Files
GS13NG/code/game/gamemodes/cit_objectives.dm
ktccd 608737376b Borer admin refactor (#2209)
* Refactors and clarifications

Refactors borers to use objective datums instead of relying entirely on
hardcoded snowflake bullshit.
Also adds some FEEDBACK to the punishments, so the host isn't completely
confused why they suddenly keep getting stunlocked and blinded.
Also refactors syndi-borers to display their objectives along the other
borers instead of as an antag, since they TECHNICALLY count as a borer
for their escape objective, enabling them to cooperate.
Refactors borers weakness-chemical to be a variable instead of
hardcoded, allowing admin var-editing to work.
Borers now inherit the objectives of their parent-borer. Normally makes
no difference, but if admins were to give custom objectives to one
borer, then all its children will injerit it.

* Removed a line

Removed a piece of text that was redundant at best and incorrect at
worst. Syndicate borers makes it show up as the default 10 needed when
no other borers existed and normal borers already state their own
objective individually.
2017-07-31 21:45:32 -07:00

106 lines
4.6 KiB
Plaintext

#define MIN_LATE_TARGET_TIME 600 //lower bound of re-rolled timer, 1 min
#define MAX_LATE_TARGET_TIME 6000 //upper bound of re-rolled timer, 10 min
#define LATE_TARGET_HIT_CHANCE 70 //How often would the find_target succeed, otherwise it re-rolls later and tries again.
//Hit chance is here to avoid people checking github and then hovering around new arrivals within the max minute range every round.
/datum/objective/assassinate/late
martyr_compatible = FALSE
/datum/objective/assassinate/late/find_target()
var/list/possible_targets = list()
for(var/mob/M in GLOB.latejoiners)
var/datum/mind/possible_target = M.mind
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && is_unique_objective(possible_target))
possible_targets += possible_target
if(possible_targets.len > 0 && prob(LATE_TARGET_HIT_CHANCE))
target = pick(possible_targets)
martyr_compatible = TRUE //Might never matter, but I guess if an admin gives another random objective, this should now be compatible
update_explanation_text()
message_admins("[target] has been selected as the assassination target of [owner].")
log_game("[target] has been selected as the assassination target of [owner].")
to_chat(owner, "<span class='italics'>You hear a crackling noise in your ears, as a one-way syndicate message plays:</span>")
to_chat(owner, "<span class='userdanger'><font size=5>You target has been located. To succeed, find and eliminate [target], the [!target_role_type ? target.assigned_role : target.special_role].</font></span>")
return target
else
update_explanation_text()
addtimer(CALLBACK(src, .proc/find_target),rand(MIN_LATE_TARGET_TIME, MAX_LATE_TARGET_TIME))
return null
/datum/objective/assassinate/late/find_target_by_role(role, role_type=0, invert=0)
var/list/possible_targets = list()
for(var/mob/M in GLOB.latejoiners)
var/datum/mind/possible_target = M.mind
if((possible_target != owner) && ishuman(possible_target.current))
var/is_role = 0
if(role_type)
if(possible_target.special_role == role)
is_role++
else
if(possible_target.assigned_role == role)
is_role++
if(invert)
if(is_role)
continue
possible_targets += possible_target
//break
else if(is_role)
possible_targets += possible_target
//break
if(possible_targets && prob(LATE_TARGET_HIT_CHANCE))
target = pick(possible_targets)
update_explanation_text()
message_admins("[target] has been selected as the assassination target of [owner].")
log_game("[target] has been selected as the assassination target of [owner].")
to_chat(owner, "<span class='italics'>You hear a crackling noise in your ears, as a one-way syndicate message plays:</span>")
to_chat(owner, "<span class='userdanger'><font size=5>You target has been located. To succeed, find and eliminate [target], the [!target_role_type ? target.assigned_role : target.special_role].</font></span>")
else
update_explanation_text()
addtimer(CALLBACK(src, .proc/find_target_by_role, role, role_type, invert),rand(MIN_LATE_TARGET_TIME, MAX_LATE_TARGET_TIME))
/datum/objective/assassinate/late/check_completion()
if(target && target.current) //If target WAS assigned
if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 6 || !target.current.ckey) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
return TRUE
return FALSE
else //If no target was ever given
if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current))
return FALSE
if(!is_special_character(owner.current))
return FALSE
return TRUE
/datum/objective/assassinate/late/update_explanation_text()
//..()
if(target && target.current)
explanation_text = "Assassinate [target.name], the [!target_role_type ? target.assigned_role : target.special_role]."
else
explanation_text = "Stay alive until your target arrives on the station, you will be notified when the target has been identified."
//BORER STUFF
//Because borers didn't use to have objectives
/datum/objective/normal_borer //Default objective, should technically never be used unmodified but CAN work unmodified.
explanation_text = "You must escape with at least one borer with host on the shuttle."
target_amount = 1
martyr_compatible = 0
/datum/objective/normal_borer/check_completion()
var/total_borer_hosts = 0
for(var/mob/living/carbon/C in GLOB.mob_list)
var/mob/living/simple_animal/borer/D = C.has_brain_worms()
var/turf/location = get_turf(C)
if(location.z == ZLEVEL_CENTCOM && D && D.stat != DEAD)
total_borer_hosts++
if(target_amount <= total_borer_hosts)
return TRUE
else
return FALSE