* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
63 lines
2.0 KiB
Plaintext
63 lines
2.0 KiB
Plaintext
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/robot_debris
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name = "robot debris"
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desc = "It's a useless heap of junk... <i>or is it?</i>"
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icon = 'icons/mob/robots.dmi'
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icon_state = "gib1"
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layer = LOW_OBJ_LAYER
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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mergeable_decal = 0
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/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
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sleep(2)
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if (i > 0)
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if (prob(40))
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new /obj/effect/decal/cleanable/oil/streak(src.loc)
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else if (prob(10))
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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if (!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/robot_debris/ex_act()
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return
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/obj/effect/decal/cleanable/robot_debris/limb
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random_icon_states = list("gibarm", "gibleg")
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/obj/effect/decal/cleanable/robot_debris/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
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/obj/effect/decal/cleanable/robot_debris/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
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/obj/effect/decal/cleanable/oil
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name = "motor oil"
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desc = "It's black and greasy. Looks like Beepsky made another mess."
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icon = 'icons/mob/robots.dmi'
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icon_state = "floor1"
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var/viruses = list()
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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/obj/effect/decal/cleanable/oil/Initialize()
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..()
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reagents.add_reagent("oil", 30)
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/obj/effect/decal/cleanable/oil/Destroy()
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for(var/datum/disease/D in viruses)
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D.cure(0)
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viruses = null
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return ..()
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/obj/effect/decal/cleanable/oil/streak
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random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
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