Files
GS13NG/code/modules/mob/dead/dead.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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//Dead mobs can exist whenever. This is needful
/mob/dead/New(loc)
..()
if(!initialized)
args[1] = FALSE
Initialize(arglist(args)) //EXIST DAMN YOU!!!
/mob/dead/dust() //ghosts can't be vaporised.
return
/mob/dead/gib() //ghosts can't be gibbed.
return