Files
GS13NG/code/game/say.dm
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

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5.3 KiB
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/*
Miauw's big Say() rewrite.
This file has the basic atom/movable level speech procs.
And the base of the send_speech() proc, which is the core of saycode.
*/
GLOBAL_LIST_INIT(freqtospan, list(
"1351" = "sciradio",
"1355" = "medradio",
"1357" = "engradio",
"1347" = "suppradio",
"1349" = "servradio",
"1359" = "secradio",
"1353" = "comradio",
"1447" = "aiprivradio",
"1213" = "syndradio",
"1337" = "centcomradio",
"1215" = "redteamradio",
"1217" = "blueteamradio"
))
/atom/movable/proc/say(message, datum/language/language = null)
if(!can_speak())
return
if(message == "" || !message)
return
var/list/spans = get_spans()
if(!language)
language = get_default_language()
send_speech(message, 7, src, , spans, message_language=language)
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
return
/atom/movable/proc/can_speak()
return 1
/atom/movable/proc/send_speech(message, range = 7, obj/source = src, bubble_type, list/spans, datum/language/message_language = null, message_mode)
var/rendered = compose_message(src, message_language, message, , spans)
for(var/_AM in get_hearers_in_view(range, source))
var/atom/movable/AM = _AM
AM.Hear(rendered, src, message_language, message, , spans)
//To get robot span classes, stuff like that.
/atom/movable/proc/get_spans()
return list()
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
//This proc uses text() because it is faster than appending strings. Thanks BYOND.
//Basic span
var/spanpart1 = "<span class='[radio_freq ? get_radio_span(radio_freq) : "game say"]'>"
//Start name span.
var/spanpart2 = "<span class='name'>"
//Radio freq/name display
var/freqpart = radio_freq ? "\[[get_radio_name(radio_freq)]\] " : ""
//Speaker name
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
//End name span.
var/endspanpart = "</span>"
//Message
var/messagepart = " <span class='message'>[lang_treat(speaker, message_language, raw_message, spans, message_mode)]</span></span>"
return "[spanpart1][spanpart2][freqpart][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
/atom/movable/proc/compose_track_href(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
/atom/movable/proc/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
if(!input)
return "says, \"...\"" //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
var/ending = copytext(input, length(input))
if(copytext(input, length(input) - 1) == "!!")
spans |= SPAN_YELL
return "[verb_yell], \"[attach_spans(input, spans)]\""
input = attach_spans(input, spans)
if(ending == "?")
return "[verb_ask], \"[input]\""
if(ending == "!")
return "[verb_exclaim], \"[input]\""
return "[verb_say], \"[input]\""
/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
if(AM) //Basically means "if the speaker is virtual"
if(AM.verb_say != speaker.verb_say || AM.verb_ask != speaker.verb_ask || AM.verb_exclaim != speaker.verb_exclaim || AM.verb_yell != speaker.verb_yell) //If the saymod was changed
return speaker.say_quote(raw_message, spans, message_mode)
return AM.say_quote(raw_message, spans, message_mode)
else
return speaker.say_quote(raw_message, spans, message_mode)
else if(language)
var/atom/movable/AM = speaker.GetSource()
var/datum/language/D = new language
raw_message = D.scramble(raw_message)
if(AM)
return AM.say_quote(raw_message, spans, message_mode)
else
return speaker.say_quote(raw_message, spans, message_mode)
else
return "makes a strange sound."
/proc/get_radio_span(freq)
var/returntext = GLOB.freqtospan["[freq]"]
if(returntext)
return returntext
return "radio"
/proc/get_radio_name(freq)
var/returntext = GLOB.reverseradiochannels["[freq]"]
if(returntext)
return returntext
return "[copytext("[freq]", 1, 4)].[copytext("[freq]", 4, 5)]"
/proc/attach_spans(input, list/spans)
return "[message_spans_start(spans)][input]</span>"
/proc/message_spans_start(list/spans)
var/output = "<span class='"
for(var/S in spans)
output = "[output][S] "
output = "[output]'>"
return output
/proc/say_test(text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "1"
else if (ending == "!")
return "2"
return "0"
/atom/movable/proc/GetVoice()
return name
/atom/movable/proc/IsVocal()
return 1
/atom/movable/proc/get_alt_name()
//HACKY VIRTUALSPEAKER STUFF BEYOND THIS POINT
//these exist mostly to deal with the AIs hrefs and job stuff.
/atom/movable/proc/GetJob() //Get a job, you lazy butte
/atom/movable/proc/GetSource()
/atom/movable/proc/GetRadio()
//VIRTUALSPEAKERS
/atom/movable/virtualspeaker
var/job
var/atom/movable/source
var/obj/item/device/radio/radio
/atom/movable/virtualspeaker/GetJob()
return job
/atom/movable/virtualspeaker/GetSource()
return source
/atom/movable/virtualspeaker/GetRadio()
return radio