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GS13NG/code/game
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Tad Hardesty 72319a9794 Replace hardcoded z-level numbers with a trait system
2018-01-11 14:06:17 -06:00
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area
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
gamemodes
Replace hardcoded z-level numbers with a trait system
2018-01-11 14:06:17 -06:00
machinery
Replace hardcoded z-level numbers with a trait system
2018-01-11 14:06:17 -06:00
mecha
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
objects
Merge pull request #4729 from Citadel-Station-13/upstream-merge-33436
2018-01-11 05:16:59 +00:00
turfs
Replace hardcoded z-level numbers with a trait system
2018-01-11 14:06:17 -06:00
alternate_appearance.dm
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
atoms_movable.dm
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
atoms.dm
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-33829
2018-01-01 14:09:07 -06:00
communications.dm
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
data_huds.dm
[Ready] Adds abductor Mind Interface Devices, and a gland HUD (#33209)
2017-12-18 20:29:37 -06:00
say.dm
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
shuttle_engines.dm
…
skincmd.dm
…
sound.dm
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
world.dm
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
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