250 lines
52 KiB
Plaintext
250 lines
52 KiB
Plaintext
/*
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* Premade paper
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*/
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/obj/item/paper/fluff/sop
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name = "paper- 'Standard Operating Procedure'"
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info = "Alert Levels:<BR>\nBlue- Emergency<BR>\n\t1. Caused by fire<BR>\n\t2. Caused by manual interaction<BR>\n\tAction:<BR>\n\t\tClose all fire doors. These can only be opened by resetting the alarm<BR>\nRed- Ejection/Self-Destruct<BR>\n\t1. Caused by module operating computer.<BR>\n\tAction:<BR>\n\t\tAfter the specified time the module will eject completely.<BR>\n<BR>\nEngine Maintenance Instructions:<BR>\n\tShut off ignition systems:<BR>\n\tActivate internal power<BR>\n\tActivate orbital balance matrix<BR>\n\tRemove volatile liquids from area<BR>\n\tWear a fire suit<BR>\n<BR>\n\tAfter<BR>\n\t\tDecontaminate<BR>\n\t\tVisit medical examiner<BR>\n<BR>\nToxin Laboratory Procedure:<BR>\n\tWear a gas mask regardless<BR>\n\tGet an oxygen tank.<BR>\n\tActivate internal atmosphere<BR>\n<BR>\n\tAfter<BR>\n\t\tDecontaminate<BR>\n\t\tVisit medical examiner<BR>\n<BR>\nDisaster Procedure:<BR>\n\tFire:<BR>\n\t\tActivate sector fire alarm.<BR>\n\t\tMove to a safe area.<BR>\n\t\tGet a fire suit<BR>\n\t\tAfter:<BR>\n\t\t\tAssess Damage<BR>\n\t\t\tRepair damages<BR>\n\t\t\tIf needed, Evacuate<BR>\n\tMeteor Shower:<BR>\n\t\tActivate fire alarm<BR>\n\t\tMove to the back of ship<BR>\n\t\tAfter<BR>\n\t\t\tRepair damage<BR>\n\t\t\tIf needed, Evacuate<BR>\n\tAccidental Reentry:<BR>\n\t\tActivate fire alarms in front of ship.<BR>\n\t\tMove volatile matter to a fire proof area!<BR>\n\t\tGet a fire suit.<BR>\n\t\tStay secure until an emergency ship arrives.<BR>\n<BR>\n\t\tIf ship does not arrive-<BR>\n\t\t\tEvacuate to a nearby safe area!"
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/obj/item/paper/fluff/shuttles/daniel
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info = "i love daniel<br>daniel is my best friend<br><br>you are tearing me apart elise"
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/obj/item/paper/fluff/jobs/prisoner/letter
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name = "letter from home"
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info = {"Dearest sweetheart,
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<br>It is truly saddening you must spend your time locked up in an awful prison on that dangerous station. I have spoken to your lawyer who will attempt to appeal to the judge so your sentence may hopefully be reduced.
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<br>Regardless, I just want you to understand that all of us out here still love you, and want to see you released safely some day! I know that prison can be a very vicious place, so please promise us you'll avoid getting into any fights or trouble, okay?
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<br>We all care for your safety deeply, and could not live with ourselves if you ended up getting hurt. We've scheduled a visit to see you, and with any luck, hopefully our request will be granted soon.
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<br>Anyways, please do your best to make it by in that place, and never forget we'll be always here for you, no matter if we're separated.
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<br>
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<br>Please stay safe,
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<br>-Love, <i>Your Dearest</i>"}
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//////////// Job guides n' fluff
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/obj/item/paper/guides/jobs/hydroponics
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name = "paper- 'Greetings from Billy Bob'"
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info = "<B>Hey fellow botanist!</B><BR>\n<BR>\nI didn't trust the station folk so I left<BR>\na couple of weeks ago. But here's some<BR>\ninstructions on how to operate things here.<BR>\nYou can grow plants and each iteration they become<BR>\nstronger, more potent and have better yield, if you<BR>\nknow which ones to pick. Use your botanist's analyzer<BR>\nfor that. You can turn harvested plants into seeds<BR>\nat the seed extractor, and replant them for better stuff!<BR>\nSometimes if the weed level gets high in the tray<BR>\nmutations into different mushroom or weed species have<BR>\nbeen witnessed. On the rare occasion even weeds mutate!<BR>\n<BR>\nEither way, have fun!<BR>\n<BR>\nBest regards,<BR>\nBilly Bob Johnson.<BR>\n<BR>\nPS.<BR>\nHere's a few tips:<BR>\nIn nettles, potency = damage<BR>\nIn amanitas, potency = deadliness + side effect<BR>\nIn Liberty caps, potency = drug power + effect<BR>\nIn chilies, potency = heat<BR>\n<B>Nutrients keep mushrooms alive!</B><BR>\n<B>Water keeps weeds such as nettles alive!</B><BR>\n<B>All other plants need both.</B>"
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/obj/item/paper/guides/jobs/holopad_hydro
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name = "paper- 'Holopad Notice'"
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info = "<B>Can't get any botanists at the table? Have you tried using the damn holopad?</B><BR>\n<BR>\nStep onto the pad, and interface with it<BR>\nthen make your dang ol' call!<BR>\n<BR>\nYou want to call \"Hydroponics\" to reach them."
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/obj/item/paper/fluff/jobs/security/beepsky_mom
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name = "Note from Beepsky's Mom"
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info = "01001001 00100000 01101000 01101111 01110000 01100101 00100000 01111001 01101111 01110101 00100000 01110011 01110100 01100001 01111001 00100000 01110011 01100001 01100110 01100101 00101110 00100000 01001100 01101111 01110110 01100101 00101100 00100000 01101101 01101111 01101101 00101110"
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/obj/item/paper/guides/jobs/security/courtroom
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name = "paper- 'A Crash Course in Legal SOP on SS13'"
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info = "<B>Roles:</B><BR>\nThe Detective is basically the investigator and prosecutor.<BR>\nThe Staff Assistant can perform these functions with written authority from the Detective.<BR>\nThe Captain/HoP/Warden is ct as the judicial authority.<BR>\nThe Security Officers are responsible for executing warrants, security during trial, and prisoner transport.<BR>\n<BR>\n<B>Investigative Phase:</B><BR>\nAfter the crime has been committed the Detective's job is to gather evidence and try to ascertain not only who did it but what happened. He must take special care to catalogue everything and don't leave anything out. Write out all the evidence on paper. Make sure you take an appropriate number of fingerprints. IF he must ask someone questions he has permission to confront them. If the person refuses he can ask a judicial authority to write a subpoena for questioning. If again he fails to respond then that person is to be jailed as insubordinate and obstructing justice. Said person will be released after he cooperates.<BR>\n<BR>\nONCE the FT has a clear idea as to who the criminal is he is to write an arrest warrant on the piece of paper. IT MUST LIST THE CHARGES. The FT is to then go to the judicial authority and explain a small version of his case. If the case is moderately acceptable the authority should sign it. Security must then execute said warrant.<BR>\n<BR>\n<B>Pre-Pre-Trial Phase:</B><BR>\nNow a legal representative must be presented to the defendant if said defendant requests one. That person and the defendant are then to be given time to meet (in the jail IS ACCEPTABLE). The defendant and his lawyer are then to be given a copy of all the evidence that will be presented at trial (rewriting it all on paper is fine). THIS IS CALLED THE DISCOVERY PACK. With a few exceptions, THIS IS THE ONLY EVIDENCE BOTH SIDES MAY USE AT TRIAL. IF the prosecution will be seeking the death penalty it MUST be stated at this time. ALSO if the defense will be seeking not guilty by mental defect it must state this at this time to allow ample time for examination.<BR>\nNow at this time each side is to compile a list of witnesses. By default, the defendant is on both lists regardless of anything else. Also the defense and prosecution can compile more evidence beforehand BUT in order for it to be used the evidence MUST also be given to the other side.\nThe defense has time to compile motions against some evidence here.<BR>\n<B>Possible Motions:</B><BR>\n1. <U>Invalidate Evidence-</U> Something with the evidence is wrong and the evidence is to be thrown out. This includes irrelevance or corrupt security.<BR>\n2. <U>Free Movement-</U> Basically the defendant is to be kept uncuffed before and during the trial.<BR>\n3. <U>Subpoena Witness-</U> If the defense presents god reasons for needing a witness but said person fails to cooperate then a subpoena is issued.<BR>\n4. <U>Drop the Charges-</U> Not enough evidence is there for a trial so the charges are to be dropped. The FT CAN RETRY but the judicial authority must carefully reexamine the new evidence.<BR>\n5. <U>Declare Incompetent-</U> Basically the defendant is insane. Once this is granted a medical official is to examine the patient. If he is indeed insane he is to be placed under care of the medical staff until he is deemed competent to stand trial.<BR>\n<BR>\nALL SIDES MOVE TO A COURTROOM<BR>\n<B>Pre-Trial Hearings:</B><BR>\nA judicial authority and the 2 sides are to meet in the trial room. NO ONE ELSE BESIDES A SECURITY DETAIL IS TO BE PRESENT. The defense submits a plea. If the plea is guilty then proceed directly to sentencing phase. Now the sides each present their motions to the judicial authority. He rules on them. Each side can debate each motion. Then the judicial authority gets a list of crew members. He first gets a chance to look at them all and pick out acceptable and available jurors. Those jurors are then called over. Each side can ask a few questions and dismiss jurors they find too biased. HOWEVER before dismissal the judicial authority MUST agree to the reasoning.<BR>\n<BR>\n<B>The Trial:</B><BR>\nThe trial has three phases.<BR>\n1. <B>Opening Arguments</B>- Each side can give a short speech. They may not present ANY evidence.<BR>\n2. <B>Witness Calling/Evidence Presentation</B>- The prosecution goes first and is able to call the witnesses on his approved list in any order. He can recall them if necessary. During the questioning the lawyer may use the evidence in the questions to help prove a point. After every witness the other side has a chance to cross-examine. After both sides are done questioning a witness the prosecution can present another or recall one (even the EXACT same one again!). After prosecution is done the defense can call witnesses. After the initial cases are presented both sides are free to call witnesses on either list.<BR>\nFINALLY once both sides are done calling witnesses we move onto the next phase.<BR>\n3. <B>Closing Arguments</B>- Same as opening.<BR>\nThe jury then deliberates IN PRIVATE. THEY MUST ALL AGREE on a verdict. REMEMBER: They mix between some charges being guilty and others not guilty (IE if you supposedly killed someone with a gun and you unfortunately picked up a gun without authorization then you CAN be found not guilty of murder BUT guilty of possession of illegal weaponry.). Once they have agreed they present their verdict. If unable to reach a verdict and feel they will never they call a deadlocked jury and we restart at Pre-Trial phase with an entirely new set of jurors.<BR>\n<BR>\n<B>Sentencing Phase:</B><BR>\nIf the death penalty was sought (you MUST have gone through a trial for death penalty) then skip to the second part. <BR>\nI. Each side can present more evidence/witnesses in any order. There is NO ban on emotional aspects or anything. The prosecution is to submit a suggested penalty. After all the sides are done then the judicial authority is to give a sentence.<BR>\nII. The jury stays and does the same thing as I. Their sole job is to determine if the death penalty is applicable. If NOT then the judge selects a sentence.<BR>\n<BR>\nTADA you're done. Security then executes the sentence and adds the applicable convictions to the person's record.<BR>\n"
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/obj/item/paper/guides/jobs/security/labor_camp
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name = "Labor Camp Operating Guide"
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info = "<b>Labor Camp Facility Operation Guide</b><br><br>Hello there, proud operator of an NT-Sec Prisoner Rehabilitation Center. A solution to rising crime rates and falling productivity, these facilities are specifically designed for the safe, productive imprisonment of your most dangerous criminals. <br><br>To press a long-term prisoner into the service of the station, replace his equipment with prisoners' garb at one of the prison lockers, as per normal operating procedure. Before assigning a prisoner his ID, insert the ID into a prisoner management console and assign the prisoner a quota, based on the severity of his crime. <br>A single sheet of most materials produces five points for the prisoner, and points can be expected to be produced at a rate of about 100 per minute, though punishments as severe as forced labor should be reserved for serious crimes of sentences not less than five minutes long.<br>Once you have prepared the prisoner, place him in the secure northern half of the labor shuttle, and send him to the station. Once he meets his quota by feeding sheets to the stacker, he will be allowed to return to the station, and will be able to open the secure door to the prisoner release area.<br><br>In the case of dangerous prisoners, surveillance may be needed. To that end, there is a prisoner monitoring room on the mining station, equipped with a remote flasher and a lockdown button. The mine itself is patrolled by a securibot, so the nearby security records console can also be used to secure hostile prisoners on the mine."
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/obj/item/paper/guides/jobs/security/range
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name = "paper- Firing Range Instructions"
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info = "Directions:<br><i>First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminium target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.<br><br> This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.<br><br>Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:</i><br><br>N: North<br>S: South<br>E: East<br>W: West<br>C: Center<br>R: Random (results may vary)<br>; or &: separators. They are not necessary but can make the path string better visible."
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/obj/item/paper/fluff/jobs/jobs
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name = "paper- 'Job Information'"
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info = "Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.<BR>\nThe data will be in the following form.<BR>\nGenerally lower ranking positions come first in this list.<BR>\n<BR>\n<B>Job Name</B> general access>lab access-engine access-systems access (atmosphere control)<BR>\n\tJob Description<BR>\nJob Duties (in no particular order)<BR>\nTips (where applicable)<BR>\n<BR>\n<B>Research Assistant</B> 1>1-0-0<BR>\n\tThis is probably the lowest level position. Anyone who enters the space station after the initial job\nassignment will automatically receive this position. Access with this is restricted. Head of Personnel should\nappropriate the correct level of assistance.<BR>\n1. Assist the researchers.<BR>\n2. Clean up the labs.<BR>\n3. Prepare materials.<BR>\n<BR>\n<B>Staff Assistant</B> 2>0-0-0<BR>\n\tThis position assists the security officer in his duties. The staff assistants should primarily br\npatrolling the ship waiting until they are needed to maintain ship safety.\n(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)<BR>\n1. Patrol ship/Guard key areas<BR>\n2. Assist security officer<BR>\n3. Perform other security duties.<BR>\n<BR>\n<B>Technical Assistant</B> 1>0-0-1<BR>\n\tThis is yet another low level position. The technical assistant helps the engineer and the station\ntechnician with the upkeep and maintenance of the station. This job is very important because it usually\ngets to be a heavy workload on station technician and these helpers will alleviate that.<BR>\n1. Assist Station technician and Engineers.<BR>\n2. Perform general maintenance of station.<BR>\n3. Prepare materials.<BR>\n<BR>\n<B>Medical Assistant</B> 1>1-0-0<BR>\n\tThis is the fourth position yet it is slightly less common. This position doesn't have much power\noutside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the\nmaterials (filling syringes and checking vitals)<BR>\n1. Assist the medical personnel.<BR>\n2. Update medical files.<BR>\n3. Prepare materials for medical operations.<BR>\n<BR>\n<B>Research Technician</B> 2>3-0-0<BR>\n\tThis job is primarily a step up from research assistant. These people generally do not get their own lab\nbut are more hands on in the experimentation process. At this level they are permitted to work as consultants to\nthe others formally.<BR>\n1. Inform superiors of research.<BR>\n2. Perform research alongside of official researchers.<BR>\n<BR>\n<B>Detective</B> 3>2-0-0<BR>\n\tThis job is in most cases slightly boring at best. Their sole duty is to\nperform investigations of crime scenes and analysis of the crime scene. This\nalleviates SOME of the burden from the security officer. This person's duty\nis to draw conclusions as to what happened and testify in court. Said person\nalso should store the evidence ly.<BR>\n1. Perform crime-scene investigations/draw conclusions.<BR>\n2. Store and catalogue evidence properly.<BR>\n3. Testify to superiors/inquiries on findings.<BR>\n<BR>\n<B>Station Technician</B> 2>0-2-3<BR>\n\tPeople assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.\nThey should primarily work in the computer lab and repairing faulty equipment. They should work with the\natmospheric technician.<BR>\n1. Maintain SS13 systems.<BR>\n2. Repair equipment.<BR>\n<BR>\n<B>Atmospheric Technician</B> 3>0-0-4<BR>\n\tThese people should primarily work in the atmospheric control center and lab. They have the very important\njob of maintaining the delicate atmosphere on SS13.<BR>\n1. Maintain atmosphere on SS13<BR>\n2. Research atmospheres on the space station. (safely please!)<BR>\n<BR>\n<B>Engineer</B> 2>1-3-0<BR>\n\tPeople working as this should generally have detailed knowledge as to how the propulsion systems on SS13\nwork. They are one of the few classes that have unrestricted access to the engine area.<BR>\n1. Upkeep the engine.<BR>\n2. Prevent fires in the engine.<BR>\n3. Maintain a safe orbit.<BR>\n<BR>\n<B>Medical Researcher</B> 2>5-0-0<BR>\n\tThis position may need a little clarification. Their duty is to make sure that all experiments are safe and\nto conduct experiments that may help to improve the station. They will be generally idle until a new laboratory\nis constructed.<BR>\n1. Make sure the station is kept safe.<BR>\n2. Research medical properties of materials studied of Space Station 13.<BR>\n<BR>\n<B>Scientist</B> 2>5-0-0<BR>\n\tThese people study the properties, particularly the toxic properties, of materials handled on SS13.\nTechnically they can also be called Plasma Technicians as plasma is the material they routinely handle.<BR>\n1. Research plasma<BR>\n2. Make sure all plasma is properly handled.<BR>\n<BR>\n<B>Medical Doctor (Officer)</B> 2>0-0-0<BR>\n\tPeople working this job should primarily stay in the medical area. They should make sure everyone goes to\nthe medical bay for treatment and examination. Also they should make sure that medical supplies are kept in\norder.<BR>\n1. Heal wounded people.<BR>\n2. Perform examinations of all personnel.<BR>\n3. Monitor usage of medical equipment.<BR>\n<BR>\n<B>Security Officer</B> 3>0-0-0<BR>\n\tThese people should attempt to keep the peace inside the station and make sure the station is kept safe. One\nside duty is to assist in repairing the station. They also work like general maintenance personnel. They are not\ngiven a weapon and must use their own resources.<BR>\n(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)<BR>\n1. Maintain order.<BR>\n2. Assist others.<BR>\n3. Repair structural problems.<BR>\n<BR>\n<B>Head of Security</B> 4>5-2-2<BR>\n\tPeople assigned as Head of Security should issue orders to the security staff. They should\nalso carefully moderate the usage of all security equipment. All security matters should be reported to this person.<BR>\n1. Oversee security.<BR>\n2. Assign patrol duties.<BR>\n3. Protect the station and staff.<BR>\n<BR>\n<B>Head of Personnel</B> 4>4-2-2<BR>\n\tPeople assigned as head of personnel will find themselves moderating all actions done by personnel. \nAlso they have the ability to assign jobs and access levels.<BR>\n1. Assign duties.<BR>\n2. Moderate personnel.<BR>\n3. Moderate research. <BR>\n<BR>\n<B>Captain</B> 5>5-5-5 (unrestricted station wide access)<BR>\n\tThis is the highest position you can acquire on Space Station 13. They are allowed anywhere inside the\nspace station and therefore should protect their ID card. They also have the ability to assign positions\nand access levels. They should not abuse their power.<BR>\n1. Assign all positions on SS13<BR>\n2. Inspect the station for any problems.<BR>\n3. Perform administrative duties.<BR>\n"
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/obj/item/paper/fluff/jobs/mining/smelter_notice
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name = "paper- Smelting Operations Closed"
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info = "<B>**NOTICE**</B><BR><BR>Smelting operations moved on-station.<BR><BR>Take your unrefined ore to the Redemption Machine in the Delivery Office to redeem points.<BR><BR>--SS13 Command"
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/obj/item/paper/fluff/jobs/security/court_judgement
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name = "paper- 'Judgement'"
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info = "For crimes against the station, the offender is sentenced to:<BR>\n<BR>\n"
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/obj/item/paper/fluff/jobs/toxins/chemical_info
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name = "paper- 'Chemical Information'"
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info = "Known Onboard Toxins:<BR>\n\tGrade A Semi-Liquid Plasma:<BR>\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.<BR>\n\t\tA gas mask fails to filter plasma after 50 units.<BR>\n\t\tWill attempt to diffuse like a gas.<BR>\n\t\tFiltered by scrubbers.<BR>\n\t\tThere is a bottled version which is very different<BR>\n\t\t\tfrom the version found in canisters!<BR>\n<BR>\n\t\tWARNING: Highly Flammable. Keep away from heat sources<BR>\n\t\texcept in an enclosed fire area!<BR>\n\t\tWARNING: It is a crime to use this without authorization.<BR>\nKnown Onboard Anti-Toxin:<BR>\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.<BR>\n\t\tBest if injected directly into bloodstream.<BR>\n\t\tA full injection is in every regular Med-Kit.<BR>\n\t\tSpecial toxin Kits hold around 7.<BR>\n<BR>\nKnown Onboard Chemicals (other):<BR>\n\tRejuvenation T#001:<BR>\n\t\tEven 1 unit injected directly into the bloodstream<BR>\n\t\t\twill cure unconscious and sleep toxins.<BR>\n\t\tIf administered to a dying patient it will prevent<BR>\n\t\t\tfurther damage for about units*3 seconds.<BR>\n\t\t\tit will not cure them or allow them to be cured.<BR>\n\t\tIt can be administered to a non-dying patient<BR>\n\t\t\tbut the chemicals disappear just as fast.<BR>\n\tMorphine T#054:<BR>\n\t\t5 units will induce precisely 1 minute of sleep.<BR>\n\t\t\tThe effect are cumulative.<BR>\n\t\tWARNING: It is a crime to use this without authorization"
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/obj/item/paper/fluff/jobs/medical/hippocratic
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name = "paper- 'Hippocratic Oath'"
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info = {"<i>I swear to fulfill, to the best of my ability and judgment, this covenant:
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<br>
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I will respect the hard-won scientific gains of those physicians in whose steps I walk,
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and gladly share such knowledge as is mine with those who are to follow.
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<br>
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I will apply, for the benefit of the sick, all measures that are required,
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avoiding those twin traps of overtreatment and therapeutic nihilism.
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<br>
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I will remember that there is art to medicine as well as science,
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and that warmth, sympathy, and understanding may outweigh the surgeon's knife or the chemist's drug.
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<br>
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I will not be ashamed to say "I know not,"
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nor will I fail to call in my colleagues when the skills of another are needed for a patient's recovery.
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<br>
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I will respect the privacy of my patients, for their problems are not disclosed to me that the world may know. Most especially must I tread with care in matters of life and death.
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If it is given me to save a life, all thanks. But it may also be within my power to take a life;
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this awesome responsibility must be faced with great humbleness and awareness of my own frailty. Above all, I must not play at God.
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<br>
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I will remember that I do not treat a fever chart, a cancerous growth, but a sick human being, whose illness may affect the person's family and economic stability.
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My responsibility includes these related problems, if I am to care adequately for the sick.
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<br>
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I will prevent disease whenever I can, for prevention is preferable to cure.
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<br>
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I will remember that I remain a member of society, with special obligations to all my fellow human beings,
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those sound of mind and body as well as the infirm.
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<br>
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If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter.
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May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.
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</i>"}
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/*
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* Stations
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*/
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/////////// Cogstation.
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/obj/item/paper/guides/cogstation/job_changes
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name = "MEMO: Job Changes"
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info = "To ensure minimal employee downtime, please take note of the following changes to select professions that CogStation specifically requires:<BR>\n<BR>\n- Engineers and Atmospheric Technicians <I>are</I> to have Warehouse and Mining access. <BR>\n- The Cook should <I>not</I> have Morgue access. <BR>\n- The Clown and Mime <I>are</I> to have Maintenance access. This is necessary due to the location of their offices.<BR>\n<BR>\n<I>Generated by Organic Resources Bot #2053</I>"
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/obj/item/paper/guides/cogstation/letter_sec
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name = "To future Security personnel"
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info = "As this station's Head of Security prior to it being translocated to your sector, my hope is that Central Command will properly brief you on the ins and outs of this particular layout. I'm writing this in case they don't. 'CogStation' as it's called may be worlds different than other stations in your sector, so I wanted to mention a few things: <BR>\n<BR>\nFirst of all, <B>the brig uses a 'genpop' prison system.</B> While I'm sure books exist on the subject, the main thing to know is prisoners share a common area regardless of sentence length. There is a single solitary cell, but it should be reserved only for the particularly dangerous. <BR>\n<BR>\nYour auxiliary posts can be found in the <B>fore</B> and <B>starboard quarter</B> parts of the station; near arrivals and cargo, respectively. I've heard about stations with a post in each department - unfortunately, this isn't one of them. If it's any consolation, the security wing is rather centrally located. <BR>\n<BR>\nAfter a perp's done their time, you can let them out via the disposal unit right outside the prison wing. It'll plop them right outside your front desk without the potential hassle of escorting them through your office. <BR>\n<BR>\nHave a secure day! <BR>\n<I>- Louis Cannon</I>"
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/obj/item/paper/guides/cogstation/disposals
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name = "Regarding the disposal system:"
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info = "As you might have noticed, this station has far more disposal pipes than you may expect from your average Nanotrasen research facility. Part of the reason for this is specialization - mail, trash, even corpses have their own disposal systems. Unfortunately, the convenient color-coding was lost in translocation and we've had to compensate by marking the area around each bin. <BR>\n<BR>\n- <B>WHITE/GRAY STRIPES are for DELIVERIES. <BR>\n- RED STRIPES are for CORPSES. <BR>\n- EVERYTHING ELSE is for TRASH,</B> barring a few exceptions that should be labeled as such. <BR>\n<BR>\nIdeally the station won't sustain any heavy structural damage during your time here but if it does, or someone decides to tamper with/sabotage this system, you'll be forgiven if you can't put it back together perfectly. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>Architectural Analyst"
|
||
|
||
/obj/item/paper/guides/cogstation/janitor
|
||
name = "a quick tip"
|
||
info = "I'm gonna tell you something I wish I knew my first day here: there's an auxiliary custodial closet on the other end of the station. Just head straight through maintenance behind the bathrooms next to engineering and you'll find it. <BR>\n<BR>\nNow this sounds great until you realize there's no quick way to the other end of the station without a spacesuit - then it sounds like a gift from the gods! <BR>\n<BR>\n<I>- 'Squeaky' Kleiner</I>"
|
||
|
||
/obj/item/paper/guides/cogstation/cooks
|
||
name = "MEMO: Cooks"
|
||
info = "Please be aware that while a smartfridge has recently been installed in your kitchen, botanists may choose to use the produce delivery system instead. You'll find the outlet, in addition to your freezer in the adjacent service hall. You can also send food directly to the bar and prison inmates via the disposal bins marked with <B>dark red</B> and <B>bright red</B> tiling, respectively. <BR>\n<BR>\n<I>Generated by Organic Resources Bot #7004</I>"
|
||
|
||
/obj/item/paper/guides/cogstation/cdn_chap
|
||
name = "About the corpse disposal network"
|
||
info = "One of the medical staff has insisted I leave a message regarding the 'corpse disposal network' and its significance. From what I have been told, it has been designed so medical staff can deliver the deceased directly to you. However, bodies from the medical booth or detective's office next door will be sent your way first. <BR>\nThe delivery chute will allow you to send these bodies to the medical department so that they can attempt to revive them, if possible. I would recommend periodically checking the morgue for any unannounced arrivals, but make sure bodies are devoid of a soul <I>before</I> 'burying' or cremating them! <BR>\n<BR>\n<I>Soulstone Obelisk</I> <BR>\n<BR>\nDepartment of Higher-Dimensional Affairs"
|
||
|
||
/obj/item/paper/guides/cogstation/letter_cmo
|
||
name = "To the future Medical Director..."
|
||
info = "From one Medical Director to another, I'm happy to say you won't have to rethink how you do things here, since saving lives is universal! That being said, you might want to consider the following: <BR>\n<BR>\n There's a medical booth over in the civilian wing, so ideally folks with minor cuts and bruises will head there first. While it can operate on a self-serve basis, you might want to send one of your doctors there to make sure it's run proper. <BR>\n<BR>\n The Geneticists and Virologists share the same pool of test subjects, so make sure they don't reintroduce them to the control group! A group of regular monkeys is dangerous enough, so do NOT attack one in view of the others! <BR>\n<BR>\nLastly, you might want to check the morgue regularly - it's one of the two main endpoints for the corpse disposal network. At the very least, make sure robotics gets your approval BEFORE borging someone! Robert hasn't been the same since he became Rob-Bot... <BR>\n<BR>\n<I>Earl. E. Greaves</I>"
|
||
|
||
/obj/item/paper/guides/cogstation/cdn_med
|
||
name = "Corpse Disposal Network"
|
||
info = "It's come to my attention that this station has been outfitted with a Corpse Disposal Network (CDN), and disposal units incorporated into this network are marked with RED STRIPES surrounding them. This morgue is one of the network's major endpoints, the other being the chapel morgue. <BR>\n<BR>\nAs such, it should be checked routinely for any bodies that may have arrived unannounced. Cloned corpses or personnel that have proven unrevivable can be shipped to the chapel morgue via your delivery chute. The same can be done for bodies that arrived brainless, although if you want botany to have at them you should tag them accordingly. <BR>\n<BR>\nLiving persons who treat the CDN like a theme park ride are to be swiftly removed from the medical department, short of them being on the verge of death. In such cases, treatment is advised. <BR>\n<BR>\n<I>-Dr. Halley</I>"
|
||
|
||
/obj/item/paper/guides/cogstation/letter_eng
|
||
name = "To future Engineering staff:"
|
||
info = "I'm not gonna sugarcoat this. Compared to other departments, <I>you might have your work cut out for you.</I> CogStation is an entirely different beast than your standard Box, but everyone's still gonna expect you to keep the place running. <BR>\n<BR>\n If there's any good news, <B>it's your time to shine if you know how to run a thermo-electric generator.</B> That's what this station runs on, and that isn't likely to change anytime soon. If it's absolutely critical you <I>might</I> be able to run a singularity or tesla engine east of mining, but it won't have any sort of protection out there. <BR>\n<BR>\n<B>You still have three solar arrays to work with,</B> two of them being on each end of the starboard side. The port side array will need you to either get access from a head of staff or security, unless you want to spacewalk around the whole station. Don't be afraid to ask the latter - they're there for you, after all. As for other utilities <B>the air system is a bit different than you'd expect</B>, but fortunately you should have the atmos techs this station needed a long time ago. <B>The disposal network is significantly more complicated, yet more capable.</B> I've already elaborated on it, so I'll let you find and read my write-up for that. <B>As for the routing system,</B> it's just begging to get hit by a stray meteor so <B>consider other utilities a higher priority.</B> <BR>\n<BR>\nGood luck. You're gonna need it. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>Architectural Analyst"
|
||
|
||
/obj/item/paper/guides/cogstation/letter_atmos
|
||
name = "To future Atmospheric Technicians:"
|
||
info = "If the place that this station used to call home still hired atmos techs, odds are we could've gotten this place up and running a lot sooner. Alas, the past is in the past and the hard work's already been done. You still have a job to do, but it shouldn't be much different from other stations in this sector. That being said, be aware of the following: <BR>\n<BR>\n - If you haven't already noticed, <B>the atmospherics department is separate from the rest of the station.</B> You'll either need to spacewalk or take a transit tube to reach it, but it still connects to the station's air system at large. <BR>\n<BR>\n- Seeing as the TEG already uses the standard red and blue for it's heating/cooling loops, <B>the scrubber pipes are ORANGE. The main air supply pipes are a purpleish-blue</B> - HOWEVER, these aren't the only air pipes you'll see. We've decided to reuse existing lines from the old air hookup system - <B>these pipes are CYAN and serve to supply air to specific areas</B>. There's also a <B>VIOLET line to help keep the TEG stable.</B> <BR>\n<BR>\nNanotrasen's invested a considerable amount into updating this system, so even if Murphy's Law is alive and well in this sector, the air system isn't one of the things that should fail. If a section of the station is having air problems, <B>check the old air hookups FIRST.</B> Your problem could be as simple as a 'greytider' turning a valve or a clown hooking up a laughing gas canister. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>Architectural Analyst"
|
||
|
||
/obj/item/paper/guides/cogstation/letter_chief
|
||
name = "To the future Chief Engineer:"
|
||
info = "Considering some of the other heads are writing letters to their successors, I reckon I might as well do the same. If this place is heading where I think it is, I sure as hell hope they made sure you know how to run a TEG. <I>Oh who am I kidding, of course they won't.</I> Well, the good news is unlike that newfangled supermatter that can kill everyone from radiation before you know anything is wrong, <B>you'll know if a Thermo-Electric Generator is failing,</B> since you'll either have no power or be on fire. <BR>\n<BR>\nThere's two main ways to set it up, with the 'proper way' being to run plasma through the pipes. You hook them up on the hot side (the one with the red pipes), then use the heaters and freezers to keep the hot side hot and the cold side cold. Just keep an eye on pressures - too much on the hot side or too little on the cold side and you'll get reduced or even no power. Of course, the fun way is to get something cooking in the burn chamber for the hot side and use space itself for the cold side. You might want to throw a monkey into the burn chamber for good luck and an indication whether your gas is suitably hot or not. Just make sure that <BR>\n<BR>\n<I>I found this on the CE's desk. My guess is he was going to finish it, but was interrupted at some point in his last shift and ultimately met his untimely demise. I just hope whatever he was going to warn you about wasn't critical...<BR>\n<BR>\n-C. Donnelly</I>"
|
||
|
||
/obj/item/paper/guides/cogstation/letter_hos
|
||
name = "To the future HoS"
|
||
info = "I'm gonna be rather disappointed if Central Command doesn't brief you about this station, but if they don't <B>I wrote up another letter for your department that should cover it pretty well.</B> Make sure your officers read it if they aren't up to speed. <BR>\n<BR>\nSomething you in particular should know is that if someone's getting to be too much to handle, the boys and I have constructed a 'discount transfer centre' just behind the router. <B>Use it only as a last resort</B> - the walls may be reinforced but they're still thin, and you'll have big trouble on your hands if the AI or any cyborgs find out about it. <BR>\n<BR><I>-LC</I>"
|
||
|
||
/obj/item/paper/guides/cogstation/letter_supp
|
||
name = "To future Supply Staff:"
|
||
info = "Cargo, move freight. Miners, don't die. Your jobs are pretty straightforward, which is likely why they originally fell under Engineering on this station as opposed to their own department. Although we've considerably readjusted this part of the station to accommodate you, there are potential differences you should be aware of.<BR>\n<BR>\nEngineering<I>will</I> have access to some of your department, namely the warehouse and mining dock. Mining operations on this station were originally asteroid-based, hence the catwalk into the great beyond. Although you won't need to worry about being space-worthy due to a newly installed shuttle dock, they might need to get out there. <BR>\n<BR>\nYou'll have all your usual means of shipping out goods, but the disposal network is more complex with a separate line for mail and trash. It also isn't fully space-proofed, meanin it may not be the best choice for livestock, monkey cubes, or clowns. I've left another note that explains this in detail, but know trash is the janitor's responsibility, not yours. <BR>\n<BR>\nThe biggest difference has to be this station's router system, which allows departments to ship goods between themselves. Even if the belts aren't working properly they'll still have their own request consoles, so you'll want to check for orders regularly. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>\nArchitectural Analyst"
|
||
|
||
/obj/item/paper/guides/cogstation/letter_med
|
||
name = "Re: Future Medical Staff"
|
||
info = "With this station nearing approval for regular use, I've been told to consolidate anything noteworthy about its general medical department into a single document. As you may be able to guess, this is that document. <BR>\n<BR>\n- First, you should know a <B>medical clinic is present in the civilian (starboard bow) wing.</B> If you have personnel to spare, it's recommended you have someone staff it - that way people with minor injuries can report there instead of clogging up the research wing. <BR>\n<BR>\n- Despite recent renovations to bring this station in line with regional policy, you'll still find the robotics lab directly adjacent to your department. <B>I advise you take full advantage of this,</B> whether it's requesting prosthetics in advance or harvesting organs from those who have undergone more...permanent procedures. <BR>\n<BR>\n- Lastly, <B>please make a habit of checking the morgue on a regular basis.</B> Thanks to the Corpse Disposal Network (or CDN for short), you may find the station's deceased delivered directly to you. Some may be employees capable of being revived - more information can be found in the morgue itself. <BR>\n<BR>\n<I>- Dr. Halley</I>"
|
||
|
||
/obj/item/paper/fluff/cogstation/cloner
|
||
name = "Re: Issue with the cloner?"
|
||
info = "I've yet to see any <I>sentient</I> small primates working in this sector, but if they aren't carrying the Devo gene they should be fine. The document was likely referring to the nonsapient ones you can get out of a monkey cube. <BR>\n<BR>\n<I>- Dr. Halley</I>"
|
||
|
||
/obj/item/paper/fluff/cogstation/letter_rd
|
||
name = "To the future Research Director"
|
||
info = "Apologies if you were expecting a letter from the station's Research Director, but just prior to translocation we found out they were a BLF operative. I wouldn't trust a single word they wrote and while I'm not a scientist, something tells me your department will have the easiest time adjusting to this station. <BR>\n<BR>\nYou should have everything you need - this is a research facility after all. It's just a matter of finding it, which shouldn't be too hard. Folks like you are why we're out in deep space, after all! <BR>\n<I>-Louis Cannon</I> <BR>\nFormer Head of Security"
|
||
|
||
/obj/item/paper/fluff/cogstation/letter_arrd
|
||
name = "To the future Research Director"
|
||
info = "Listen, I doubt I need to tell you to how to do your job. From what I've heard this station is getting a state-of-the-art xenobiology lab after it gets translocated, and I don't know the first thing about what you guys do about those slimes. However, there's one thing I <I>do</I> know and it's that your station will have botanists. <BR>\n<BR>\n<B>It's crucial you give them everything they need, so long as they agree to maintain as many apiaries as humanely possible.</B> I know it sounds ridiculous, but it's the <B>ONLY way to keep the floor cluwnes at bay.</B> If you don't know what a floor cluwne is, trust me when I say you do <I>NOT</I> want to find out! <BR>\n<I>Jesse P.</I> <BR>\nFormer CogStation RD"
|
||
|
||
/obj/item/paper/fluff/cogstation/letter_cap
|
||
name = "Captain's Log"
|
||
info = "So I guess some of the other heads have decided to leave little notes for future employees here. Heartwarming, but the most important thing I figure I can leave you is the truth. Nevermind the Syndicate, the xenomorphs, the apocalyptic death cults I hear are a thing way out there - I'm convinced we are our own worst enemy. <BR>\n<BR>\nDon't believe me? Maybe you can ask Chief Engineer Earp. Oh right, he vaporized himself trying to produce enough power to keep the lights on in Space China for a week, despite only needing a sliver of that to run this place as intended. Or maybe you can ask Head of Security Cannon, who executed our Research Director in plain sight of everyone. Even if he was in the right, the final frontier isn't the goddamn wild west! Hell, maybe you can ask one of your 'staff assistants', although in my experience the only ones they seem to want to help is themselves. <BR>\n<BR>\nOf course, the REAL problems are with the higher-ups that stationed us on this deathtrap before deciding to send it your way, but there's only so much I can say and get away with it, for instance that they only sent this station since they could care less if it was a total loss. By the time you read this, I'll already be long gone. Maybe it'll be a different story with your crew, but between you and me, I wouldn't hold my breath...<I>unless they fuck up the air system.</I> <BR>\n<BR>\n<I>Dom Kahn</I> <BR>Former Captain of Nanotrasen CogStation"
|
||
|
||
/obj/item/paper/fluff/cogstation/letter_qm
|
||
name = "To the future Quartermaster:"
|
||
info = "Sorry if this office seems like an afterthought - as I mentioned in my letter to your department at large, you used to be a sub-department of Engineering on this station. Fortunately that's not the case here and you have cargo techs as opposed to other quartermasters, but you should keep the following in mind: <BR>\n<BR>\n- Keep your miners focused on where they're supposed to mine. I get the allure of deep space can be tempting, but we want them somewhere we can be fairly confident they'll come back alive and with ores. <BR>\n<BR>\n- Anyone with maintenance access can enter the Routing Depot at the heart of the station, but you'll need a space suit to safely reach it. You've been given one for this very reason, but your techs will need to source their own. <BR>\n<BR>\n- The fact that you've been given an office and had a good portion of your department refurbished as opposed to being told to make do should be seen as an indication that there <I>are</I> people in this company that care about you, even if it doesn't feel that way sometimes. Remember that before trying to 'declare independence' as 'Cargonia'. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>\nArchitectural Analyst"
|
||
|
||
/obj/item/paper/fluff/cogstation/letter_chap
|
||
name = "A message from the DHDA"
|
||
info = "Regardless of what the name leads you to believe, CogStation is neither Ratvarian in origin nor designed by members of this so-called 'clock cult'. Despite a potential common enemy and instances of exhibiting peaceful behavior, their beliefs have been labeled 'Heretical' by the Department of Higher-Dimensional Affairs and following them is grounds for immediate termination. <BR>\nAs the station's designated Chaplain, it is advised you correct anyone who claims this station and/or its designers are Ratvarian. While they are most likely misinformed or 'joking around', untruths gain credibility the more they are repeated. <BR>\n<BR>\n<I>Soulstone Obelisk</I> <BR>\n<BR>\nDepartment of Higher-Dimensional Affairs"
|
||
|
||
/obj/item/paper/fluff/cogstation/cluwne
|
||
name = "Mysterious Note"
|
||
info = "<B>ThE rInGmAsTeR dOeSn'T rUn ThE cIrCus... HONK!!!</B>"
|
||
|
||
/obj/item/paper/fluff/cogstation/secsolars
|
||
name = "A heads up:"
|
||
info = "I'm hoping you guys are aware of the <B>access changes this station requires</B>, but one thing they might have forgot to mention is that <B>one of the station's solar arrays and air hookups are wedged squarely behind your department. Engineering might need to come through your department to access them.</B> <BR>\n<BR>\nWhile I can imagine potential concerns, <B>there shouldn't be any problems if both sides are transparent and communicative.</B> The engineer is most likely there to do their job of keeping the station running, and will only need to pass through your department office and interrogation room (or alternatively, the bridge). You're free to get the doors for them and/or watch them work if it helps put your mind at ease. If they loiter or otherwise act suspiciously <I>then</I> you might want to have a word with them. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>Architectural Analyst"
|
||
|
||
/obj/item/paper/fluff/cogstation/eva
|
||
name = "MEMO: Spacesuits"
|
||
info = "As a Head of Personnel, you may be familiar with crew members requesting EVA access, particularly when there is an absence of credible threats on the station. While it is your decision to grant or deny access unless overriden by your superior(s), you should be aware of an abundance of spacesuits on this station. While intended for emergencies, these suits are cheaper to replace. You may find it beneficial to direct aspiring 'space explorers' towards finding one of these suits instead, although it is advised you order replacement suits in advance through the cargo department. <BR>\n<BR>\n<I>Generated by Organic Resources Bot #2053</I>"
|
||
|
||
/obj/item/paper/fluff/cogstation/chemists
|
||
name = "Re: Scientists?!"
|
||
info = "Scientists <I>should</I> have access to the chemistry lab. This is intentional as opposed to some sort of oversight - after all, they need to reach the medsci router somehow. <BR>\n<BR>\nIf anything you should see this as a blessing, as you won't need to sideline whatever it is you're doing to get them what they need. Your focus should remain on predominantly medical goods, just like other stations in this sector. <BR>\n<BR>\n- Dr. Halley"
|
||
|
||
/obj/item/paper/fluff/cogstation/mime
|
||
name = "Au futur Mime"
|
||
info = "Toutes mes excuses pour toute mauvaise grammaire, je ne suis pas un haut-parleur naturel Fran<61>ais et a d<> utiliser NanoTranslate. Bien que vous puissiez <20>tre m<>content de l<>emplacement de votre bureau, s<>il vous pla<6C>t comprendre que c<><63>tait le seul endroit o<> nous pourrions le mettre sans probl<62>mes de s<>curit<69> et/ou CentClown se plaindre <20> ce sujet. Nous nous excusons <20>galement pour l<>absence d<>une zone de performance d<>di<64>e, mais nous esp<73>rons que vous accorder un acc<63>s <20> l<>entretien compensera. <BR>\n<BR>\n<I>-C. Donnelly<I> <BR>\n<BR>\nAnalyste Architectural"
|
||
|
||
/obj/item/paper/fluff/cogstation/bsrb
|
||
name = "Message from the NTBSRB"
|
||
info = "Congratulations, (sector name here)! You've been chosen as a candidate to receive a Nanotrasen icon via bluespace translocation! 'CogStation' as it's commonly known has a rich history and a unique layout. Our hope is that you'll be able to retrofit this station to serve your needs, ideally as one of your primary research hubs.<br><br>We look forward to seeing what you can accomplish here!<BR>\n<BR>\n<I>-The Nanotrasen Bluespace Research Board</I>"
|
||
|
||
/obj/item/paper/fluff/cogstation/survey
|
||
name = "Fwd: Survey Report"
|
||
info = "After a thorough investigation, I'm happy to say that this translocation and its consequences weren't for naught. CogStation appears to have made it in one piece, with the only exception being a 'drone factory' satellite. I suspect it met a fate similar to parts of the station's original home, which means there's the possibility it's not terribly far from here. <BR>\n<BR>\nI can see some of CogStation's components being alien to local crews, but fortunately some of the station's previous staff appear to have anticipated this and left some advice. The assessment team and I have decided to do the same where appropriate, although I can see some areas that might be worth redesigning to better suit area protocol. I've brought them up to the Chief Architect, you should hear from them in a couple of hours. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>\n<BR>\nArchitectural Analyst"
|
||
|
||
/obj/item/paper/fluff/cogstation/router_off
|
||
name = "ROUTER STATUS: INACTIVE"
|
||
info = "This router line has been closed while we determine possible solutions. While you are free to use the request and supply consoles, you should plan on receiving your deliveries elsewhere. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>\n<BR>\nArchitectural Analyst"
|
||
|
||
/obj/item/paper/fluff/cogstation/router_verylimited
|
||
name = "ROUTER STATUS: VERY LIMITED"
|
||
info = "Currently, this router is only capable of making deliveries to Engineering, Cargo and the recycler, via manual input from the Routing Depot. It is not yet capable of receiving deliveries, meaning you should expect to receive any orders elsewhere. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>\n<BR>\nArchitectural Analyst"
|
||
|
||
/obj/item/paper/fluff/cogstation/router_limited
|
||
name = "ROUTER STATUS: LIMITED"
|
||
info = "Currently, this router cannot receive deliveries from the Airbridge, MedSci, Security, or Service Routers. Cargo and the recycler are the only points currently accepting deliveries from here, although manual input from the routing depot is currently required. <BR>\n<BR>\n<I>-C. Donnelly</I> <BR>\n<BR>\nArchitectural Analyst"
|
||
|
||
/obj/item/paper/fluff/cogstation/mulebot
|
||
name = "MEMO: MULEbots"
|
||
info = "As you may know, MULEbots have been coded to minimize travel distance for maximum efficiency. In the case of this station, that may include travelling through depressurized areas exposed to space. Please bear this in mind before using them to transport living tissue. <BR>\n<BR>\n<I>Generated by Organic Resources Bot #2053</I>"
|
||
|
||
|
||
/////////// CentCom
|
||
|
||
/obj/item/paper/fluff/stations/centcom/disk_memo
|
||
name = "memo"
|
||
info = "GET DAT FUKKEN DISK"
|
||
|
||
/obj/item/paper/fluff/stations/centcom/broken_evac
|
||
info = "Due to circumstances beyond our control, your Emergency Evacuation Shuttle is out of service.<br><br>We apologize for the inconvenience this may cause you.<br><br>Please enjoy the use of this complementary book.<br><br>Sincerely,<br>CentCom Operations Demolitions Examination Retribution Bugfixing Underlining Services"
|
||
|
||
/obj/item/paper/fluff/stations/centcom/bulletin
|
||
name = "paper- 'Official Bulletin'"
|
||
info = "<BR>CentCom Security<BR>Port Division<BR>Official Bulletin<BR><BR>Inspector,<BR>There is an emergency shuttle arriving today.<BR><BR>Approval is restricted to Nanotrasen employees only. Deny all other entrants.<BR><BR>CentCom Port Commissioner"
|
||
|
||
|
||
/////////// Lavaland
|
||
|
||
/obj/item/paper/fluff/stations/lavaland/orm_notice
|
||
name = "URGENT!"
|
||
info = "A hastily written note has been scribbled here... <br><br> Please use the ore redemption machine in the cargo office for smelting. PLEASE! <br><br>--The Research Staff"
|
||
|