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GS13NG/code/modules/uplink/uplink_items/uplink_bundles.dm
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//All bundles and telecrystals
/*
Uplink Items:
Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
When adding new entries to the file, please keep them sorted by category.
*/
/datum/uplink_item/bundles_TC/chemical
name = "Bioterror bundle"
desc = "For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, \
box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use."
item = /obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
cost = 30 // normally 42
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/bulldog
name = "Bulldog bundle"
desc = "Lean and mean: Optimized for people that want to get up close and personal. Contains the popular \
Bulldog shotgun, a 12g buckshot drum, a 12g taser slug drum and a pair of Thermal imaging goggles."
item = /obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
cost = 13 // normally 16
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/c20r
name = "C-20r bundle"
desc = "Old Faithful: The classic C-20r, bundled with two magazines, and a (surplus) suppressor at discount price."
item = /obj/item/storage/backpack/duffelbag/syndie/c20rbundle
cost = 14 // normally 16
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/contract_kit
name = "Contract Kit"
desc = "The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, \
you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted \
standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, \
specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items."
item = /obj/item/storage/box/syndie_kit/contract_kit
cost = 20
player_minimum = 30
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
restricted = TRUE
/datum/uplink_item/bundles_TC/northstar_bundle
name = "Northstar Bundle"
desc = "An item usually reserved for the Gorlex Marauders and their operatives, now available for recreational use. \
These armbands let the user punch people very fast and with the lethality of a legendary martial artist. \
Does not improve weapon attack speed or the meaty fists of a hulk, but you will be unmatched in martial power. \
Combines with all martial arts, but the user will be unable to bring themselves to use guns, nor remove the armbands."
item = /obj/item/storage/box/syndie_kit/northstar
cost = 20
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
/datum/uplink_item/suits/infiltrator_bundle
name = "Insidious Infiltration Gear Case"
desc = "Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, \
this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions (or the space proofing) of the outdated spacesuits employed by the company. \
Comes with an armored vest, helmet, blood-red sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava which obfuscates both your voice and your face. The case is also rather useful as a storage container and bludgeoning implement."
item = /obj/item/storage/toolbox/infiltrator
cost = 5
limited_stock = 1 //you only get one so you don't end up with too many gun cases
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/bundles_TC/cybernetics_bundle
name = "Cybernetic Implants Bundle"
desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon."
item = /obj/item/storage/box/cyber_implants
cost = 40
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/medical
name = "Medical bundle"
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \
a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments."
item = /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
cost = 15 // normally 20
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/modular
name = "Modular Pistol Kit"
desc = "A heavy briefcase containing one modular pistol (chambered in 10mm), one supressor, and spare ammunition, including a box of soporific ammo. \
Includes a suit jacket that is padded with a robust liner."
item = /obj/item/storage/briefcase/modularbundle
cost = 12
/datum/uplink_item/bundles_TC/shredder
name = "Shredder bundle"
desc = "A truly horrific weapon designed simply to maim its victim, the CX Shredder is banned by several intergalactic treaties. \
You'll get two of them with this. And spare ammo to boot. And we'll throw in an extra elite hardsuit and chest rig to hold them all!"
item = /obj/item/storage/backpack/duffelbag/syndie/shredderbundle
cost = 30 // normally 41
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/sniper
name = "Sniper bundle"
desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, \
two soporific knockout magazines, a free surplus supressor, and a sharp-looking tactical turtleneck suit. \
We'll throw in a free red tie if you order NOW."
item = /obj/item/storage/briefcase/sniperbundle
cost = 20 // normally 26
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/firestarter
name = "Spetsnaz Pyro bundle"
desc = "For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, \
Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. \
Order NOW and comrade Boris will throw in an extra tracksuit."
item = /obj/item/storage/backpack/duffelbag/syndie/firestarter
cost = 30
include_modes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/bundle
name = "Syndicate Bundle"
desc = "Syndicate Bundles are specialized groups of items that arrive in a plain box. \
These items are collectively worth more than 20 telecrystals, but you do not know which specialization \
you will receive. May contain discontinued and/or exotic items."
item = /obj/item/storage/box/syndicate
cost = 20
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/traitor/internal_affairs)
cant_discount = TRUE
/datum/uplink_item/bundles_TC/surplus
name = "Syndicate Surplus Crate"
desc = "A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \
but you never know. Contents are sorted to always be worth 50 TC."
item = /obj/structure/closet/crate
cost = 20
player_minimum = 25
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs)
cant_discount = TRUE
var/starting_crate_value = 50
/datum/uplink_item/bundles_TC/surplus/super
name = "Super Surplus Crate"
desc = "A dusty SUPER-SIZED from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \
but you never know. Contents are sorted to always be worth 125 TC."
cost = 40
player_minimum = 40
starting_crate_value = 125
/datum/uplink_item/bundles_TC/surplus/purchase(mob/user, datum/component/uplink/U)
var/list/uplink_items = get_uplink_items(SSticker && SSticker.mode? SSticker.mode : null, FALSE)
var/crate_value = starting_crate_value
var/obj/structure/closet/crate/C = spawn_item(/obj/structure/closet/crate, user, U)
if(U.purchase_log)
U.purchase_log.LogPurchase(C, src, cost)
while(crate_value)
var/category = pick(uplink_items)
var/item = pick(uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(!I.surplus || prob(100 - I.surplus))
continue
if(crate_value < I.cost)
continue
crate_value -= I.cost
var/obj/goods = new I.item(C)
if(U.purchase_log)
U.purchase_log.LogPurchase(goods, I, 0)
return C
/datum/uplink_item/bundles_TC/reroll
name = "Renegotiate Contract"
desc = "Selecting this will inform your employers that you wish for new objectives. Can only be done once; no take-backs."
item = /obj/effect/gibspawner/generic
cost = 0
cant_discount = TRUE
restricted = TRUE
limited_stock = 1
/datum/uplink_item/bundles_TC/reroll/purchase(mob/user, datum/component/uplink/U)
var/datum/antagonist/traitor/T = user?.mind?.has_antag_datum(/datum/antagonist/traitor)
if(istype(T))
T.set_traitor_kind(/datum/traitor_class/human/subterfuge)
else
to_chat(user,"Invalid user for contract renegotiation.")
/datum/uplink_item/bundles_TC/random
name = "Random Item"
desc = "Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet."
item = /obj/effect/gibspawner/generic // non-tangible item because techwebs use this path to determine illegal tech
cost = 0
cant_discount = TRUE
exclude_modes = list(/datum/game_mode/traitor/internal_affairs)
/datum/uplink_item/bundles_TC/random/purchase(mob/user, datum/component/uplink/U)
var/list/uplink_items = U.uplink_items
var/list/possible_items = list()
for(var/category in uplink_items)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(src == I || !I.item)
continue
if(istype(I, /datum/uplink_item/bundles_TC/reroll)) //oops!
continue
if(U.telecrystals < I.cost)
continue
if(I.limited_stock == 0)
continue
possible_items += I
if(possible_items.len)
var/datum/uplink_item/I = pick(possible_items)
SSblackbox.record_feedback("tally", "traitor_random_uplink_items_gotten", 1, initial(I.name))
U.MakePurchase(user, I)
/datum/uplink_item/bundles_TC/telecrystal
name = "1 Raw Telecrystal"
desc = "A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
item = /obj/item/stack/telecrystal
cost = 1
surplus = 0
cant_discount = TRUE
// Don't add telecrystals to the purchase_log since
// it's just used to buy more items (including itself!)
purchase_log_vis = FALSE
/datum/uplink_item/bundles_TC/telecrystal/five
name = "5 Raw Telecrystals"
desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
item = /obj/item/stack/telecrystal/five
cost = 5
/datum/uplink_item/bundles_TC/telecrystal/twenty
name = "20 Raw Telecrystals"
desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
item = /obj/item/stack/telecrystal/twenty
cost = 20