Files
GS13NG/code/game/area/areas/holodeck.dm
Letter N 935e46b492 The Mapping Update
Cleans up the map (again)
Makes mining code more better
2021-03-12 12:11:35 +08:00

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/area/holodeck
name = "Holodeck"
icon_state = "Holodeck"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
flags_1 = NONE
area_flags = VALID_TERRITORY | UNIQUE_AREA
sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
var/obj/machinery/computer/holodeck/linked
var/restricted = FALSE // if true, program goes on emag list
// network_root_id = "HOLODECK"
/*
Power tracking: Use the holodeck computer's power grid
Asserts are to avoid the inevitable infinite loops
*/
/area/holodeck/Initialize()
. = ..()
var/list/update_holodeck_cache = SSholodeck?.rejected_areas[type]
if(update_holodeck_cache)
var/list/info_this = list("name" = name, "type" = type)
var/list/target = restricted ? SSholodeck.emag_program_cache : SSholodeck.program_cache
for(var/A in update_holodeck_cache)
LAZYADD(target[A], info_this)
SSholodeck.rejected_areas -= type
/area/holodeck/powered(var/chan)
if(!requires_power)
return 1
if(always_unpowered)
return 0
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck))
return A.powered(chan)
/area/holodeck/usage(var/chan)
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck))
return A.usage(chan)
/area/holodeck/addStaticPower(value, powerchannel)
if(!linked)
return
var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck))
return A.addStaticPower(value,powerchannel)
/area/holodeck/use_power(var/amount, var/chan)
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck))
return A.use_power(amount,chan)
/*
This is the standard holodeck. It is intended to allow you to
blow off steam by doing stupid things like laying down, throwing
spheres at holes, or bludgeoning people.
*/
/area/holodeck/rec_center
name = "\improper Recreational Holodeck"
/area/holodeck/rec_center/offline
name = "Holodeck - Offline"
/area/holodeck/rec_center/court
name = "Holodeck - Empty Court"
/area/holodeck/rec_center/dodgeball
name = "Holodeck - Dodgeball Court"
/area/holodeck/rec_center/basketball
name = "Holodeck - Basketball Court"
/area/holodeck/rec_center/thunderdome
name = "Holodeck - Thunderdome Arena"
/area/holodeck/rec_center/beach
name = "Holodeck - Beach"
/area/holodeck/rec_center/lounge
name = "Holodeck - Lounge"
/area/holodeck/rec_center/medical
name = "Holodeck - Emergency Medical"
/area/holodeck/rec_center/pet_lounge
name = "Holodeck - Pet Park"
/area/holodeck/rec_center/firingrange
name = "Holodeck - Firing Range"
/area/holodeck/rec_center/school
name = "Holodeck - Anime School"
/area/holodeck/rec_center/chapelcourt
name = "Holodeck - Chapel Courtroom"
/area/holodeck/rec_center/spacechess
name = "Holodeck - Space Chess"
/area/holodeck/rec_center/kobayashi
name = "Holodeck - Kobayashi Maru"
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
/area/holodeck/rec_center/wrestlingarena
name = "Holodeck - Wrestling Arena"
// Bad programs
/area/holodeck/rec_center/burn
name = "Holodeck - Atmospheric Burn Test"
restricted = 1
/area/holodeck/rec_center/wildlife
name = "Holodeck - Wildlife Simulation"
restricted = 1
/area/holodeck/rec_center/bunker
name = "Holodeck - Holdout Bunker"
restricted = 1
/area/holodeck/rec_center/anthophila
name = "Holodeck - Anthophila"
restricted = 1
/area/holodeck/rec_center/refuel
name = "Holodeck - Refueling Station"
restricted = 1
/area/holodeck/rec_center/thunderdome1218
name = "Holodeck - 1218 AD"
restricted = 1