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GS13NG/code/game/gamemodes/clock_cult
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Jordan Brown a9d440c457 Merge pull request #32210 from kevinz000/patch-361
fixes clockcults appearing as grey box on sechuds until they reequip their id
2017-10-30 14:42:17 -05:00
..
clock_effects
[MIRROR] Fixes bombs on Reebe being an instant win (#3518)
2017-10-21 03:47:07 -05:00
clock_helpers
Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
clock_items
Restricts some more areas from servant warp, and lets admins start the Ark on non-clockcult rounds (#31723)
2017-10-27 17:36:31 -05:00
clock_mobs
Merge pull request #32039 from Xhuis/marauders
2017-10-26 05:03:59 -05:00
clock_scriptures
Fixes being able to stack stargazers on one tile (#32085)
2017-10-25 21:44:29 -05:00
clock_structures
Restricts some more areas from servant warp, and lets admins start the Ark on non-clockcult rounds (#31723)
2017-10-27 17:36:31 -05:00
clock_cult.dm
Merge pull request #32210 from kevinz000/patch-361
2017-10-30 14:42:17 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
…
clock_mobs.dm
Merge pull request #32039 from Xhuis/marauders
2017-10-26 05:03:59 -05:00
clock_scripture.dm
Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
2017-10-10 13:28:38 -05:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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