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e1bb8bdda94e4a953bfc25238e7461a5968a7cf2
GS13NG/code/game/mecha
History
kevinz000 ed96224d3a Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
..
combat
Update combat.dm
2017-09-27 16:27:21 -05:00
equipment
Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
medical
Removes now-unnecessary obj_integrity definitions
2017-07-09 19:44:48 -05:00
working
here we go again (#2456)
2017-08-24 19:24:25 -07:00
mech_bay.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
mech_fabricator.dm
Allows you to choose how much to insert into protolathe/exofab/circuitprinter/dronedispenser (#31399)
2017-10-10 03:11:50 -05:00
mecha_actions.dm
[MIRROR] Overloaded leg actuators now consume at least 100 power per step (#3211)
2017-10-07 23:04:36 -07:00
mecha_construction_paths.dm
Update mecha_construction_paths.dm (#31446)
2017-10-09 19:05:25 -05:00
mecha_control_console.dm
Update mecha_control_console.dm
2017-10-02 17:32:11 -05:00
mecha_defense.dm
Remove drop_item, drop_item_v, put_in_hands_or_del
2017-10-07 12:37:06 -05:00
mecha_parts.dm
[MIRROR] Various grammar fixes (#2842)
2017-09-17 22:35:51 -05:00
mecha_topic.dm
Mechs now can be connected to atmos ports (#30551)
2017-09-11 12:25:33 -05:00
mecha_wreckage.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
mecha.dm
Minor refactor of how gas IDs are handled
2017-10-12 00:30:09 -05:00
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