Logo
Explore Help
Sign In
shikix/GS13NG
1
0
Fork 0
You've already forked GS13NG
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
d3d2b8d8984821582955fef1cb93807c11ea1c45
GS13NG/modular_citadel/code/modules
History
Ghommie d3d2b8d898 should be ready.
2019-06-06 19:24:20 +02:00
..
admin
Increases salt 100 fold
2019-05-16 09:43:03 -05:00
antagonists
removes modular citadel changes to the blood spell as well
2018-11-24 18:16:19 -05:00
arousal
should be ready.
2019-06-06 19:24:20 +02:00
awaymissions
…
cargo
Changes Jukebox Availability (#7905)
2019-01-08 02:30:24 -08:00
client
Working as intended, fixed a few other missing sprites
2019-06-02 04:44:57 -05:00
clothing
cleans up loadout screen, fixes some suits, tweaks a few digi hand-holes
2019-05-01 00:10:27 -05:00
crafting
…
custom_loadout
suggested changes from asky
2019-05-30 13:18:05 -04:00
events
…
food_and_drinks/snacks
…
integrated_electronics/subtypes
Updated integrated circuits
2019-05-09 15:25:48 -07:00
jobs
reduce minimal player age for command jobs
2019-03-14 16:46:30 -05:00
keybindings
fixes the bug where you can sometimes get permanently stuck sprinting when using the sprint hotkey (#8033)
2019-02-22 06:09:41 -08:00
mentor
brown from green
2019-04-11 00:11:18 -04:00
mining
…
mob
should be ready.
2019-06-06 19:24:20 +02:00
power
…
projectiles
Update magweapon_energy.dm
2019-05-22 12:42:28 -04:00
reagents
should be ready.
2019-06-06 19:24:20 +02:00
recycling/disposal
…
research
Delete autolathe_designs.dm
2019-05-10 16:47:59 -04:00
uplink
…
vehicles
…
vore
clears blindness on vore OOC escape
2019-04-17 01:27:08 -05:00
Powered by Gitea Version: 1.25.4 Page: 1257ms Template: 49ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API