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GS13NG/code/game/gamemodes/devil/devil_game_mode.dm

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/datum/game_mode
var/list/datum/mind/sintouched = list()
var/list/datum/mind/devils = list()
var/devil_ascended = 0 // Number of arch devils on station
/datum/game_mode/proc/auto_declare_completion_sintouched()
var/text = ""
if(sintouched.len)
text += "<br><span class='big'><b>The sintouched were:</b></span>"
var/list/sintouchedUnique = uniqueList(sintouched)
for(var/S in sintouchedUnique)
var/datum/mind/sintouched_mind = S
text += printplayer(sintouched_mind)
text += printobjectives(sintouched_mind)
text += "<br>"
text += "<br>"
world << text
/datum/game_mode/proc/auto_declare_completion_devils()
/var/text = ""
if(devils.len)
text += "<br><span class='big'><b>The devils were:</b></span>"
for(var/D in devils)
var/datum/mind/devil = D
text += printplayer(devil)
text += printdevilinfo(devil)
text += printobjectives(devil)
text += "<br>"
world << text
/datum/game_mode/devil
/datum/game_mode/proc/finalize_devil(datum/mind/devil_mind)
var/mob/living/carbon/human/S = devil_mind.current
var/trueName= randomDevilName()
var/datum/objective/devil/soulquantity/soulquant = new
soulquant.owner = devil_mind
var/datum/objective/devil/obj_2 = pick(new /datum/objective/devil/soulquality(null), new /datum/objective/devil/sintouch(null))
obj_2.owner = devil_mind
devil_mind.objectives += obj_2
devil_mind.objectives += soulquant
devil_mind.devilinfo = devilInfo(trueName, 1)
devil_mind.store_memory("Your devilic true name is [devil_mind.devilinfo.truename]<br>[lawlorify[LAW][devil_mind.devilinfo.ban]]<br>You may not use violence to coerce someone into selling their soul.<br>You may not directly and knowingly physically harm a devil, other than yourself.<br>[lawlorify[LAW][devil_mind.devilinfo.bane]]<br>[lawlorify[LAW][devil_mind.devilinfo.obligation]]<br>[lawlorify[LAW][devil_mind.devilinfo.banish]]<br>")
devil_mind.devilinfo.owner = devil_mind
devil_mind.devilinfo.give_base_spells(1)
spawn(10)
devil_mind.devilinfo.update_hud()
if(devil_mind.assigned_role == "Clown")
S << "<span class='notice'>Your infernal nature has allowed you to overcome your clownishness.</span>"
S.dna.remove_mutation(CLOWNMUT)
/datum/mind/proc/announceDevilLaws()
if(!devilinfo)
return
current << "<span class='warning'><b>You remember your link to the infernal. You are [src.devilinfo.truename], an agent of hell, a devil. And you were sent to the plane of creation for a reason. A greater purpose. Convince the crew to sin, and embroiden Hell's grasp.</b></span>"
current << "<span class='warning'><b>However, your infernal form is not without weaknesses.</b></span>"
current << "You may not use violence to coerce someone into selling their soul."
current << "You may not directly and knowingly physically harm a devil, other than yourself."
current << lawlorify[LAW][src.devilinfo.bane]
current << lawlorify[LAW][src.devilinfo.ban]
current << lawlorify[LAW][src.devilinfo.obligation]
current << lawlorify[LAW][src.devilinfo.banish]
current << "<br/><br/><span class='warning'>Remember, the crew can research your weaknesses if they find out your devil name.</span><br>"
var/obj_count = 1
current << "<span class='notice'>Your current objectives:</span>"
for(var/O in objectives)
var/datum/objective/objective = O
current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
/datum/game_mode/proc/printdevilinfo(datum/mind/ply)
if(!ply.devilinfo)
return ""
var/text = "</br>The devil's true name is: [ply.devilinfo.truename]</br>"
text += "The devil's bans were:</br>"
text += " [lawlorify[LORE][ply.devilinfo.ban]]</br>"
text += " [lawlorify[LORE][ply.devilinfo.bane]]</br>"
text += " [lawlorify[LORE][ply.devilinfo.obligation]]</br>"
text += " [lawlorify[LORE][ply.devilinfo.banish]]</br>"
return text
/datum/game_mode/proc/update_devil_icons_added(datum/mind/devil_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_DEVIL]
hud.join_hud(devil_mind.current)
set_antag_hud(devil_mind.current, "devil")
/datum/game_mode/proc/update_devil_icons_removed(datum/mind/devil_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_DEVIL]
hud.leave_hud(devil_mind.current)
set_antag_hud(devil_mind.current, null)
/datum/game_mode/proc/update_sintouch_icons_added(datum/mind/sin_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_SINTOUCHED]
hud.join_hud(sin_mind.current)
set_antag_hud(sin_mind.current, "sintouched")
/datum/game_mode/proc/update_sintouch_icons_removed(datum/mind/sin_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_SINTOUCHED]
hud.leave_hud(sin_mind.current)
set_antag_hud(sin_mind.current, null)
/datum/game_mode/proc/update_soulless_icons_added(datum/mind/soulless_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_SOULLESS]
hud.join_hud(soulless_mind.current)
set_antag_hud(soulless_mind.current, "soulless")
/datum/game_mode/proc/update_soulless_icons_removed(datum/mind/soulless_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_SOULLESS]
hud.leave_hud(soulless_mind.current)
set_antag_hud(soulless_mind.current, null)