136 lines
4.3 KiB
Plaintext
136 lines
4.3 KiB
Plaintext
//Mild traumas are the most common; they are generally minor annoyances.
|
|
//They can be cured with mannitol and patience, although brain surgery still works.
|
|
//Most of the old brain damage effects have been transferred to the dumbness trauma.
|
|
|
|
/datum/brain_trauma/mild
|
|
|
|
/datum/brain_trauma/mild/hallucinations
|
|
name = "Hallucinations"
|
|
desc = "Patient suffers constant hallucinations."
|
|
scan_desc = "schizophrenia"
|
|
gain_text = "<span class='warning'>You feel your grip on reality slipping...</span>"
|
|
lose_text = "<span class='notice'>You feel more grounded.</span>"
|
|
|
|
/datum/brain_trauma/mild/hallucinations/on_life()
|
|
owner.hallucination = min(owner.hallucination + 10, 50)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/hallucinations/on_lose()
|
|
owner.hallucination = 0
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/stuttering
|
|
name = "Stuttering"
|
|
desc = "Patient can't speak properly."
|
|
scan_desc = "reduced mouth coordination"
|
|
gain_text = "<span class='warning'>Speaking clearly is getting harder.</span>"
|
|
lose_text = "<span class='notice'>You feel in control of your speech.</span>"
|
|
|
|
/datum/brain_trauma/mild/stuttering/on_life()
|
|
owner.stuttering = min(owner.stuttering + 5, 25)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/stuttering/on_lose()
|
|
owner.stuttering = 0
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/dumbness
|
|
name = "Dumbness"
|
|
desc = "Patient has reduced brain activity, making them less intelligent."
|
|
scan_desc = "reduced brain activity"
|
|
gain_text = "<span class='warning'>You feel dumber.</span>"
|
|
lose_text = "<span class='notice'>You feel smart again.</span>"
|
|
|
|
/datum/brain_trauma/mild/dumbness/on_gain()
|
|
owner.disabilities |= DUMB
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/dumbness/on_life()
|
|
owner.derpspeech = min(owner.derpspeech + 5, 25)
|
|
if(prob(3))
|
|
owner.emote("drool")
|
|
else if(owner.stat == CONSCIOUS && prob(3))
|
|
owner.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/dumbness/on_lose()
|
|
owner.disabilities &= ~DUMB
|
|
owner.derpspeech = 0
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/speech_impediment
|
|
name = "Speech Impediment"
|
|
desc = "Patient is unable to form coherent sentences."
|
|
scan_desc = "communication disorder"
|
|
gain_text = "" //mutation will handle the text
|
|
lose_text = ""
|
|
|
|
/datum/brain_trauma/mild/speech_impediment/on_gain()
|
|
owner.dna.add_mutation(UNINTELLIGIBLE)
|
|
..()
|
|
|
|
//no fiddling with genetics to get out of this one
|
|
/datum/brain_trauma/mild/speech_impediment/on_life()
|
|
if(!(GLOB.mutations_list[UNINTELLIGIBLE] in owner.dna.mutations))
|
|
on_gain()
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/speech_impediment/on_lose()
|
|
owner.dna.remove_mutation(UNINTELLIGIBLE)
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/concussion
|
|
name = "Concussion"
|
|
desc = "Patient's brain is concussed."
|
|
scan_desc = "a concussion"
|
|
gain_text = "<span class='warning'>Your head hurts!</span>"
|
|
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
|
|
|
|
/datum/brain_trauma/mild/concussion/on_life()
|
|
if(prob(5))
|
|
switch(rand(1,11))
|
|
if(1)
|
|
owner.vomit()
|
|
if(2,3)
|
|
owner.dizziness += 10
|
|
if(4,5)
|
|
owner.confused += 10
|
|
owner.blur_eyes(10)
|
|
if(6 to 9)
|
|
owner.slurring += 30
|
|
if(10)
|
|
to_chat(owner, "<span class='notice'>You forget for a moment what you were doing.</span>")
|
|
owner.Stun(20)
|
|
if(11)
|
|
to_chat(owner, "<span class='warning'>You faint.</span>")
|
|
owner.Unconscious(80)
|
|
|
|
..()
|
|
|
|
/datum/brain_trauma/mild/muscle_weakness
|
|
name = "Muscle Weakness"
|
|
desc = "Patient experiences occasional bouts of muscle weakness."
|
|
scan_desc = "weak motor nerve signal"
|
|
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
|
|
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
|
|
|
|
/datum/brain_trauma/mild/muscle_weakness/on_life()
|
|
var/fall_chance = 1
|
|
if(owner.m_intent == MOVE_INTENT_RUN)
|
|
fall_chance += 2
|
|
if(prob(fall_chance) && !owner.lying && !owner.buckled)
|
|
to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
|
|
owner.Knockdown(35)
|
|
|
|
else if(owner.get_active_held_item())
|
|
var/drop_chance = 1
|
|
var/obj/item/I = owner.get_active_held_item()
|
|
drop_chance += I.w_class
|
|
if(prob(drop_chance) && owner.dropItemToGround(I))
|
|
to_chat(owner, "<span class='warning'>You drop [I]!</span>")
|
|
|
|
else if(prob(3))
|
|
to_chat(owner, "<span class='warning'>You feel a sudden weakness in your muscles!</span>")
|
|
owner.adjustStaminaLoss(50)
|
|
..()
|