* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
94 lines
3.5 KiB
Plaintext
94 lines
3.5 KiB
Plaintext
/obj/structure/closet/secure_closet/medical1
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name = "medicine closet"
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desc = "Filled to the brim with medical junk."
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icon_state = "med"
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req_access = list(GLOB.access_medical)
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/obj/structure/closet/secure_closet/medical1/PopulateContents()
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..()
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new /obj/item/weapon/reagent_containers/glass/beaker(src)
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new /obj/item/weapon/reagent_containers/glass/beaker(src)
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new /obj/item/weapon/reagent_containers/dropper(src)
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new /obj/item/weapon/reagent_containers/dropper(src)
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new /obj/item/weapon/storage/belt/medical(src)
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new /obj/item/weapon/storage/box/syringes(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/toxin(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/morphine(src)
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new /obj/item/weapon/reagent_containers/glass/bottle/morphine(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/reagent_containers/glass/bottle/epinephrine(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/reagent_containers/glass/bottle/charcoal(src)
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new /obj/item/weapon/storage/box/rxglasses(src)
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/obj/structure/closet/secure_closet/medical2
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name = "anesthetic closet"
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desc = "Used to knock people out."
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req_access = list(GLOB.access_surgery)
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/obj/structure/closet/secure_closet/medical2/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/weapon/tank/internals/anesthetic(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/mask/breath/medical(src)
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/obj/structure/closet/secure_closet/medical3
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name = "medical doctor's locker"
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req_access = list(GLOB.access_surgery)
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icon_state = "med_secure"
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/obj/structure/closet/secure_closet/medical3/PopulateContents()
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..()
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new /obj/item/device/radio/headset/headset_med(src)
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new /obj/item/weapon/defibrillator/loaded(src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/weapon/storage/belt/medical(src)
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new /obj/item/clothing/glasses/hud/health(src)
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return
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/obj/structure/closet/secure_closet/CMO
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name = "\proper chief medical officer's locker"
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req_access = list(GLOB.access_cmo)
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icon_state = "cmo"
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/obj/structure/closet/secure_closet/CMO/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/cmo(src)
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new /obj/item/weapon/storage/backpack/dufflebag/med(src)
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new /obj/item/clothing/suit/bio_suit/cmo(src)
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new /obj/item/clothing/head/bio_hood/cmo(src)
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new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
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new /obj/item/clothing/under/rank/chief_medical_officer(src)
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new /obj/item/clothing/shoes/sneakers/brown (src)
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new /obj/item/weapon/cartridge/cmo(src)
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new /obj/item/device/radio/headset/heads/cmo(src)
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new /obj/item/device/megaphone/command(src)
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new /obj/item/weapon/defibrillator/compact/loaded(src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/weapon/storage/belt/medical(src)
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new /obj/item/device/assembly/flash/handheld(src)
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new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
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new /obj/item/device/autosurgeon/cmo(src)
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new /obj/item/weapon/door_remote/chief_medical_officer(src)
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/obj/structure/closet/secure_closet/animal
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name = "animal control"
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req_access = list(GLOB.access_surgery)
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/obj/structure/closet/secure_closet/animal/PopulateContents()
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..()
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new /obj/item/device/assembly/signaler(src)
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for(var/i in 1 to 3)
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new /obj/item/device/electropack(src)
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/obj/structure/closet/secure_closet/chemical
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name = "chemical closet"
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desc = "Store dangerous chemicals in here."
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icon_door = "chemical"
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/obj/structure/closet/secure_closet/chemical/PopulateContents()
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..()
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new /obj/item/weapon/storage/box/pillbottles(src)
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new /obj/item/weapon/storage/box/pillbottles(src)
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