Files
GS13NG/code/modules/mob/living/death.dm
2017-11-16 16:09:15 -06:00

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/mob/living/gib(no_brain, no_organs, no_bodyparts)
var/prev_lying = lying
if(stat != DEAD)
death(1)
if(!prev_lying)
gib_animation()
spill_organs(no_brain, no_organs, no_bodyparts)
if(!no_bodyparts)
spread_bodyparts(no_brain, no_organs)
spawn_gibs(no_bodyparts)
qdel(src)
/mob/living/proc/gib_animation()
return
/mob/living/proc/spawn_gibs()
new /obj/effect/gibspawner/generic(get_turf(src), null, get_static_viruses())
/mob/living/proc/spill_organs()
return
/mob/living/proc/spread_bodyparts()
return
/mob/living/dust(just_ash = FALSE)
death(1)
if(buckled)
buckled.unbuckle_mob(src,force=1)
dust_animation()
spawn_dust(just_ash)
QDEL_IN(src,5) // since this is sometimes called in the middle of movement, allow half a second for movement to finish, ghosting to happen and animation to play. Looks much nicer and doesn't cause multiple runtimes.
/mob/living/proc/dust_animation()
return
/mob/living/proc/spawn_dust(just_ash = FALSE)
new /obj/effect/decal/cleanable/ash(loc)
/mob/living/death(gibbed)
stat = DEAD
unset_machine()
timeofdeath = world.time
tod = worldtime2text()
var/turf/T = get_turf(src)
var/area/A = get_area(T)
for(var/obj/item/I in contents)
I.on_mob_death(src, gibbed)
if(mind && mind.name && mind.active && (!(T.flags_1 & NO_DEATHRATTLE_1)))
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[A.name]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if(mind)
mind.store_memory("Time of death: [tod]", 0)
GLOB.alive_mob_list -= src
if(!gibbed)
GLOB.dead_mob_list += src
set_drugginess(0)
set_disgust(0)
SetSleeping(0, 0)
blind_eyes(1)
reset_perspective(null)
reload_fullscreen()
update_action_buttons_icon()
update_damage_hud()
update_health_hud()
update_canmove()
med_hud_set_health()
med_hud_set_status()
if (client)
client.move_delay = initial(client.move_delay)
for(var/s in ownedSoullinks)
var/datum/soullink/S = s
S.ownerDies(gibbed)
for(var/s in sharedSoullinks)
var/datum/soullink/S = s
S.sharerDies(gibbed)
return TRUE