Files
GS13NG/code/datums/components/swarming.dm
T
Poojawa 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00

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/datum/component/swarming
var/offset_x = 0
var/offset_y = 0
var/is_swarming = FALSE
var/list/swarm_members = list()
/datum/component/swarming/Initialize(max_x = 24, max_y = 24)
offset_x = rand(-max_x, max_x)
offset_y = rand(-max_y, max_y)
RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/join_swarm)
RegisterSignal(COMSIG_MOVABLE_UNCROSSED, .proc/leave_swarm)
/datum/component/swarming/proc/join_swarm(atom/movable/AM)
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
if(!other_swarm)
return
swarm()
swarm_members |= other_swarm
other_swarm.swarm()
other_swarm.swarm_members |= src
/datum/component/swarming/proc/leave_swarm(atom/movable/AM)
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
if(!other_swarm || !other_swarm in swarm_members)
return
swarm_members -= other_swarm
if(!swarm_members.len)
unswarm()
other_swarm.swarm_members -= src
if(!other_swarm.swarm_members.len)
other_swarm.unswarm()
/datum/component/swarming/proc/swarm()
var/atom/movable/owner = parent
if(!is_swarming)
is_swarming = TRUE
animate(owner, pixel_x = owner.pixel_x + offset_x, pixel_y = owner.pixel_y + offset_y, time = 2)
/datum/component/swarming/proc/unswarm()
var/atom/movable/owner = parent
if(is_swarming)
animate(owner, pixel_x = owner.pixel_x - offset_x, pixel_y = owner.pixel_y - offset_y, time = 2)
is_swarming = FALSE