417 lines
13 KiB
Plaintext
417 lines
13 KiB
Plaintext
/obj/item/weapon/storage/belt
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name = "belt"
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desc = "Can hold various things."
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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slot_flags = SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined")
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/obj/item/weapon/storage/belt/update_icon()
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cut_overlays()
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for(var/obj/item/I in contents)
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add_overlay("[I.name]")
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..()
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/obj/item/weapon/storage/belt/utility
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name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
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desc = "Holds tools."
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icon_state = "utilitybelt"
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item_state = "utility"
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can_hold = list(
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/obj/item/weapon/crowbar,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/wirecutters,
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/obj/item/weapon/wrench,
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/obj/item/device/multitool,
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/obj/item/device/flashlight,
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/obj/item/stack/cable_coil,
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/obj/item/device/t_scanner,
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/obj/item/device/analyzer,
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/obj/item/weapon/extinguisher/mini,
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/obj/item/device/radio,
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/obj/item/clothing/gloves/
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)
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/obj/item/weapon/storage/belt/utility/full/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/multitool(src)
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new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
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/obj/item/weapon/storage/belt/utility/atmostech/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/weapon/extinguisher/mini(src)
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/obj/item/weapon/storage/belt/medical
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name = "medical belt"
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desc = "Can hold various medical equipment."
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icon_state = "medicalbelt"
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item_state = "medical"
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max_w_class = 4
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can_hold = list(
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/obj/item/device/healthanalyzer,
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/obj/item/weapon/dnainjector,
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/obj/item/weapon/reagent_containers/dropper,
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/obj/item/weapon/reagent_containers/glass/beaker,
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/obj/item/weapon/reagent_containers/glass/bottle,
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/obj/item/weapon/reagent_containers/pill,
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/obj/item/weapon/reagent_containers/syringe,
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/obj/item/weapon/lighter,
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/obj/item/weapon/storage/fancy/cigarettes,
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/obj/item/weapon/storage/pill_bottle,
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/obj/item/stack/medical,
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/obj/item/device/flashlight/pen,
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/obj/item/weapon/extinguisher/mini,
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/obj/item/weapon/reagent_containers/hypospray,
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/obj/item/device/sensor_device,
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/obj/item/device/radio,
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/obj/item/clothing/gloves/,
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/obj/item/weapon/lazarus_injector,
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/obj/item/weapon/bikehorn/rubberducky,
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/obj/item/clothing/mask/surgical,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/breath/medical,
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/obj/item/weapon/surgical_drapes, //for true paramedics
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/obj/item/weapon/scalpel,
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/obj/item/weapon/circular_saw,
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/obj/item/weapon/surgicaldrill,
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/obj/item/weapon/retractor,
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/obj/item/weapon/cautery,
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/obj/item/weapon/hemostat,
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/obj/item/device/geiger_counter,
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/obj/item/clothing/tie/stethoscope,
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/obj/item/weapon/stamp,
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/obj/item/clothing/glasses,
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/obj/item/weapon/wrench/medical,
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/obj/item/clothing/mask/muzzle,
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/obj/item/weapon/storage/bag/chemistry,
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/obj/item/weapon/storage/bag/bio,
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/obj/item/weapon/reagent_containers/blood,
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/obj/item/weapon/tank/internals/emergency_oxygen
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)
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/obj/item/weapon/storage/belt/security
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name = "security belt"
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"//Could likely use a better one.
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storage_slots = 5
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max_w_class = 3 //Because the baton wouldn't fit otherwise. - Neerti
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can_hold = list(
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/obj/item/weapon/melee/baton,
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/obj/item/weapon/melee/classic_baton,
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/obj/item/weapon/grenade,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/restraints/handcuffs,
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/obj/item/device/assembly/flash/handheld,
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/obj/item/clothing/glasses,
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/obj/item/ammo_casing/shotgun,
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/obj/item/ammo_box,
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/obj/item/weapon/reagent_containers/food/snacks/donut,
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/obj/item/weapon/reagent_containers/food/snacks/donut/jelly,
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/obj/item/weapon/kitchen/knife/combat,
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/obj/item/device/flashlight/seclite,
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/obj/item/weapon/melee/classic_baton/telescopic,
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/obj/item/device/radio,
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/obj/item/clothing/gloves/,
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/obj/item/weapon/restraints/legcuffs/bola
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)
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/obj/item/weapon/storage/belt/security/full/New()
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..()
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/device/assembly/flash/handheld(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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/obj/item/weapon/storage/belt/mining
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name = "explorer's webbing"
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desc = "A versatile chest rig, cherished by miners and hunters alike."
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icon_state = "explorer1"
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item_state = "explorer1"
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storage_slots = 6
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w_class = 4
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max_w_class = 4 //Pickaxes are big.
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max_combined_w_class = 20 //Not an issue with this whitelist, probably.
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can_hold = list(
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/obj/item/weapon/crowbar,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/wirecutters,
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/obj/item/weapon/wrench,
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/obj/item/device/flashlight,
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/obj/item/stack/cable_coil,
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/obj/item/device/analyzer,
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/obj/item/weapon/extinguisher/mini,
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/obj/item/device/radio,
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/obj/item/clothing/gloves,
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/obj/item/weapon/resonator,
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/obj/item/device/mining_scanner,
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/obj/item/weapon/pickaxe,
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/obj/item/stack/sheet/animalhide,
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/obj/item/stack/sheet/sinew,
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/obj/item/stack/sheet/bone,
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/obj/item/weapon/lighter,
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/obj/item/weapon/storage/fancy/cigarettes,
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/obj/item/weapon/reagent_containers/food/drinks/bottle,
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/obj/item/stack/medical,
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/obj/item/weapon/kitchen/knife,
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/obj/item/weapon/reagent_containers/hypospray,
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/obj/item/device/gps,
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/obj/item/weapon/storage/bag/ore,
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/obj/item/weapon/survivalcapsule,
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/obj/item/device/t_scanner/adv_mining_scanner,
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/obj/item/weapon/reagent_containers/pill,
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/obj/item/weapon/storage/pill_bottle,
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/obj/item/weapon/ore,
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/obj/item/weapon/reagent_containers/food/drinks
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)
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/obj/item/weapon/storage/belt/mining/vendor
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contents = newlist(/obj/item/weapon/survivalcapsule)
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/obj/item/weapon/storage/belt/mining/alt
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icon_state = "explorer2"
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item_state = "explorer2"
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/obj/item/weapon/storage/belt/mining/primitive
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name = "hunter's belt"
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desc = "A versatile belt, woven from sinew."
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storage_slots = 5
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icon_state = "ebelt"
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item_state = "ebelt"
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/obj/item/weapon/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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storage_slots = 6
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can_hold = list(
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/obj/item/device/soulstone
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)
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/obj/item/weapon/storage/belt/soulstone/full/New()
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..()
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for(var/i in 1 to 6)
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new /obj/item/device/soulstone(src)
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/obj/item/weapon/storage/belt/champion
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name = "championship belt"
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desc = "Proves to the world that you are the strongest!"
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icon_state = "championbelt"
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item_state = "champion"
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materials = list(MAT_GOLD=400)
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storage_slots = 1
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can_hold = list(
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/obj/item/clothing/mask/luchador
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)
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/obj/item/weapon/storage/belt/military
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name = "military belt"
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desc = "A syndicate belt designed to be used by boarding parties. Its style is modeled after the hardsuits they wear."
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icon_state = "militarybelt"
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item_state = "military"
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max_w_class = 2
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/obj/item/weapon/storage/belt/military/army
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name = "army belt"
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desc = "A belt used by military forces."
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icon_state = "grenadebeltold"
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item_state = "security"
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/obj/item/weapon/storage/belt/military/assault
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name = "assault belt"
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desc = "A tactical assault belt."
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icon_state = "assaultbelt"
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item_state = "security"
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storage_slots = 6
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/obj/item/weapon/storage/belt/grenade
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name = "grenadier belt"
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desc = "A belt for holding grenades."
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icon_state = "grenadebeltnew"
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item_state = "security"
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max_w_class = 4
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storage_slots = 30
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can_hold = list(
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/obj/item/weapon/grenade,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/lighter,
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/obj/item/device/multitool,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov,
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/obj/item/weapon/c4,
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)
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/obj/item/weapon/storage/belt/grenade/full/New()
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..()
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/smokebomb(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
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new /obj/item/weapon/grenade/gluon(src)
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new /obj/item/weapon/grenade/gluon(src)
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new /obj/item/weapon/grenade/gluon(src)
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new /obj/item/weapon/grenade/gluon(src)
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new /obj/item/weapon/grenade/chem_grenade/incendiary(src)
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new /obj/item/weapon/grenade/chem_grenade/incendiary(src)
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new /obj/item/weapon/grenade/chem_grenade/facid(src)
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new /obj/item/weapon/grenade/syndieminibomb(src)
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new /obj/item/weapon/grenade/syndieminibomb(src)
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/device/multitool(src)
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/obj/item/weapon/storage/belt/wands
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name = "wand belt"
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desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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storage_slots = 6
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can_hold = list(
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/obj/item/weapon/gun/magic/wand
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)
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/obj/item/weapon/storage/belt/wands/full/New()
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..()
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new /obj/item/weapon/gun/magic/wand/death(src)
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new /obj/item/weapon/gun/magic/wand/resurrection(src)
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new /obj/item/weapon/gun/magic/wand/polymorph(src)
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new /obj/item/weapon/gun/magic/wand/teleport(src)
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new /obj/item/weapon/gun/magic/wand/door(src)
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new /obj/item/weapon/gun/magic/wand/fireball(src)
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for(var/obj/item/weapon/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition
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W.max_charges = initial(W.max_charges)
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W.charges = W.max_charges
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/obj/item/weapon/storage/belt/janitor
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name = "janibelt"
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desc = "A belt used to hold most janitorial supplies."
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icon_state = "janibelt"
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item_state = "janibelt"
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storage_slots = 6
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max_w_class = 4 // Set to this so the light replacer can fit.
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can_hold = list(
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/obj/item/weapon/grenade/chem_grenade,
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/obj/item/device/lightreplacer,
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/obj/item/device/flashlight,
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/obj/item/weapon/reagent_containers/spray,
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/obj/item/weapon/soap,
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/obj/item/weapon/holosign_creator,
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/obj/item/key/janitor,
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/obj/item/clothing/gloves/
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)
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/obj/item/weapon/storage/belt/bandolier
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name = "bandolier"
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desc = "A bandolier for holding shotgun ammunition."
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icon_state = "bandolier"
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item_state = "bandolier"
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storage_slots = 18
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can_hold = list(
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/obj/item/ammo_casing/shotgun
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)
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/obj/item/weapon/storage/belt/holster
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name = "shoulder holster"
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desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
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icon_state = "holster"
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item_state = "holster"
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storage_slots = 3
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max_w_class = 3
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can_hold = list(
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/obj/item/weapon/gun/projectile/automatic/pistol,
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/obj/item/weapon/gun/projectile/revolver,
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/obj/item/ammo_box,
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)
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alternate_worn_layer = UNDER_SUIT_LAYER
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/obj/item/weapon/storage/belt/fannypack
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name = "fannypack"
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desc = "A dorky fannypack for keeping small items in."
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icon_state = "fannypack_leather"
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item_state = "fannypack_leather"
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storage_slots = 3
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max_w_class = 2
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/obj/item/weapon/storage/belt/fannypack/black
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name = "black fannypack"
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icon_state = "fannypack_black"
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item_state = "fannypack_black"
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/obj/item/weapon/storage/belt/fannypack/red
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name = "red fannypack"
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icon_state = "fannypack_red"
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item_state = "fannypack_red"
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/obj/item/weapon/storage/belt/fannypack/purple
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name = "purple fannypack"
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icon_state = "fannypack_purple"
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item_state = "fannypack_purple"
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/obj/item/weapon/storage/belt/fannypack/blue
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name = "blue fannypack"
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icon_state = "fannypack_blue"
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item_state = "fannypack_blue"
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/obj/item/weapon/storage/belt/fannypack/orange
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name = "orange fannypack"
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icon_state = "fannypack_orange"
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item_state = "fannypack_orange"
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/obj/item/weapon/storage/belt/fannypack/white
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name = "white fannypack"
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icon_state = "fannypack_white"
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item_state = "fannypack_white"
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/obj/item/weapon/storage/belt/fannypack/green
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name = "green fannypack"
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icon_state = "fannypack_green"
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item_state = "fannypack_green"
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/obj/item/weapon/storage/belt/fannypack/pink
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name = "pink fannypack"
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icon_state = "fannypack_pink"
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item_state = "fannypack_pink"
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/obj/item/weapon/storage/belt/fannypack/cyan
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name = "cyan fannypack"
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icon_state = "fannypack_cyan"
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item_state = "fannypack_cyan"
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/obj/item/weapon/storage/belt/fannypack/yellow
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name = "yellow fannypack"
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icon_state = "fannypack_yellow"
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item_state = "fannypack_yellow"
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