Files
GS13NG/code/modules/power/tesla/coil.dm
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/obj/machinery/power/tesla_coil
name = "tesla coil"
desc = "For the union!"
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "coil"
anchored = 0
density = 1
var/power_loss = 2
var/input_power_multiplier = 1
/obj/machinery/power/tesla_coil/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/tesla_coil(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/tesla_coil
name = "circuit board (Tesla Coil)"
build_path = /obj/machinery/power/tesla_coil
origin_tech = "programming=3;magnets=3;powerstorage=3"
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
/obj/machinery/power/tesla_coil/RefreshParts()
var/power_multiplier = 0
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
power_multiplier += C.rating
input_power_multiplier = power_multiplier
/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "coil", "coil", W))
return
if(exchange_parts(user, W))
return
if(default_pry_open(W))
return
if(default_unfasten_wrench(user, W))
if(!anchored)
disconnect_from_network()
else
connect_to_network()
return
if(default_deconstruction_crowbar(W))
return
return ..()
/obj/machinery/power/tesla_coil/tesla_act(var/power)
being_shocked = 1
var/power_produced = power / power_loss
add_avail(power_produced*input_power_multiplier)
flick("coilhit", src)
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
addtimer(src, "reset_shocked", 10)
/obj/machinery/power/grounding_rod
name = "Grounding Rod"
desc = "Keep an area from being fried from Edison's Bane."
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "grounding_rod"
anchored = 0
density = 1
/obj/machinery/power/grounding_rod/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/grounding_rod(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/grounding_rod
name = "circuit board (Grounding Rod)"
build_path = /obj/machinery/power/grounding_rod
origin_tech = "programming=3;powerstorage=3;magnets=3;plasmatech=2"
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
/obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "grounding_rod", "grounding_rod", W))
return
if(exchange_parts(user, W))
return
if(default_pry_open(W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_crowbar(W))
return
return ..()
/obj/machinery/power/grounding_rod/tesla_act(var/power)
flick("coil_shock_1", src)