Files
GS13NG/code/modules/mining/lavaland/ruins/gym.dm
T
PoojawaandGitHub 0bca862419 Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
2017-02-28 09:30:49 -06:00

97 lines
3.2 KiB
Plaintext

/obj/structure/punching_bag
name = "punching bag"
desc = "A punching bag. Can you get to speed level 4???"
icon = 'goon/icons/obj/fitness.dmi'
icon_state = "punchingbag"
anchored = 1
layer = WALL_OBJ_LAYER
var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\
'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg')
/obj/structure/punching_bag/attack_hand(mob/user as mob)
flick("[icon_state]2", src)
playsound(src.loc, pick(src.hit_sounds), 25, 1, -1)
/obj/structure/stacklifter
name = "Weight Machine"
desc = "Just looking at this thing makes you feel tired."
icon = 'goon/icons/obj/fitness.dmi'
icon_state = "fitnesslifter"
density = 1
anchored = 1
/obj/structure/stacklifter/attack_hand(mob/user as mob)
if(in_use)
user << "It's already in use - wait a bit."
return
else
in_use = 1
icon_state = "fitnesslifter2"
user.setDir(SOUTH)
user.Stun(4)
user.loc = src.loc
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
user.visible_message("<B>[user] is [bragmessage]!</B>")
var/lifts = 0
while (lifts++ < 6)
if (user.loc != src.loc)
break
sleep(3)
animate(user, pixel_y = -2, time = 3)
sleep(3)
animate(user, pixel_y = -4, time = 3)
sleep(3)
playsound(user, 'goon/sound/effects/spring.ogg', 60, 1)
playsound(user, 'sound/machines/click.ogg', 60, 1)
in_use = 0
user.pixel_y = 0
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
icon_state = "fitnesslifter"
user << finishmessage
/obj/structure/weightlifter
name = "Weight Machine"
desc = "Just looking at this thing makes you feel tired."
icon = 'goon/icons/obj/fitness.dmi'
icon_state = "fitnessweight"
density = 1
anchored = 1
/obj/structure/weightlifter/attack_hand(mob/user as mob)
if(in_use)
user << "It's already in use - wait a bit."
return
else
in_use = 1
icon_state = "fitnessweight-c"
user.setDir(SOUTH)
user.Stun(4)
user.loc = src.loc
var/image/W = image('goon/icons/obj/fitness.dmi',"fitnessweight-w")
W.layer = WALL_OBJ_LAYER
add_overlay(W)
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
user.visible_message("<B>[user] is [bragmessage]!</B>")
var/reps = 0
user.pixel_y = 5
while (reps++ < 6)
if (user.loc != src.loc)
break
for (var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
sleep(3)
animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
playsound(user, 'goon/sound/effects/spring.ogg', 60, 1)
sleep(3)
animate(user, pixel_y = 2, time = 3)
sleep(3)
playsound(user, 'sound/machines/click.ogg', 60, 1)
in_use = 0
animate(user, pixel_y = 0, time = 3)
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
icon_state = "fitnessweight"
cut_overlay(W)
user << "[finishmessage]"