* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
25 lines
874 B
Plaintext
25 lines
874 B
Plaintext
//The base clockwork effect. Can have an alternate desc and will show up in the list of clockwork objects.
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/obj/effect/clockwork
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name = "meme machine"
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desc = "Still don't know what it is."
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var/clockwork_desc = "A fabled artifact from beyond the stars. Contains concentrated meme essence." //Shown to clockwork cultists instead of the normal description
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icon = 'icons/effects/clockwork_effects.dmi'
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icon_state = "ratvars_flame"
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anchored = 1
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density = 0
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opacity = 0
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/effect/clockwork/New()
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..()
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GLOB.all_clockwork_objects += src
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/obj/effect/clockwork/Destroy()
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GLOB.all_clockwork_objects -= src
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return ..()
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/obj/effect/clockwork/examine(mob/user)
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if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
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desc = clockwork_desc
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..()
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desc = initial(desc) |