68 lines
2.3 KiB
Plaintext
68 lines
2.3 KiB
Plaintext
// Needed for changeTurf() so it doesn't screw up before lighting overlays have been made.
|
|
var/lighting_overlays_initialized = FALSE
|
|
var/datum/subsystem/lighting/SSlighting
|
|
|
|
/var/list/lighting_update_lights = list() // List of lighting sources queued for update.
|
|
/var/list/lighting_update_corners = list() // List of lighting corners queued for update.
|
|
/var/list/lighting_update_overlays = list() // List of lighting overlays queued for update.
|
|
|
|
/var/list/lighting_update_lights_old = list() // List of lighting sources currently being updated.
|
|
/var/list/lighting_update_corners_old = list() // List of lighting corners currently being updated.
|
|
/var/list/lighting_update_overlays_old = list() // List of lighting overlays currently being updated.
|
|
|
|
/datum/subsystem/lighting
|
|
name = "lighting"
|
|
init_order = 1
|
|
wait = 2
|
|
display_order = 5
|
|
priority = 40
|
|
flags = SS_POST_FIRE_TIMING
|
|
|
|
|
|
/datum/subsystem/lighting/New()
|
|
NEW_SS_GLOBAL(SSlighting)
|
|
return ..()
|
|
|
|
/datum/subsystem/lighting/Initialize()
|
|
if (config.starlight)
|
|
for(var/area/A in world)
|
|
if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
|
A.luminosity = 0
|
|
|
|
create_all_lighting_overlays()
|
|
global.lighting_overlays_initialized = TRUE
|
|
|
|
/datum/subsystem/lighting/fire()
|
|
|
|
lighting_update_lights_old = lighting_update_lights //We use a different list so any additions to the update lists during a delay from scheck() don't cause things to be cut from the list without being updated.
|
|
lighting_update_lights = list()
|
|
for(var/datum/light_source/L in lighting_update_lights_old)
|
|
|
|
if(L.check() || L.destroyed || L.force_update)
|
|
L.remove_lum()
|
|
if(!L.destroyed)
|
|
L.apply_lum()
|
|
|
|
else if(L.vis_update) //We smartly update only tiles that became (in) visible to use.
|
|
L.smart_vis_update()
|
|
|
|
L.vis_update = FALSE
|
|
L.force_update = FALSE
|
|
L.needs_update = FALSE
|
|
|
|
lighting_update_corners_old = lighting_update_corners //Same as above.
|
|
lighting_update_corners = list()
|
|
for(var/A in lighting_update_corners_old)
|
|
var/datum/lighting_corner/C = A
|
|
|
|
C.update_overlays()
|
|
|
|
C.needs_update = FALSE
|
|
|
|
lighting_update_overlays_old = lighting_update_overlays //Same as above.
|
|
lighting_update_overlays = list()
|
|
|
|
for(var/atom/movable/lighting_overlay/O in lighting_update_overlays_old)
|
|
O.update_overlay()
|
|
O.needs_update = 0
|