* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
53 lines
1.9 KiB
Plaintext
53 lines
1.9 KiB
Plaintext
//The base for clockwork mobs
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/mob/living/simple_animal/hostile/clockwork
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faction = list("neutral", "ratvar")
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gender = NEUTER
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icon = 'icons/mob/clockwork_mobs.dmi'
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unique_name = 1
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minbodytemp = 0
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unsuitable_atmos_damage = 0
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) //Robotic
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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healable = FALSE
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del_on_death = TRUE
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speak_emote = list("clanks", "clinks", "clunks", "clangs")
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verb_ask = "requests"
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verb_exclaim = "proclaims"
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verb_yell = "harangues"
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initial_languages = list(/datum/language/common, /datum/language/ratvar)
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only_speaks_language = /datum/language/ratvar
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bubble_icon = "clock"
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light_color = "#E42742"
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death_sound = 'sound/magic/clockwork/anima_fragment_death.ogg'
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var/playstyle_string = "<span class='heavy_brass'>You are a bug, yell at whoever spawned you!</span>"
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/mob/living/simple_animal/hostile/clockwork/get_spans()
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return ..() | SPAN_ROBOT
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/mob/living/simple_animal/hostile/clockwork/Login()
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..()
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add_servant_of_ratvar(src, TRUE)
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to_chat(src, playstyle_string)
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/mob/living/simple_animal/hostile/clockwork/ratvar_act()
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fully_heal(TRUE)
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/mob/living/simple_animal/hostile/clockwork/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
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return 0 //ouch, my metal-unlikely-to-be-damaged-by-electricity-body
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/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
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var/t_He = p_they(TRUE)
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var/t_s = p_s()
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var/msg = "<span class='brass'>*---------*\nThis is \icon[src] \a <b>[src]</b>!\n"
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msg += "[desc]\n"
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if(health < maxHealth)
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msg += "<span class='warning'>"
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if(health >= maxHealth/2)
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msg += "[t_He] look[t_s] slightly dented.\n"
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else
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msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
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msg += "</span>"
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msg += "*---------*</span>"
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to_chat(user, msg)
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