Files
GS13NG/code/modules/modular_computers/hardware/recharger.dm
T
Poojawa 0bca862419 Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
2017-02-28 09:30:49 -06:00

94 lines
2.8 KiB
Plaintext

/obj/item/weapon/computer_hardware/recharger
critical = 1
enabled = 1
var/charge_rate = 100
device_type = MC_CHARGE
/obj/item/weapon/computer_hardware/recharger/proc/use_power(amount, charging=0)
if(charging)
return 1
return 0
/obj/item/weapon/computer_hardware/recharger/process()
..()
var/obj/item/weapon/computer_hardware/battery/battery_module = holder.all_components[MC_CELL]
if(!holder || !battery_module || !battery_module.battery)
return
var/obj/item/weapon/stock_parts/cell/cell = battery_module.battery
if(cell.charge >= cell.maxcharge)
return
if(use_power(charge_rate, charging=1))
holder.give_power(charge_rate * CELLRATE)
/obj/item/weapon/computer_hardware/recharger/APC
name = "area power connector"
desc = "A device that wirelessly recharges connected device from nearby APC."
icon_state = "charger_APC"
w_class = WEIGHT_CLASS_SMALL // Can't be installed into tablets/PDAs
origin_tech = "programming=2;engineering=2;powerstorage=3"
/obj/item/weapon/computer_hardware/recharger/APC/use_power(amount, charging=0)
if(istype(holder.physical, /obj/machinery))
var/obj/machinery/M = holder.physical
if(M.powered())
M.use_power(amount)
return 1
else
var/area/A = get_area(src)
if(!istype(A))
return 0
if(A.powered(EQUIP))
A.use_power(amount, EQUIP)
return 1
return 0
/obj/item/weapon/computer_hardware/recharger/wired
name = "wired power connector"
desc = "A power connector that recharges connected device from nearby power wire. Incompatible with portable computers."
icon_state = "charger_wire"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "engineering=2;powerstorage=1"
/obj/item/weapon/computer_hardware/recharger/wired/can_install(obj/item/device/modular_computer/M, mob/living/user = null)
if(istype(M.physical, /obj/machinery) && M.physical.anchored)
return ..()
user << "<span class='warning'>\The [src] is incompatible with portable computers!</span>"
return 0
/obj/item/weapon/computer_hardware/recharger/wired/use_power(amount, charging=0)
if(istype(holder.physical, /obj/machinery) && holder.physical.anchored)
var/obj/machinery/M = holder.physical
var/turf/T = M.loc
if(!T || !istype(T))
return 0
var/obj/structure/cable/C = T.get_cable_node()
if(!C || !C.powernet)
return 0
var/power_in_net = C.powernet.avail-C.powernet.load
if(power_in_net && power_in_net > amount)
C.powernet.load += amount
return 1
return 0
// This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes.
/obj/item/weapon/computer_hardware/recharger/lambda
name = "lambda coil"
desc = "A very complex device that draws power from its own bluespace dimension."
icon_state = "charger_lambda"
w_class = WEIGHT_CLASS_TINY
charge_rate = 100000
/obj/item/weapon/computer_hardware/recharger/lambda/use_power(amount, charging=0)
return 1