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GS13NG/code/modules/mob/living/silicon/robot/death.dm
T

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/mob/living/silicon/robot/gib_animation()
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-r")
/mob/living/silicon/robot/dust()
if(mmi)
qdel(mmi)
..()
/mob/living/silicon/robot/spawn_dust()
new /obj/effect/decal/remains/robot(loc)
/mob/living/silicon/robot/dust_animation()
new /obj/effect/overlay/temp/dust_animation(loc, "dust-r")
/mob/living/silicon/robot/death(gibbed)
if(stat == DEAD)
return
. = ..()
locked = 0 //unlock cover
update_canmove()
if(camera && camera.status)
camera.toggle_cam(src,0)
update_headlamp(1) //So borg lights are disabled when killed.
uneq_all() // particularly to ensure sight modes are cleared
update_icons()
unbuckle_all_mobs(TRUE)
SSblackbox.ReportDeath(src)