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GS13NG/code/modules/mining/lavaland/ash_flora.dm
coiax 9d59e36289 Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 10:32:03 -06:00

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/obj/structure/flora/ash
gender = PLURAL
layer = PROJECTILE_HIT_THRESHHOLD_LAYER //sporangiums up don't shoot
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "l_mushroom"
name = "large mushrooms"
desc = "A number of large mushrooms, covered in a faint layer of ash and what can only be spores."
var/harvested_name = "shortened mushrooms"
var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
var/needs_sharp_harvest = TRUE
var/harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings
var/harvest_amount_low = 1
var/harvest_amount_high = 3
var/harvest_time = 60
var/harvest_message_low = "You pick a mushroom, but fail to collect many shavings from its cap."
var/harvest_message_med = "You pick a mushroom, carefully collecting the shavings from its cap."
var/harvest_message_high = "You harvest and collect shavings from several mushroom caps."
var/harvested = FALSE
var/base_icon
var/regrowth_time_low = 4800
var/regrowth_time_high = 8400
/obj/structure/flora/ash/New()
..()
base_icon = "[icon_state][rand(1, 4)]"
icon_state = base_icon
if(prob(15))
harvest(null, TRUE)
/obj/structure/flora/ash/proc/harvest(user, no_drop)
if(harvested)
return 0
if(!no_drop)
var/rand_harvested = rand(harvest_amount_low, harvest_amount_high)
if(rand_harvested)
if(user)
var/msg = harvest_message_med
if(rand_harvested == harvest_amount_low)
msg = harvest_message_low
else if(rand_harvested == harvest_amount_high)
msg = harvest_message_high
to_chat(user, "<span class='notice'>[msg]</span>")
for(var/i in 1 to rand_harvested)
new harvest(get_turf(src))
icon_state = "[base_icon]p"
name = harvested_name
desc = harvested_desc
harvested = TRUE
addtimer(CALLBACK(src, .proc/regrow), rand(regrowth_time_low, regrowth_time_high))
return 1
/obj/structure/flora/ash/proc/regrow()
icon_state = base_icon
name = initial(name)
desc = initial(desc)
harvested = FALSE
/obj/structure/flora/ash/attackby(obj/item/W, mob/user, params)
if(!harvested && needs_sharp_harvest && W.sharpness)
user.visible_message("<span class='notice'>[user] starts to harvest from [src] with [W].</span>","<span class='notice'>You begin to harvest from [src] with [W].</span>")
if(do_after(user, harvest_time, target = src))
harvest(user)
else
return ..()
/obj/structure/flora/ash/attack_hand(mob/user)
if(!harvested && !needs_sharp_harvest)
user.visible_message("<span class='notice'>[user] starts to harvest from [src].</span>","<span class='notice'>You begin to harvest from [src].</span>")
if(do_after(user, harvest_time, target = src))
harvest(user)
else
..()
/obj/structure/flora/ash/tall_shroom //exists only so that the spawning check doesn't allow these spawning near other things
regrowth_time_low = 4200
/obj/structure/flora/ash/leaf_shroom
icon_state = "s_mushroom"
name = "leafy mushrooms"
desc = "A number of mushrooms, each of which surrounds a greenish sporangium with a number of leaf-like structures."
harvested_name = "leafless mushrooms"
harvested_desc = "A bunch of formerly-leafed mushrooms, with their sporangiums exposed. Scandalous?"
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
needs_sharp_harvest = FALSE
harvest_amount_high = 4
harvest_time = 20
harvest_message_low = "You pluck a single, suitable leaf."
harvest_message_med = "You pluck a number of leaves, leaving a few unsuitable ones."
harvest_message_high = "You pluck quite a lot of suitable leaves."
regrowth_time_low = 2400
regrowth_time_high = 6000
/obj/structure/flora/ash/cap_shroom
icon_state = "r_mushroom"
name = "tall mushrooms"
desc = "Several mushrooms, the larger of which have a ring of conks at the midpoint of their stems."
harvested_name = "small mushrooms"
harvested_desc = "Several small mushrooms near the stumps of what likely were larger mushrooms."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
harvest_amount_high = 4
harvest_time = 50
harvest_message_low = "You slice the cap off a mushroom."
harvest_message_med = "You slice off a few conks from the larger mushrooms."
harvest_message_high = "You slice off a number of caps and conks from these mushrooms."
regrowth_time_low = 3000
regrowth_time_high = 5400
/obj/structure/flora/ash/stem_shroom
icon_state = "t_mushroom"
name = "numerous mushrooms"
desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
light_range = 1
harvested_name = "tiny mushrooms"
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
harvest_amount_high = 4
harvest_time = 40
harvest_message_low = "You pick and slice the cap off a mushroom, leaving the stem."
harvest_message_med = "You pick and decapitate several mushrooms for their stems."
harvest_message_high = "You acquire a number of stems from these mushrooms."
regrowth_time_low = 3000
regrowth_time_high = 6000
/obj/structure/flora/ash/cacti
icon_state = "cactus"
name = "fruiting cacti"
desc = "Several prickly cacti, brimming with ripe fruit and covered in a thin layer of ash."
harvested_name = "cacti"
harvested_desc = "A bunch of prickly cacti. You can see fruits slowly growing beneath the covering of ash."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
needs_sharp_harvest = FALSE
harvest_amount_high = 2
harvest_time = 10
harvest_message_low = "You pick a cactus fruit."
harvest_message_med = "You pick several cactus fruit." //shouldn't show up, because you can't get more than two
harvest_message_high = "You pick a pair of cactus fruit."
regrowth_time_low = 4800
regrowth_time_high = 7200
/obj/structure/flora/ash/cacti/Initialize(mapload)
. = ..()
// min dmg 3, max dmg 6, prob(70)
AddComponent(/datum/component/caltrop, 3, 6, 70)
/obj/item/reagent_containers/food/snacks/grown/ash_flora
name = "mushroom shavings"
desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_shavings"
list_reagents = list("sugar" = 3, "ethanol" = 2, "stabilizing_agent" = 3, "minttoxin" = 2)
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 100
seed = /obj/item/seeds/lavaland/polypore
/obj/item/reagent_containers/food/snacks/grown/ash_flora/New()
..()
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings //for actual crafting
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
name = "mushroom leaf"
desc = "A leaf, from a mushroom."
list_reagents = list("nutriment" = 3, "vitfro" = 2, "nicotine" = 2)
icon_state = "mushroom_leaf"
seed = /obj/item/seeds/lavaland/porcini
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
name = "mushroom cap"
desc = "The cap of a large mushroom."
list_reagents = list("mindbreaker" = 2, "entpoly" = 4, "mushroomhallucinogen" = 2)
icon_state = "mushroom_cap"
seed = /obj/item/seeds/lavaland/inocybe
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
name = "mushroom stem"
desc = "A long mushroom stem. It's slightly glowing."
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
icon_state = "mushroom_stem"
light_range = 1
seed = /obj/item/seeds/lavaland/ember
/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
name = "cactus fruit"
list_reagents = list("vitamin" = 2, "nutriment" = 2, "vitfro" = 4)
desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
icon_state = "cactus_fruit"
seed = /obj/item/seeds/lavaland/cactus
/obj/item/mushroom_bowl
name = "mushroom bowl"
desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
max_integrity = 200
//what you can craft with these things
/datum/crafting_recipe/mushroom_bowl
name = "Mushroom Bowl"
result = /obj/item/reagent_containers/food/drinks/mushroom_bowl
reqs = list(/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings = 5)
time = 30
category = CAT_PRIMAL