The chance for a successful left-click disarm has increased to 45% on targets you're pulling
Disarm pushing has been slightly reworked.
The random chance for disarm push rolls is now determined by how much staminaloss the target has.
Pushing someone who is out of combat mode while you're in combat mode is a guaranteed knockdown.
Pushing now deals light stamina loss to the target so long as both you and your target are standing, not enough to robust someone without tiring yourself out in the process, but enough for a tide to get someone knocked down.
Disarm push attempts are now logged