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GS13NG/html/changelog.html
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PoojawaandGitHub cf59ac1c3d 12/21 modernizations from TG live (#103)
* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
2016-12-22 03:57:55 -06:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">21 December 2016</h2>
<h3 class="author">FTL13, yogstation, Iamgoofball, and MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space is pretty.</li>
<li class="tweak">You can configure how pretty space is in preferences, those of you on toasters should go to low to remove the need to do client side animations. (standard fanfare as job selection, left click to increase, right click to decrease) (Changes are applied immediately in most cases, on reconnect otherwise)</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">EMPs will generally fuck up clockwork structures.</li>
<li class="rscdel">Cogscarabs can no longer hold slabs to produce components.</li>
<li class="rscadd">Slabs will now produce components even if in a box in your backpack inside of a bag of holding on your back; any depth you can hide the slab in will still produce components.</li>
<li class="bugfix">Non-Servants in possession of clockwork slabs will also no longer produce components.</li>
</ul>
<h3 class="author">Mekhi Anderson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">PAI notifications no longer flood those who do not wish to be flooded.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">2 new performer's outfits have been added to the autodrobe</li>
</ul>
<h2 class="date">20 December 2016</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can put a variety of hats on cyborgs using help intent (the engiborg can't wear hats though, as it is shaped too oddly. Sorry!)</li>
<li class="rscadd">The complete list of currently equippable hats is as follows: Cakehat, Captains Hat, Centcomm Hat, Witch Hunter Hat, HoS Cap, HoP Cap, Sombrero, Wizard Hat, Nurse Hat.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mjor the Creative will drop his loot correctly now.</li>
</ul>
<h3 class="author">Mekhi Anderson updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Fixes various PAI bugs, various tweaks and bullshit.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Starlight will have more of a gradient and generally shine a more constant amount of light regardless of how many tiles are touching space. In dark places with long borders to space, starlight will be much darker.</li>
</ul>
<h2 class="date">19 December 2016</h2>
<h3 class="author">spudboy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed items not appearing in the detective's fedora.</li>
</ul>
<h2 class="date">18 December 2016</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sec hailers can now be emagged for a more rational, calm message.</li>
</ul>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Limb Grower circuit boards can now be made in Research and Development, requiring level 3 in data theory and level 2 in biological technology.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The NanoTrasen Airlock Builder Federation(NTABF) has recently released the blueprints involving building and deconstructing Titanium Airlocks! These airlocks are now being used on all of our shuttles.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the personal crafting cost of ED-209's being too expensive</li>
</ul>
<h3 class="author">Hyena updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">adds 2 geiger counters to radition protection crates and a gift from the russians</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Replicant and Tinkerer's Cache to the default slab quickbind.</li>
<li class="rscadd">Revenants will be revealed by ocular wardens when targeted.</li>
</ul>
<h3 class="author">Joan, Dagdammit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now push Wraith Spectacles up to avoid vision damage, but lose xray vision.</li>
<li class="wip">Do note that flicking them on and off very quickly may cause you to lose vision rather quickly.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the treasure hunter's hat, coat, uniform, and whip. These aren't available on the map yet, but will be available to the librarian soon.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Notice boards can now have photographs pined to them</li>
<li class="tweak">Items removed from the notice board are placed in your hands</li>
<li class="bugfix">Intents can be cycled forward and backwards with hotkeys again</li>
<li class="bugfix">Russian revolver ammo display works correctly</li>
<li class="rscadd">Added a credit deposit to pubbystation's vault</li>
<li class="rscdel">Removed a rather garish golden statue of the HoP from pubbystation's vault</li>
</ul>
<h3 class="author">Okand37 & Lexorion updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new hair style, the Sidecut!</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork components the chaplain picks up are now destroyed.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds eggnog. It can be made by mixing 5 parts rum, 5 parts cream, and 5 parts egg yolk.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings can now buy Tentacles on the Cellular emporium for 2 evolution points.</li>
<li class="rscadd">Tentacles, once used, can be fired once against an item or mob to pull it towards yourself. Items will be automatically grabbed. Costs 10 chemicals per tentacle.</li>
<li class="rscadd">On humanoid mobs tentacles have a varying effect depending on intent: - Help intent simply pulls the target closer without harming him; - Disarm intent does not pull the target but instead pulls whatever item he's holding in his hands to yours; - Grab intent puts the target into an aggressive grab after it is pulled, allowing you to throw it or try to consume it; - Harm intent will briefly stun the target on landing; if you're holding a sharp weapon you'll also impale the target, dealing increased damage and a longer stun.</li>
<li class="bugfix">Random golems now properly acquire the properties of the golem they pick.</li>
<li class="rscadd">When becoming a random golem the user is informed of the properties of the picked golem.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chameleon clothing produced by the syndicate has been found to react negatively to EMPs, randomly switching forms for a time.</li>
<li class="rscadd">Anomalies now have observer-visible countdowns to their detonation.</li>
<li class="rscadd">Adds upgrades for the medical cyborg!</li>
<li class="rscadd">The Hypospray Expanded Synthesiser that adds chemicals to treat blindness, deafness, brain damage, genetic corruption and drug abuse.</li>
<li class="rscadd">The Hypospray High-Strength Synthesiser, containing stronger versions of drugs to treat brute, burn, oxyloss and toxic damage.</li>
<li class="rscadd">The Piercing Hypospray (also applicable to the Standard and Peacekeeper borgs) that allows a hypospray to pierce thick clothing and hardsuits.</li>
<li class="rscadd">The Defibrillator, giving the medical cyborg an onboard defibrillator.</li>
<li class="rscadd">Loose atmospherics pipes are now dangerous to be hit by.</li>
<li class="rscadd">Whenever you automatically pick up ore with an ore satchel, if you are dragging a wooden ore box, the satchel automatically empties into the box.</li>
</ul>
<h3 class="author">dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a villain costume to the autodrobe.</li>
<li class="bugfix">Fixes autodrobe failing to stock items.</li>
</ul>
<h3 class="author">jughu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">sandals are not fireproof or acidproof anymore :add: Magical sandals for the wizard that are still fireproof/acid proof :tweak: makes the marisa boots acid and fire proof too</li>
</ul>
<h3 class="author">karlnp updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">made facehuggers work again</li>
<li class="bugfix">vendors, airlocks, etc now cannot shock at a distance</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Side entrance to Box Medbay, a few layout changes.</li>
</ul>
<h2 class="date">14 December 2016</h2>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Recently we've been receiving reports of cheap knock off nuclear authentication disks circulating among the syndicate network. Don't be fooled by these decoys, only the real deal can be used to destroy the station!</li>
<li class="experiment">Please don't destroy the station in an attempt to make sure the disk is real.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The Ark of the Clockwork Justicar can no longer be repaired.</li>
<li class="tweak">The Ark now has 20% more health.</li>
<li class="rscadd">The Ark of the Clockwork Justicar will now force objects away from it.</li>
<li class="tweak">Faster-than-normal tools are somewhat slower than before.</li>
<li class="tweak">Mania Motors now require a much larger amount of power to convert people adjacent, and people converted by it are knocked out.</li>
</ul>
<h3 class="author">Mindustry updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Goliath meat can be cooked in lava again</li>
</ul>
<h3 class="author">Okand37 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">DeltaStation's emergency shuttle</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Abductor Agents have now been equipped with extremely advanced construction and hacking tools.</li>
</ul>
<h2 class="date">13 December 2016</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds in random botany seeds; never the same twice.</li>
<li class="rscadd">Adds in new trait that makes a grown release smoke when squashed</li>
<li class="rscadd">Weed rates and chances are now core seed genes</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Clockwork proselytizers suffer doubled cost and proselytization time when not on the station, mining, or centcom.</li>
<li class="soundadd">Trying to recite scripture offstation is more clearly disapproved of.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The internal rage of the crew has been suppressed, and they will no longer attack their own backpacks when opening them.</li>
</ul>
<h2 class="date">12 December 2016</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">more chaplain outfits</li>
<li class="rscadd">animal and tribal masks to the theater vendor</li>
</ul>
<h2 class="date">11 December 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes literally everything regarding renaming so far. When adding unique_rename to objects, make sure the attackby checks for inheritance.</li>
<li class="bugfix">You can pull as other mobs now. Sorry, clickcode is stupid.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Frozen things will now unfreeze above 0C</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Invoking Nezbere now increases ocular warden damage slightly more, but increases ocular warden range slightly less.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The recipe for moonshine now calls for 5 units of nutriment and 5 units of sugar instead of 10 units of nutriment.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Scrapheap Challenge shuttle now actually works</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborgs now have a reset module wire, that when pulsed, triggers the cyborg's reset module hardware.</li>
<li class="rscadd">Cyborgs now eject all upgrades when reset, rather than the upgrades being destroyed.</li>
<li class="rscdel">Removed redundant reset module.</li>
</ul>
<h2 class="date">10 December 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The slips bug (which made freon laggy) is fixed</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="imagedel">Deleted all (3000+) left handed inhand icons. They are now automatically mirrored from the right hand, saving spriters a lot of tedious busywork.</li>
<li class="rscadd">By crafting a wall mounted flasher frame (can be ordered via cargo), a flash, and a riot shield, you can now construct a strobe shield. The strobe shield combines the functionality of a riot shield and a flash, and can be reloaded with flash bulbs.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Conveyors have been more firmly anchored. No fun allowed</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Standby Emergency Vessel "Scrapheap Challenge" as a new emergency shuttle option. You'll even be paid 1000 credits to use it!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to a combination of radiation and water supply contamination, stations have been reporting animals gaining self awareness.</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed ashdrake's flame wall.</li>
<li class="bugfix">fixed walls decon spawning metal in a random location in the same room.</li>
</ul>
<h2 class="date">08 December 2016</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The ability to harvest a plant, repeatedly, is now a gene-extractable trait that can be spliced into other plants</li>
<li class="rscadd">can extract the battery capabilities of potatoes and splice them into other plants</li>
<li class="rscadd">Plants types are now gene traits that can be added/removed from plants</li>
<li class="rscadd">Adds new stinging plant trait that will inject a bit of a plant's reagents when thrown at someone</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The clockwork slab's interface is now TGUI.</li>
<li class="imageadd">You can now see what an ocular warden is attacking.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The light replacer can now create bulbs from glass shards</li>
<li class="rscadd">Click a light replacer while holding a glass shard to add the shard to the replacer</li>
<li class="rscadd">Click a glass shard while holding a light replacer to consume the shard</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">world initialization is now faster.</li>
<li class="bugfix">fixed the modify bodypart admin tool not working</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swarmer beacons now have 750 health, down from 3000.</li>
</ul>
<h3 class="author">TehZombehz updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Culinary Division has authorized the production of tacos, both plain and classic.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Replica Pod cloning now works on people who have been decapitated.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Additional mice sometimes appear in the maintenance tunnels. Engineers beware!</li>
</ul>
<h2 class="date">07 December 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos canisters now stay connected after relabeling them</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Server owners that use the panic bunker feature can now optionally redirect new players to a different server. See config.txt for details.</li>
</ul>
<h3 class="author">LOOT DUDE updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swarmers will drop bluespace crystals on death, non-artificial crystals.</li>
</ul>
<h3 class="author">MisterTikva updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Mushroom Studies Division proudly announces that growth serum producing plants were genetically reassembled. You no longer alternate between sizes with doses 20u+ and more effects were added to higher doses.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now only order a replacement shuttle once</li>
</ul>
<h2 class="date">06 December 2016</h2>
<h3 class="author">BASILMAN YOUR MAIN MAN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes people "walking over the glass shard!" when they're on the ground, changes message when incapacitated</li>
</ul>
<h3 class="author">Chnkr updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuclear Operatives can now customize the message broadcast to the station when declaring war.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The atmos waste lines for the Metastation Kitchen and Botany departments is now actually connected</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Janitorial Sciences Division is proud to announce a new concept for the Advanced Mop prototype; It now includes a built-in condenser for self re-hydration! See your local Scientist today! In the event that janitorial staff wish to use more expensive solutions, the condenser may be shut off with a handy handle switch!</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The timer for shuttle calls/recalls now scales with the security level of the station (Code Red/Green, etc.). You no longer have to feel dumb if you forget to call Code Red before you call the shuttle!</li>
<li class="rscadd">Shuttles called in Code Green (the lowest level) now take 20 minutes to arrive, but may be recalled for up to 10 minutes. They also don't require a reason to be called.</li>
<li class="experiment">That doesn't mean you should call a code green shuttle every round the moment it finishes refueling.</li>
<li class="rscadd">Server owners may now customize the population levels required to play various modes. Keep in mind that this does not preserve the balance of the mode if you change it drastically. See game_modes.txt for details.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now proselytize floor tiles at a rate of 20 tiles to 1 brass sheet or 2 tiles to 1 liquified alloy for cogscarabs.</li>
<li class="rscadd">Proselytizers will automatically pry up floor tiles if those tiles can be proselytized.</li>
<li class="tweak">Brass floor tiles no longer exist. Instead, you can just apply brass sheets to a tile. Crowbarring up a clockwork floor will yield that brass sheet.</li>
<li class="rscadd">You can now cancel AI intellicard wiping.</li>
<li class="tweak">Geis now takes 5 seconds to resist.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Examining now lists the neck slot</li>
</ul>
<h3 class="author">MisterTikva updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen informs that certain berry and root plants have been infused with additional genetic traits.</li>
<li class="rscadd">Watermelons now have water in them!</li>
<li class="rscadd">Blumpkin's chlorine production has been reduced for better workplace efficiency.</li>
<li class="rscadd">Squishy plants now obey the laws of physics and will squash all over you if fall on them.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The lavaland syndicate agents, as well as the ID for all simple_animal syndicate corpses should have their ID actually have syndicate access on it now!</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new toxin: Anacea. It metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage. Its recipe is 1 part Haloperidol, 1 part Impedrezene, 1 part Radium.</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AI core turrets can once again hit you if you are standing in front of the glass panes, or in the viewing area's doorway.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Quantum Pads are now buildable in R&D!</li>
<li class="rscadd">Quantum Pads, once built, can be linked to other Quantum Pads using a multitool. Using a Pad who has been linked will teleport everything on the sending pad to the linked pad!</li>
<li class="rscadd">Pads do not need to be linked in pairs: Pad A can lead to Pad B which can lead to pad C.</li>
<li class="rscadd">Upgrading a Quantum Pad will reduce the cooldown, charge-up time, and power consumption.</li>
<li class="rscadd">Quantum Pads require a bluespace crystal, a micro manipulator, a capacitor and a cable piece.</li>
</ul>
<h3 class="author">kilkun updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New lore surrounding the various SWAT suits.</li>
<li class="tweak">Captain's hardsuit/SWAT suit got a few buffs. It's now much more robust.</li>
<li class="bugfix">Captain's space suit is now heat proof as well as fireproof. Long overlooked no longer.</li>
</ul>
<h2 class="date">04 December 2016</h2>
<h3 class="author">Durkel updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Recent enemy reports indicate that changelings have grown bored with attacking near desolate stations and have shifted focus to more fertile hunting grounds.</li>
</ul>
<h2 class="date">03 December 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Trying to move while bound by Geis will cause you to start resisting, but the time required to resist is up by half a second.</li>
<li class="experiment">Resisting out of Geis now does damage to the binding, and as such being stunned while bound will no longer totally reset your resist progress.</li>
<li class="rscadd">Using Geis on someone already bound by Geis will interrupt them resisting out of it and will fully repair the binding.</li>
<li class="tweak">Geis's pre-binding channel now takes longer for each servant above 5. Geis's conversion channel also takes slightly longer for each servant above 5.</li>
<li class="rscadd">Converted engineering and miner cyborgs can now create Sigils of Transgression.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Airlocks will keep their original name when their electronics are removed and replaced. You may still use a pen to rename the assembly if desired.</li>
</ul>
<h2 class="date">02 December 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removes the exploit that allowed you to bypass grabcooldowns with Ctrl+Click</li>
</ul>
<h3 class="author">PeopleAreStrange updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed F7 to buildmode, F8 to Invismin (again). Removed stealthmin toggle</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new lavaland "boss"</li>
<li class="tweak">Hostile mobs will now find a new target if they failed to attack their current one for 30 seconds, this reduces cheese by simply making the mob find something else to do/someone to kill</li>
<li class="bugfix">Hostile mobs with search_objects will now regain that value after a certain amount of time (per-mob, base 3 seconds), this is because being attacked causes mobs with this var to turn it off, so they can run away, however it was literally never turned on which caused swarmers to get depression and never do anything.</li>
</ul>
<h2 class="date">30 November 2016</h2>
<h3 class="author">ANGRY CODER updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">NT news reports the clandestine criminal organization known as the syndicate may have upgraded one of their illegally stolen cyborg modules with additional healing technology.</li>
</ul>
<h3 class="author">Cobby [Idea stolen from Shaps] updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">For objects that you could previously rename with a pen, you can now edit their description as well.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Due to budget cuts. Firelocks no longer have safety features</li>
<li class="bugfix">Roundstart airlock electronics now properly generate the correct accesses</li>
<li class="bugfix">tgui windows will now close on round end</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Syndicate Medical Cyborg hyposprays now properly work through Operative hardsuits and other thick clothing.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cogscarabs will once again convert metal, rods, and plasteel directly to alloy.</li>
<li class="tweak">Tinkerer's caches now increase in cost every 4 caches, from 5.</li>
<li class="rscadd">The Ark of the Clockwork Justicar now converts all silicons once it finishes proselytizing the station.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AI hologram can move seamlessly between holopads</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added anti-armour launcher. A single-use rocket launcher capable of penetrating all but the heaviest of armour. Deals massively increased damage to cyborgs and mechs.</li>
</ul>
<h2 class="date">29 November 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Interdiction Lenses are more likely to turn off if damaged.</li>
<li class="tweak">Reduced Interdiction Lens and Tinkerer's Daemon CV from 25 to 20.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Devils may now spawn with an obligation to accept dance off challanges, if they have this obligation they also gain a spell to summon/unsummon a 3x3 dance floor at will.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Microwaves now heat open reagent containers to 1000K.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new types of golem: glass, sand, wood, plasteel, titanium, plastitanium, alien alloy, bananium, bluespace, each with their own traits. Experiment!</li>
<li class="tweak">Golems will be told what their traits are when spawning.</li>
<li class="rscadd">Putting a golem in a gibber will give ores of its mineral type, instead of meat.</li>
<li class="rscadd">Using Iron on an adamantine slime extract will spawn an incomplete golem shell, that will be slaved to whoever completes it, much like a normal adamantine golem.</li>
</ul>
<h3 class="author">jughu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Proselytizing airlocks into pinion airlocks takes longer.</li>
</ul>
<h2 class="date">27 November 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">False armblades are now removed after one minute. Start feeling the P A R A N O I A when you see em</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AIs piloting a mech may now be recovered with an Intellicard from the wreckage if the mech is destroyed. They will be require repair once recovered.</li>
<li class="tweak">Instructions for piloting mechs as an AI are now more obvious.</li>
<li class="tweak">Traitor and Ratvar AIs may now be carded from mechs, at their discretion.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clockwork walls are now about as hard for hulks to break as rwalls.</li>
<li class="rscadd">You can now quickbind up to 5 scriptures from the recital menu, and the recital menu has less empty space.</li>
<li class="tweak">Clockwork slabs now only start with only Geis pre-bound.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shaft miners can now redeem their starting voucher for a conscription kit, which contains everything they need to rope their friend into joining them on lavaland.</li>
<li class="rscadd">You can now see which emergency shuttle is coming in the status panel.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The robots stole Santa's Elfs jobs.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Jump boots now have a pocket</li>
<li class="imageadd">Jump boots from mining now have on-character icons.</li>
</ul>
<h3 class="author">Mervill updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Disposal units now use a tgui instead of plain html</li>
<li class="rscadd">As the AI: Click an AI status display to bring up the prompt for changing the image</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wet leather can be dried by putting it on a drying rack.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plastic explosives now actually explode when you commit suicide with them.</li>
<li class="bugfix">Resisting out of straight jackets now works properly.</li>
<li class="rscdel">Highlander will no longer announce the last man standing.</li>
<li class="rscadd">Cyborgs can now open morgue trays. This does not include crematoriums!</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Borers no longer randomly lose control based on host brain damage</li>
<li class="tweak">Borer Dominate Victim stun time reduced from 4 -> 2.</li>
<li class="tweak">Borers no longer force unhidden when infesting someone.</li>
<li class="tweak">Borer event is rarer (weight 20->15).</li>
<li class="tweak">Borer reproduction chemicals required increased from 100 to 200.</li>
</ul>
<h2 class="date">25 November 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockcult AIs with borgs 'slaved' to them will convert them when hacking via the robotics console.</li>
<li class="experiment">Replaced the "No Cache" alert with an alert that will show what you need for the next tier of scripture.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The captain may now purchase an unfinished shuttle chassis, which will dock immediately when bought, but will not launch until the end of the regular shuttle call procedure. The shuttle is empty and devoid of atmosphere however, so you'll need to do some work on it if you want a safe trip home.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The activation button for the AI integrity restorer modular program actually works now!</li>
<li class="rscdel">The cortical borer event is now admin only</li>
</ul>
<h2 class="date">24 November 2016</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shaft miners now have access to the science channel.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Multiverse sword is no longer buyable by wizards</li>
</ul>
<h3 class="author">erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plasmamen get their own random names.</li>
</ul>
<h2 class="date">23 November 2016</h2>
<h3 class="author">Crushtoe updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more tips.</li>
<li class="bugfix">Fixes some sprites and spelling issues, namely bedsheet capes.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changing an airlock's security level no longer heals it</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Medibots now heal toxin damage again.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockcult AIs can now listen to conversations through cameras.</li>
<li class="rscadd">Due to complaints that the new slab interface was too difficult to navigate, it now starts off in compressed format. The button to toggle this is now also larger.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rounds ending on one server will send a news report to the other server.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Borers now have a 10 second delay before waking up after sugar leaves the host system</li>
<li class="tweak">There is a chance for borers to lose control, based on brain damage levels</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Most small items can now be placed in the microwave. Remember not to microwave metallic objects.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Golems now have special properties based on the mineral they're made of:</li>
<li class="rscadd">Silver golems have a higher chance of stun when punching</li>
<li class="rscadd">Gold golems are faster but less armoured</li>
<li class="rscadd">Diamond golems are more armoured</li>
<li class="rscadd">Uranium golems are radioactive</li>
<li class="rscadd">Plasma golems explode on death</li>
<li class="rscadd">Iron and adamantine golems are unchanged.</li>
</ul>
<h3 class="author">jakeramsay007 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Borers can no longer take control of people who have a mindshield implant or are a member of either cult. This however does not stop them from infesting and controlling them through other means, such as chemicals.</li>
</ul>
<h2 class="date">21 November 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">mining/labor shuttles are now radiation proof.</li>
</ul>
<h2 class="date">20 November 2016</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new beard style, Broken Man.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Airlock security is only given to vault doors, centcomm, and Secure Tech [Secure Tech just requires a welder]</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The warp whistle has been added to the wizard's repertoire of spells and artifacts.</li>
<li class="rscadd">The drop table for summon magic has been expanded.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Servant cyborgs no longer have emagged modules.</li>
<li class="rscadd">Servant cyborgs now have a limited selection of scripture and tools, which varies by cyborg type.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Station goals will once again function in extended.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a nitrous oxide reagent. It can be created by heating 3 parts ammonia, 1 part nitrogen, and 2 parts oxygen to 525K. The process produces water as a by-product and will cause an explosion if too much heat is applied.</li>
</ul>
<h2 class="date">19 November 2016</h2>
<h3 class="author">Crushtoe updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added a shiny new icon for the reaper's scythe in-hand and normal sprite. It's 25% less gardener.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An instruction paper has been added to the morgue on most maps, because somehow it's needed.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the AI integrity restorer as a modular computer program</li>
<li class="rscadd">Added an AI intelliCard slot. Insert an Intellicard into it to be able to use the restoration program.</li>
<li class="bugfix">Fixes Alarm program detecting ruins</li>
<li class="bugfix">Fixes being unable to toggle the card reader module power</li>
<li class="tweak">The downloader will now tell you if a program is incompatible with your hardware</li>
</ul>
<h2 class="date">18 November 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The amount of metal used to construct High Security airlocks with the RCD is now consistent with the actual cost</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The charge spell should once again work correctly with guns/wands</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockcult AIs have power as long as they are on a Clockwork Floor or next to a Sigil of Transmission. This is in addition to having power under normal conditions.</li>
<li class="rscadd">Clockcult silicons can now activate Clockwork Structures from a distance.</li>
<li class="rscdel">Interdiction Lenses will not disable cameras if there are no living unconverted AIs.</li>
<li class="rscadd">Clockcult Cyborgs can charge from Sigils of Transmission by crossing them; after a 5 second delay, the cyborg regains either their missing charge or the amount of power in the sigil(whichever is lower) over 10 seconds.</li>
<li class="rscadd">You can now cancel out of selecting a robot module!</li>
<li class="imagedel">Robot modules now only have a generic transform animation when selected; the borg is locked in place for 5 seconds in a small cloud of smoke while the base borg sprite fades out and the new module fades in.</li>
<li class="tweak">Resetting a borg will do that animation.</li>
<li class="rscadd">Adds Networked Fibers, which gains points instead of automatic expansion and causes manual expansion near its core to move its core.</li>
<li class="rscadd">Added a new UI style, Clockwork.</li>
</ul>
<h3 class="author">NikNak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added tator tots, made my putting a potato in the food processor</li>
<li class="tweak">French fries are now made by cutting up a potato into wedges and putting the wedges (plate and all) into the food processor</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The observer visible countdown timer for the malfunctioning AI doomsday device is now formatted and rounded appropriately.</li>
</ul>
<h3 class="author">erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make emergency welding tools in the autolathe.</li>
</ul>
<h2 class="date">16 November 2016</h2>
<h3 class="author">Mysak0CZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Door can now have higher security, making them stronger and wires harder to access</li>
<li class="rscadd">More info can be found on github or wiki (if this passes)</li>
<li class="imageadd">Protected wires now have sprites</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cyclelinked airlock pairs now close behind you even when running through at full speed.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Dice can now be rigged by microwaving them.</li>
</ul>
<h2 class="date">15 November 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Brains and heads with brains trigger the emergency stop on the recycler</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The vault is now home to a new machine which can accept cash deposits, adding to the cargo point total.</li>
<li class="rscadd">You can also use this machine to steal credits from the cargo point total. Doing so takes time, and will set off an alarm.</li>
<li class="rscadd">You can now buy an asteroid with engines strapped to it to replace the emergency escape shuttle.</li>
<li class="rscadd">You can now buy a luxury shuttle to replace the emergency escape shuttle. Each crewmember must bring 500 credits worth of cash or coins to board though.</li>
</ul>
<h3 class="author">Lexorion & Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wizards have developed a new spell. It's called Arcane Barrage and it has been reported that it has a similar function to Lesser Summon Guns!</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The atmos grenades have been removed. if you want to burn down the shuttle use canisters or something but at least work at it.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mice (the rodent, not the peripheral) now start in random locations.</li>
</ul>
<h2 class="date">14 November 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer pick up cogscarabs.</li>
<li class="rscadd">Servants of Ratvar can now reactivate Cogscarabs with a screwdriver.</li>
<li class="tweak">Cogscarab proselytizers proselytize things twice as fast.</li>
<li class="tweak">Cogscarabs now have 1.6 seconds of delay when firing guns, as much as an unmodded kinetic accelerator.</li>
<li class="bugfix">Fixed Vitality Matrices and Raise Dead runes not reviving if the target happened to be in their body already.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Extended mode now has a special command report that tells you the round type. This is to let people know they have time to start on large scale projects rather than milling about waiting for antagonists to attack.</li>
<li class="rscadd">All station goals are now unlocked during extended.</li>
</ul>
<h3 class="author">Mysak0CZ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">MetaStation's xenobiology disposals now work properly</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the Command and Security radio colors</li>
<li class="rscadd">Added raw telecrystals to the uplink, can be used with uplinks and uplink implants.</li>
<li class="rscadd">Added 10mm ammo variants to uplink</li>
</ul>
<h2 class="date">13 November 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Using a screwdriver on a conveyor belt will reverse it's direction</li>
<li class="bugfix">Medibots, by default, can no longer OD you on tricord</li>
<li class="tweak">They will now use charcoal instead of anti-toxin to heal tox damage</li>
<li class="bugfix">Silicons no longer get warm skin when irradiated</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wizard (and Devil) fireballs now automatically toggle off once fired.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Judicial Visors now protect from flashes.</li>
<li class="rscadd">Reciting Scripture is now done through an actual interface, and can thus be done much faster.</li>
<li class="rscdel">The recital and quickbind functions that Recollection had have been moved to this interface instead.</li>
<li class="rscadd">Servants of Ratvar can now unsecure and move most Clockwork Structures with a wrench, though doing so will damage the structure by 25% of its maximum integrity.</li>
<li class="rscadd">Clockwork Structures become less effective as their integrity lowers, reducing their effect by up to 50% at 25% integrity.</li>
<li class="tweak">You can now deconstruct unsecured wall gears with a screwdriver.</li>
<li class="tweak">Wall gears now have much more health and can be repaired with a proselytizer.</li>
</ul>
<h3 class="author">Mysak0CZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use wrech to anchor (as long as it is not in space) / unanchor lockers</li>
<li class="bugfix">Cyborgs can now simply use "hand" to open / close lockers (instead of using toggle open verb)</li>
<li class="bugfix">You can now properly put unlit welder inside lockers</li>
<li class="bugfix">Lockers using different decostruction tools (like cardboard boxes wirecutters) can now be deconstructed too</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All computers now have sounds. Try them out!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Swarmers can now use :b to talk on Swarm Communication.</li>
<li class="rscadd">Lich phylacteries are now in the "points of interest" for ghosts.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cancel Assume Control works as borer now</li>
<li class="rscadd">Added the cueball helmet, scratch suit, joy mask to Autodrobe</li>
</ul>
<h2 class="date">11 November 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Promotion of revheads won't occur if they are restrained/incapacitated</li>
<li class="bugfix">Facehuggers can no longer latch onto mobs without a head... How the fuck did you get a living mob without a head?</li>
<li class="bugfix">Hulks and monkeys can no longer bypass armor</li>
<li class="rscadd">Metastation now has a waste to space line</li>
<li class="bugfix">Objects will no longer get stuck behind the recycler on Boxstation</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now repair reinforced walls by using the tool you'd use to get to the state they're currently in. Examining will give you a hint as to which tool to use.</li>
<li class="spellcheck">Renamed Guvax to Geis. This also applies to the component, which has been similarly renamed.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Captain can now purchase alternate escape shuttles from the communications console. This drains from the station supply of cargo points, and you can only do so once per round, so spend wisely.</li>
<li class="rscadd">Some shuttles are less desirable than the default, and will instead grant the station a credit bonus when purchased.</li>
<li class="rscadd">Explosions are no longer capped on the mining z level.</li>
<li class="rscadd">The forcewall spell now creates a 3x1 wall which the caster can pass through.</li>
<li class="rscadd">Bedsheets are now worn in the neck slot, rather than the back slot.</li>
</ul>
<h2 class="date">10 November 2016</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The wizard has a new spell, Rod Form, which allows him to transform into an immovable rod.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed brains not having ckeys when removed</li>
<li class="bugfix">hopefully fixed multiple ghosts entering a borer ghosting all but one</li>
<li class="tweak">tweaked the formula for hosts needed for borer event to 1+humans/6</li>
<li class="tweak">borer endround report is a lot nicer</li>
</ul>
<h2 class="date">09 November 2016</h2>
<h3 class="author">Changes updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Old mining asteroid is more interesting (mining world can be picked in ministation.dm)</li>
<li class="tweak">Space around ministation is now half(?) the size of normal space</li>
<li class="rscadd">Loot spawners to maintenance</li>
<li class="bugfix">Rad storms frying maintenance</li>
<li class="bugfix">Bad conveyor belts in mining/cargo area of station</li>
<li class="bugfix">Bombs completely destroying toxins test site</li>
<li class="rscadd">Cyborg job available again</li>
<li class="tweak">Mining cyborgs can use steel rods when asteroid mining is enabled</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Repairing clockwork structures with a Clockwork Proselytizer now only costs 1 alloy per point of damage.</li>
<li class="experiment">Vitality Matrices will no longer heal dead Servants that they cannot outright revive.</li>
<li class="rscadd">The Celestial Gateway will now prevent the emergency shuttle from leaving.</li>
<li class="tweak">However, Centcom will alert, in general terms, the location of the Celestial Gateway two minutes after it is summoned.</li>
<li class="rscadd">Reciting scripture while not on the station, centcom, or mining/lavaland will double recital time and component costs.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now examine an r-wall to find out which tool is needed to continue deconstructing it.</li>
<li class="rscadd">The game will now recognize a successful detonation of the nuclear bomb in the syndicate base.</li>
<li class="rscadd">Cloaks are now cosmetic items that can be worn in the neck slot, allowing you to wear them over armour.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the restriction on attacking people with a fire extinguisher on help intent if the safety is on.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Cortical Borers, a brainslug parasite.</li>
<li class="rscadd">Added Cortical Borer Event</li>
</ul>
<h2 class="date">07 November 2016</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CQC users can now block attacks by having their throw mode on.</li>
<li class="tweak">The CQC kick and Disorient-disarm combos are now much easier to use, CQC harm intent attacks are stronger aswell.</li>
<li class="bugfix">Fixed being able to CQC restrain someone, let him go, then 10 minutes later disarm someone else to instantly chokehold them.</li>
<li class="tweak">CQC costs more TC (13)</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Tesla zaps that don't come from an energy ball can no longer destroy nukes and gravity generators</li>
</ul>
<h3 class="author">El Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A space monastery and chaplain job have been added to PubbyStation.</li>
<li class="rscadd">Improved pubby's maint detailing</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ratvarian Spears now do 18 damage and ignore a small amount of armor on normal attacks, but have a slightly lower chance to knowdown/knockout. Impaling also ignores a larger amount of armor.</li>
<li class="rscadd">Throwing a Ratvarian Spear at a Servant will not damage them and may cause them to catch the spear.</li>
<li class="rscadd">Standard drones will be converted to Cogscarabs by Ratvar and the Celestial Gateway proselytization.</li>
<li class="rscdel">Cogscarabs no longer receive station alerts.</li>
<li class="bugfix">Anima Fragments, Clockwork Marauders, and cult constructs are now properly immune to heat and electricity.</li>
<li class="tweak">Clockwork armor is much stronger against bullets and bombs but much weaker against lasers.</li>
<li class="wip">Specific numbers; Bullet armor from 50% to 70%, bomb armor from 35% to 60%, laser armor from -15% to -25%. This means lasers are a 4-hit crit.</li>
<li class="rscadd">You can now Quickbind scripture other than Guvax and Vanguard to the Clockwork Slab's action buttons, via Recollection.</li>
<li class="rscadd">You can also recite scripture directly from Recollection, if doing so suits your taste. Of course it suits your taste, it's way easier than menus.</li>
<li class="tweak">You can also toggle compact scripture in Recollection, so that you don't see description, invocation time, component cost, or tips.</li>
<li class="tweak">Dropping items into Spatial Gateways no longer consumes a use from the gateway.</li>
<li class="rscadd">If your Spatial Gateway target is unconscious, you can pick a new target instead.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Multiverse teams now have HUD icons.</li>
<li class="rscadd">Multiverse war is back in the spellbook.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Altclicking a PDA without id now removes its pen.</li>
<li class="rscadd">The PDA's sprite now shows whether it has an id, a pAI, a pen, or if its light is on.</li>
</ul>
<h2 class="date">06 November 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dragging people over a Vitality Matrix will actually cause the Matrix to start working on them instead of failing to start draining because it's "active" from when the dragging person crossed it.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now climb on transit tube, like tables.</li>
<li class="rscadd">You can now use tabs when writing on paper by writing "[tab]"</li>
</ul>
<h2 class="date">05 November 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proselytizer conversion now accounts for existing materials, and deconstructing a wall, a girder, or a window for its materials is no longer more efficient than just converting it.</li>
<li class="imageadd">Heal glows now appear when mending motors repair clockwork mobs and objects.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer walk holding shift.</li>
</ul>
<h2 class="date">03 November 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a geisha outfit to the clothesmate on hacking. QT space ninja BF not included</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proselytizing a window will automatically proselytize any grilles under it. This is free, so don't worry about wasting alloy. rcsadd: Trying to proselytize something that can't be proselytized will try to proselytize the turf under it, instead.</li>
<li class="experiment">Clockcult's "Convert All Silicons" objective now also requires that Application scripture is unlocked.</li>
<li class="wip">The "Convert All Silicons" objective will also only be given if there is an AI, instead of only if there is a silicon.</li>
</ul>
<h2 class="date">02 November 2016</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new lobby menu sound.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Brass windows and windoors no longer drop full sheets of brass when destroyed.</li>
<li class="rscadd">Instead, they'll drop gear bits, which can be proselytized for a small amount of liquified alloy; 80% of the materials used to construct the window.</li>
<li class="tweak">Mending Motors have an increased range and heal for more.</li>
<li class="experiment">Mending Motors will no longer waste massive amounts of power on slightly damaged objects; instead, they will heal a small amount, use a small amount of power, and stop if the object is fully healed.</li>
<li class="wip">Mending Motors can now heal all clockwork objects, including pinion airlocks, brass windows, and anything else you can think of.</li>
<li class="rscadd">Ocular Wardens will no longer attack targets that are handcuffed, buckled to something AND lying, or in the process of being converted by Guvax.</li>
<li class="tweak">Also, they do very slightly more damage.</li>
<li class="rscdel">Hulks no longer one-shot most clockwork structures and will no longer four-shot the Gateway to the Celestial Derelict.</li>
<li class="bugfix">Hulks are no longer a blob counter.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ninjas are now slightly visible when stealthing.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spray cleaner and soap can now wash off paint color.</li>
</ul>
<h2 class="date">31 October 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Brass windows will now survive two fireaxe hits, and are slightly more resistant to bullets.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Changelings no longer have the Swap Forms ability.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Disposal units, outlets, etc. are now fireproof.</li>
<li class="rscadd">Changelings can now use biodegrade to escape silk cocoons.</li>
</ul>
<h2 class="date">30 October 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Recollection option in the Clockwork Slab has been significantly improved, with a better information to fluff ratio, and the ability to toggle which tiers of scripture that are visible in Recollection.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can once again order books by its ID in the library.</li>
</ul>
<h3 class="author">Mysak0CZ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You no longer need to deconstruct emagged (or AI-hacked) APC to fix them, replacing board is sufficient</li>
<li class="bugfix">You can no longer unlock AI-hacked APCs</li>
<li class="bugfix">Removing APC's and SMES's terminal no longer ignore current tool's speed</li>
<li class="rscadd">You can repair APC's cover (only if APC is not compleatly broken) by using APC frame on it</li>
<li class="rscadd">closing APC's cover will lock it</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The creepy clown epidemic has arrived at Space Station 13.</li>
<li class="rscadd">Honk.</li>
</ul>
<h2 class="date">29 October 2016</h2>
<h3 class="author">Chowder McArthor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added in icons for the neck slot for the other huds.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds several Halloween-Themed Emojis. See if you can get them all! [no code diving cheaters!]</li>
</ul>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The NanoMed Plus now stocks premium items.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Guvax is now targeted; invoking it charges your slab to bind and start converting the next target attacked in melee within 10 seconds. This makes your slab visible in-hand.</li>
<li class="tweak">Above 5 Servants, the invocation to charge your slab is not whispered, and the conversion time is increased for each Servant above 5.</li>
<li class="wip">Using Guvax on an already bound target will stun them. The bound target can resist out, which will prevent conversion.</li>
<li class="experiment">Sentinel's Compromise is now targeted, like Guvax, but can select any target in vision range.</li>
<li class="rscadd">Sentinel's Compromise now also removes holy water from the target Servant.</li>
<li class="wip">Clicking your slab will cancel these scriptures.</li>
<li class="imageadd">Both of these will change your cursor, to make it obvious they're active and you can't do anything else.</li>
<li class="rscadd">Arks of the Clockwork Justicar that do not summon Ratvar will still quick-call the shuttle.</li>
<li class="bugfix">Clockwork structures that return power can now return power to the APC of the area they're in if there happens to be one.</li>
<li class="bugfix">Clockwork structures that use power from an APC will cause that APC to start charging and update the tgUI of anyone looking at the APC.</li>
<li class="bugfix">Converting metal, rods, or plasteel to brass with a clockwork proselytizer while holding it will no longer leave a remainder inside of you.</li>
<li class="tweak">Plasteel to brass is now a 2:1 ratio, from a 2.5:1 ratio. Accordingly, you now only need 2 sheets of plasteel to convert it to brass instead of 10 sheets.</li>
<li class="tweak">Wall gears are now converted to brass sheets instead of directly to alloy.</li>
<li class="rscdel">You can no longer do other proselytizer actions while refueling from a cache.</li>
<li class="bugfix">Fixed a bug where certain stacks wouldn't merge with other stacks, even when they should have been.</li>
<li class="bugfix">Clockwork structures constructed from brass sheets now all have appropriate construction value to replicant alloy ratios.</li>
<li class="bugfix">Tinkerer's Caches no longer need to see a clockwork wall to link to it and generate components.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Shoes do not go on heads.</li>
</ul>
<h3 class="author">NikNak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Action figures are finally winnable at arcade machines. Comes in boxes of 4.</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The holodeck has been upgraded with new programs. Try them out!</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The HOS and other heads of staff no longer have a chance to be revheads</li>
</ul>
<h3 class="author">TehZombehz updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Custom food items can now fit inside of smaller containers, such as paper sacks.</li>
<li class="rscadd">Small cartons can be crafted using 1 piece of cardboard. Don't be late for school.</li>
<li class="rscadd">Apples can now be juiced for apple juice. Chocolate milk can now be crafted using milk and cocoa.</li>
<li class="tweak">Chocolate bar recipe has been modified to compensate for chocolate milk. The soy milk version of the chocolate bar recipe remains unchanged.</li>
<li class="bugfix">Grapes can now be properly juiced for grape juice using a grinder.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wizards no longer need sandals to cast robed spells.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate and malfunctioning AIs may now be transferred onto an intelliCard if their parent core has been destroyed. This may only be done with the AI's consent, and the AI may not be re-transferred onto another APC or the APC it came from.</li>
<li class="rscadd">New additions have been made for this Halloween and all future ones. Happy Halloween!</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now solidify liquid gold into sheets of gold with frostoil and a very little amount of iron</li>
</ul>
<h2 class="date">28 October 2016</h2>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use cloth to make black or fingerless gloves.</li>
<li class="tweak">Biogenerators require less biomass to produce botanist's leather gloves.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new contraband crate to cargo, the ATV crate.</li>
</ul>
<h2 class="date">27 October 2016</h2>
<h3 class="author">Chowder McArthor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a neck slot.</li>
<li class="tweak">Modified some of the attachment items (ties, scarves, etc) to be neck slot items instead.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NEW HOTKEYS</li>
<li class="rscadd">The number pad can be used to select the body part you want to target (Cycle through head -> eyes -> mouth with 8) in hotkey mode. Be sure Numlock is on!</li>
<li class="rscadd">Holding shift can be used as a modifier to your current run state in both hotkey and normal mode.</li>
<li class="bugfix">Emag can no longer be spammed on shuttle console</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed AIs uploaded to mechs having their camera view stuck to their card.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Floors now have a glow when healing servants of toxin damage. Only other servants can see it, so don't get any funny ideas.</li>
<li class="bugfix">The Interdiction Lens now properly has a high Belligerent Eye cost instead of a high Replicant Alloy cost.</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">PubbyStation's bar is now themed like a spooky castle!</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chem implants can now be properly filled and implanted</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds an unlocked miner equipment locker on Boxstation and Metastation's Aux Base Construction area, as well as a telescreen to the camera inside. All mining outpost computers can also see through that camera.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The wizard federation has teamed up with various LARP groups to invent a new type of spell.</li>
</ul>
<h2 class="date">24 October 2016</h2>
<h3 class="author">Batman updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The sniper rifle descriptions are less edgy.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Finally, a way to relate to Bees!</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Morphs no longer gain the transparency of chameleons</li>
<li class="bugfix">Turrets can no longer shoot when unwrenched</li>
<li class="bugfix">Spray bottle can now be used in the chem dispenser</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork marauders now have a HUD, showing block chance, counter chance, health, fatigue, and host health(if applicable), as well as including a button to try to emerge/recall.</li>
<li class="experiment">Clockwork marauders can now block bullets and thrown items, even if Ratvar has not risen.</li>
<li class="rscadd">The Judicial Visor no longer requires an open hand to use. Instead, clicking the button will give you a target selector to place the Judicial Marker.</li>
<li class="experiment">Tinkerer's Daemons are now a structure instead of a Cache addon.</li>
<li class="wip">Tinkerer's Daemons now consume a small amount of power when producing a component, but produce components every 12 seconds with no additional delay.</li>
<li class="tweak">Adjusted the costs of the Tinkerer's Daemon and Interdiction Lens.</li>
<li class="imageadd">Floaty component images appear when Tinkerer's Caches and Daemons produce components.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spectral sword now tracks orbiting ghosts correctly.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Damaged airlocks now have a sparking effect</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a button to the ChemMaster that dispenses the entire buffer to bottles.</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reminds the user that reading or writing a book is stupid.</li>
</ul>
<h2 class="date">23 October 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug that caused door buttons to open doors one after another rather than simultaneously like they are suppose to</li>
<li class="bugfix">NOHUNGER species no longer hunger</li>
<li class="bugfix">Appropriate gloves now protect you from getting burned by cheap cigarette lighters</li>
<li class="rscdel">Labcoats no longer have pockets</li>
</ul>
<h3 class="author">Yackemflam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Riot helmets are now more useful in melee situations and the standard helmet is now slightly weaker</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Atmos grenades are now in the game and uplink</li>
</ul>
<h2 class="date">22 October 2016</h2>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Breathing has been moved from species to the lung organ</li>
<li class="rscadd">Lung transplants are now possible!</li>
</ul>
<h2 class="date">21 October 2016</h2>
<h3 class="author">Adam E. updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added cargo and engi access to auxillary mine base launching console.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Your brain is now gibbed upon chestburst</li>
<li class="bugfix">The safe is indestructible again</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wraith Spectacles will now slowly repair the eye damage they did to you as long as you aren't wearing them.</li>
<li class="experiment">You can now see how much eye damage the spectacles have done to you overall, as well as how close you are to being nearsighted/blinded.</li>
<li class="tweak">Mending Motors heal for more.</li>
<li class="wip">Mania Motors are overall more powerful; they have greater effect, but require more power to run and less power to convert adjacent targets.</li>
<li class="experiment">Interdiction Lenses no longer require power to disrupt electronics and will no longer disrupt the radios of servants.</li>
<li class="bugfix">You need to be holding teleport talismans and wizard teleport scrolls in your hands when you finish the input, and cannot simply open the input and finish it whenever you get stunned.</li>
<li class="tweak">The range for seeing visible messages in combat is a tile higher.</li>
</ul>
<h3 class="author">Screemonster updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The anti-tamper mechanism on abandoned crates now resists tampering.</li>
<li class="tweak">Secure, non-abandoned crates can be given a %chance of exploding when tampered with. Defaults to 0.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Swap minds wizard event will now function</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The action button for a dental implant now includes the name of the pill</li>
<li class="bugfix">The pill activation button now properly displays the pill's icon</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more replacements to the Swedish gene</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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