Files
GS13NG/code/game/objects/structures/tank_dispenser.dm
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

112 lines
3.0 KiB
Plaintext

#define TANK_DISPENSER_CAPACITY 10
/obj/structure/tank_dispenser
name = "tank dispenser"
desc = "A simple yet bulky storage device for gas tanks. Holds up to 10 oxygen tanks and 10 plasma tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
density = 1
anchored = 1
obj_integrity = 300
max_integrity = 300
var/oxygentanks = TANK_DISPENSER_CAPACITY
var/plasmatanks = TANK_DISPENSER_CAPACITY
/obj/structure/tank_dispenser/oxygen
plasmatanks = 0
/obj/structure/tank_dispenser/plasma
oxygentanks = 0
/obj/structure/tank_dispenser/New()
for(var/i in 1 to oxygentanks)
new /obj/item/weapon/tank/internals/oxygen(src)
for(var/i in 1 to plasmatanks)
new /obj/item/weapon/tank/internals/plasma(src)
update_icon()
..()
/obj/structure/tank_dispenser/update_icon()
cut_overlays()
switch(oxygentanks)
if(1 to 3)
add_overlay("oxygen-[oxygentanks]")
if(4 to TANK_DISPENSER_CAPACITY)
add_overlay("oxygen-4")
switch(plasmatanks)
if(1 to 4)
add_overlay("plasma-[plasmatanks]")
if(5 to TANK_DISPENSER_CAPACITY)
add_overlay("plasma-5")
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/user, params)
var/full
if(istype(I, /obj/item/weapon/tank/internals/plasma))
if(plasmatanks < TANK_DISPENSER_CAPACITY)
plasmatanks++
else
full = TRUE
else if(istype(I, /obj/item/weapon/tank/internals/oxygen))
if(oxygentanks < TANK_DISPENSER_CAPACITY)
oxygentanks++
else
full = TRUE
else if(istype(I, /obj/item/weapon/wrench))
default_unfasten_wrench(user, I, time = 20)
return
else if(user.a_intent != INTENT_HARM)
to_chat(user, "<span class='notice'>[I] does not fit into [src].</span>")
return
else
return ..()
if(full)
to_chat(user, "<span class='notice'>[src] can't hold any more of [I].</span>")
return
if(!user.drop_item())
return
I.loc = src
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
update_icon()
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 100, master_ui, state)
ui.open()
/obj/structure/tank_dispenser/ui_data(mob/user)
var/list/data = list()
data["oxygen"] = oxygentanks
data["plasma"] = plasmatanks
return data
/obj/structure/tank_dispenser/ui_act(action, params)
if(..())
return
switch(action)
if("plasma")
var/obj/item/weapon/tank/internals/plasma/tank = locate() in src
if(tank && Adjacent(usr))
usr.put_in_hands(tank)
plasmatanks--
. = TRUE
if("oxygen")
var/obj/item/weapon/tank/internals/oxygen/tank = locate() in src
if(tank && Adjacent(usr))
usr.put_in_hands(tank)
oxygentanks--
. = TRUE
update_icon()
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
for(var/X in src)
var/obj/item/I = X
I.forceMove(loc)
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
#undef TANK_DISPENSER_CAPACITY