Files
GS13NG/code/modules/vehicles/cars/clowncar.dm
T
2020-05-30 00:59:29 -07:00

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/obj/vehicle/sealed/car/clowncar
name = "clown car"
desc = "How someone could even fit in there is beyond me."
icon_state = "clowncar"
max_integrity = 150
armor = list("melee" = 70, "bullet" = 40, "laser" = 40, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
enter_delay = 20
max_occupants = 50
movedelay = 0.6
car_traits = CAN_KIDNAP
key_type = /obj/item/bikehorn
key_type_exact = FALSE
var/droppingoil = FALSE
var/RTDcooldown = 150
var/lastRTDtime = 0
/obj/vehicle/sealed/car/clowncar/generate_actions()
. = ..()
initialize_controller_action_type(/datum/action/vehicle/sealed/horn/clowncar, VEHICLE_CONTROL_DRIVE)
/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)) //Ensures only clowns can drive the car. (Including more at once)
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
return
add_control_flags(M, VEHICLE_CONTROL_KIDNAPPED)
/obj/vehicle/sealed/car/clowncar/mob_forced_enter(mob/M, silent = FALSE)
. = ..()
playsound(src, pick('sound/vehicles/clowncar_load1.ogg', 'sound/vehicles/clowncar_load2.ogg'), 75)
/obj/vehicle/sealed/car/clowncar/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
if(prob(33))
visible_message("<span class='danger'>[src] spews out a ton of space lube!</span>")
new /obj/effect/particle_effect/foam(loc) //YEET
/obj/vehicle/sealed/car/clowncar/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
. = ..()
if(istype(I, /obj/item/reagent_containers/food/snacks/grown/banana))
var/obj/item/reagent_containers/food/snacks/grown/banana/banana = I
obj_integrity += min(banana.seed.potency, max_integrity-obj_integrity)
to_chat(user, "<span class='danger'>You use the [banana] to repair the [src]!</span>")
qdel(banana)
/obj/vehicle/sealed/car/clowncar/Bump(atom/movable/M)
. = ..()
if(isliving(M))
if(ismegafauna(M))
return
var/mob/living/L = M
if(iscarbon(L))
var/mob/living/carbon/C = L
C.DefaultCombatKnockdown(40) //I play to make sprites go horizontal
L.visible_message("<span class='warning'>[src] rams into [L] and sucks him up!</span>") //fuck off shezza this isn't ERP.
mob_forced_enter(L)
playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75)
else if(istype(M, /turf/closed))
visible_message("<span class='warning'>[src] rams into [M] and crashes!</span>")
playsound(src, pick('sound/vehicles/clowncar_crash1.ogg', 'sound/vehicles/clowncar_crash2.ogg'), 75)
playsound(src, 'sound/vehicles/clowncar_crashpins.ogg', 75)
DumpMobs(TRUE)
/obj/vehicle/sealed/car/clowncar/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='danger'>You scramble the clowncar child safety lock and a panel with 6 colorful buttons appears!</span>")
initialize_controller_action_type(/datum/action/vehicle/sealed/RollTheDice, VEHICLE_CONTROL_DRIVE)
return TRUE
/obj/vehicle/sealed/car/clowncar/Destroy()
playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
return ..()
/obj/vehicle/sealed/car/clowncar/after_move(direction)
. = ..()
if(droppingoil)
new /obj/effect/decal/cleanable/oil/slippery(loc)
/obj/vehicle/sealed/car/clowncar/proc/RollTheDice(mob/user)
if(world.time - lastRTDtime < RTDcooldown)
to_chat(user, "<span class='notice'>The button panel is currently recharging.</span>")
return
lastRTDtime = world.time
var/randomnum = rand(1,6)
switch(randomnum)
if(1)
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and a special banana peel drops out of it.</span>")
new /obj/item/grown/bananapeel/specialpeel(loc)
if(2)
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and unknown chemicals flood out of it.</span>")
var/datum/reagents/R = new/datum/reagents(300)
R.my_atom = src
R.add_reagent(get_random_reagent_id(), 100)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(200, loc, R)
foam.start()
if(3)
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car turns on its singularity disguise system.</span>")
icon = 'icons/obj/singularity.dmi'
icon_state = "singularity_s1"
addtimer(CALLBACK(src, .proc/ResetIcon), 100)
if(4)
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car spews out a cloud of laughing gas.</span>")
var/datum/reagents/R = new/datum/reagents(300)
R.my_atom = src
R.add_reagent(/datum/reagent/consumable/superlaughter, 50)
var/datum/effect_system/smoke_spread/chem/smoke = new()
smoke.set_up(R, 4)
smoke.attach(src)
smoke.start()
if(5)
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car starts dropping an oil trail.</span>")
droppingoil = TRUE
addtimer(CALLBACK(src, .proc/StopDroppingOil), 30)
if(6)
visible_message("<span class='danger'>[user] has pressed one of the colorful buttons on [src] and the clown car lets out a comedic toot.</span>")
playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100)
for(var/mob/living/L in orange(loc, 6))
L.emote("laughs")
for(var/mob/living/L in occupants)
L.emote("laughs")
/obj/vehicle/sealed/car/clowncar/proc/ResetIcon()
icon = initial(icon)
icon_state = initial(icon_state)
/obj/vehicle/sealed/car/clowncar/proc/StopDroppingOil()
droppingoil = FALSE