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GS13NG/code/datums/brain_damage/special.dm

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//Brain traumas that are rare and/or somewhat beneficial;
//they are the easiest to cure, which means that if you want
//to keep them, you can't cure your other traumas
/datum/brain_trauma/special
/datum/brain_trauma/special/godwoken
name = "Godwoken Syndrome"
desc = "Patient occasionally and uncontrollably channels an eldritch god when speaking."
scan_desc = "god delusion"
gain_text = "<span class='notice'>You feel a higher power inside your mind...</span>"
lose_text = "<span class='warning'>The divine presence leaves your head, no longer interested.</span>"
var/next_speech = 0
var/inspiration = FALSE
/datum/brain_trauma/special/godwoken/on_life()
..()
if(!inspiration && world.time > next_speech && prob(4))
to_chat(owner, "<span class='notice'>[pick("You feel inspired!","You feel power course through you...","You feel something within you itching to speak...")]</span>")
inspiration = TRUE
/datum/brain_trauma/special/godwoken/on_say(message)
if(world.time > next_speech && inspiration)
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
var/cooldown = voice_of_god(message, owner, list("colossus","yell"), 2)
cooldown *= 0.33
next_speech = world.time + cooldown
inspiration = FALSE
return ""
else
return message
/datum/brain_trauma/special/bluespace_prophet
name = "Bluespace Prophecy"
desc = "Patient can sense the bob and weave of bluespace around them, showing them passageways no one else can see."
scan_desc = "bluespace attunement"
gain_text = "<span class='notice'>You feel the bluespace pulsing around you...</span>"
lose_text = "<span class='warning'>The faint pulsing of bluespace fades into silence.</span>"
var/next_portal = 0
/datum/brain_trauma/special/bluespace_prophet/on_life()
if(world.time > next_portal)
next_portal = world.time + 100
var/list/turf/possible_turfs = list()
for(var/turf/T in range(owner, 8))
if(!T.density)
var/clear = TRUE
for(var/obj/O in T)
if(O.density)
clear = FALSE
break
if(clear)
possible_turfs += T
if(!LAZYLEN(possible_turfs))
return
var/turf/first_turf = pick(possible_turfs)
if(!first_turf)
return
possible_turfs -= (possible_turfs & range(first_turf, 3))
var/turf/second_turf = pick(possible_turfs)
if(!second_turf)
return
var/obj/effect/hallucination/simple/bluespace_stream/first = new(first_turf, owner)
var/obj/effect/hallucination/simple/bluespace_stream/second = new(second_turf, owner)
first.linked_to = second
second.linked_to = first
first.seer = owner
second.seer = owner
/obj/effect/hallucination/simple/bluespace_stream
name = "bluespace stream"
desc = "You see a hidden pathway through bluespace..."
image_icon = 'icons/effects/effects.dmi'
image_state = "bluestream"
image_layer = ABOVE_MOB_LAYER
var/obj/effect/hallucination/simple/bluespace_stream/linked_to
var/mob/living/carbon/seer
/obj/effect/hallucination/simple/bluespace_stream/Initialize()
. = ..()
QDEL_IN(src, 300)
/obj/effect/hallucination/simple/bluespace_stream/attack_hand(mob/user)
if(user != seer || !linked_to)
return
var/slip_in_message = pick("slides sideways in an odd way, and disappears", "jumps into an unseen dimension",\
"sticks one leg straight out, wiggles [user.p_their()] foot, and is suddenly gone", "stops, then blinks out of reality", \
"is pulled into an invisible vortex, vanishing from sight")
var/slip_out_message = pick("silently fades in", "leaps out of thin air","appears", "walks out of an invisible doorway",\
"slides out of a fold in spacetime")
to_chat(user, "<span class='notice'>You try to align with the bluespace stream...</span>")
if(do_after(user, 20, target = src))
new /obj/effect/temp_visual/bluespace_fissure(get_turf(src))
new /obj/effect/temp_visual/bluespace_fissure(get_turf(linked_to))
user.forceMove(get_turf(linked_to))
user.visible_message("<span class='warning'>[user] [slip_in_message].</span>", ignored_mob = user)
user.visible_message("<span class='warning'>[user] [slip_out_message].</span>", "<span class='notice'>...and find your way to the other side.</span>")
/datum/brain_trauma/special/psychotic_brawling
name = "Violent Psychosis"
desc = "Patient fights in unpredictable ways, ranging from helping his target to hitting them with brutal strength."
scan_desc = "violent psychosis"
gain_text = "<span class='warning'>You feel unhinged...</span>"
lose_text = "<span class='notice'>You feel more balanced.</span>"
var/datum/martial_art/psychotic_brawling/psychotic_brawling
/datum/brain_trauma/special/psychotic_brawling/on_gain()
..()
psychotic_brawling = new(null)
if(!psychotic_brawling.teach(owner, TRUE))
to_chat(owner, "<span class='notice'>But your martial knowledge keeps you grounded.</span>")
qdel(src)
/datum/brain_trauma/special/psychotic_brawling/on_lose()
..()
psychotic_brawling.remove(owner)
QDEL_NULL(psychotic_brawling)