Files
GS13NG/code/game/objects/items/implants/implant_misc.dm
2021-04-13 17:25:08 -03:00

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/obj/item/implant/weapons_auth
name = "firearms authentication implant"
desc = "Lets you shoot your guns."
icon_state = "auth"
activated = 0
/obj/item/implant/weapons_auth/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Firearms Authentication Implant<BR>
<b>Life:</b> 4 hours after death of host<BR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Allows operation of implant-locked weaponry, preventing equipment from falling into enemy hands."}
return dat
/obj/item/implant/adrenalin
name = "adrenal implant"
desc = "Removes all stuns."
icon_state = "adrenal"
uses = 3
/obj/item/implant/adrenalin/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Cybersun Industries Adrenaline Implant<BR>
<b>Life:</b> Five days.<BR>
<b>Important Notes:</b> <font color='red'>Illegal</font><BR>
<HR>
<b>Implant Details:</b> Subjects injected with implant can activate an injection of medical cocktails.<BR>
<b>Function:</b> Removes stuns, increases speed, and has a mild healing effect.<BR>
<b>Integrity:</b> Implant can only be used three times before reserves are depleted."}
return dat
/obj/item/implant/adrenalin/activate()
. = ..()
uses--
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list(/datum/reagent/medicine/inaprovaline = 3, /datum/reagent/medicine/synaptizine = 10, /datum/reagent/medicine/regen_jelly = 10, /datum/reagent/medicine/stimulants = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
if(!uses)
qdel(src)
/obj/item/implant/warp
name = "warp implant"
desc = "Warps you to where you were 10 seconds before when activated."
icon_state = "warp"
uses = -1
var/total_delay = 10 SECONDS
var/cooldown = 30 SECONDS
var/last_use = 0
var/list/positions = list()
var/next_prune = 0
/obj/item/implant/warp/Destroy()
positions = null
return ..()
/obj/item/implant/warp/implant(mob/living/target, mob/user, silent, force)
. = ..()
if(.)
update_position()
RegisterSignal(imp_in, COMSIG_MOVABLE_MOVED, .proc/update_position)
/obj/item/implant/warp/removed(mob/living/source, silent, special)
. = ..()
clear_positions()
/obj/item/implant/warp/proc/update_position(datum/source)
if(!isatom(imp_in.loc))
return
positions[num2text(world.time)] = imp_in.loc
if(!((++next_prune) % 10))
prune()
/obj/item/implant/warp/proc/clear_positions()
positions = list()
/obj/item/implant/warp/proc/get_tele_position()
prune()
return positions[positions[1]]
/obj/item/implant/warp/proc/do_teleport_effects()
var/safety = 100
var/list/done = list()
var/time
var/turf/target
for(var/i in 1 to positions.len)
if(!--safety)
break
time = positions[i]
target = positions[time]
if(done[target])
continue
done[target] = TRUE
if(!istype(target))
continue
new /obj/effect/temp_visual/dir_setting/ninja(target)
/obj/item/implant/warp/activate()
. = ..()
if(last_use + cooldown > world.time)
to_chat(imp_in, "<span class=warning'>[src] is still recharging!</span>")
return
last_use = world.time
prune()
do_teleport_effects() //first.
do_teleport(imp_in, get_tele_position(), 0, TRUE, null, null, null, null, null, TELEPORT_CHANNEL_QUANTUM, TRUE)
/obj/item/implant/warp/proc/prune()
var/minimum_time = world.time - total_delay
var/remove = 0
for(var/i in 1 to length(positions))
if(text2num(positions[i]) < minimum_time)
remove++
else
break
if(remove)
positions.Cut(1, remove + 1)
/obj/item/implanter/warp
name = "implanter (warp)"
imp_type = /obj/item/implant/warp
/obj/item/implant/emp
name = "emp implant"
desc = "Triggers an EMP."
icon_state = "emp"
uses = 3
/obj/item/implant/emp/activate()
. = ..()
uses--
empulse_using_range(imp_in, 7)
if(!uses)
qdel(src)
//Health Tracker Implant
/obj/item/implant/health
name = "health implant"
activated = 0
var/healthstring = ""
var/list/raw_data = list()
/obj/item/implant/health/proc/sensehealth(get_list = FALSE)
if (!imp_in)
return "ERROR"
else
if(isliving(imp_in))
var/mob/living/L = imp_in
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
raw_data = list() //Reset list
raw_data["oxy"] = list("[round(L.getOxyLoss())]") //Suffocation
raw_data["burn"] = list("[round(L.getFireLoss())]") //Burn
raw_data["tox"] = list("[round(L.getToxLoss())]") //Tox
raw_data["brute"] = list("[round(L.getBruteLoss())]") //Brute
if(!healthstring) //I have no idea who made it go this order but okay.
healthstring = "ERROR"
if(!length(raw_data))
raw_data = list("ERROR")
if(!get_list)
return healthstring
else
return raw_data