97 lines
3.3 KiB
Plaintext
97 lines
3.3 KiB
Plaintext
/obj/item/mod/module/anti_magic/on_suit_activation()
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ADD_TRAIT(mod.wearer, TRAIT_ANTIMAGIC, MOD_TRAIT)
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ADD_TRAIT(mod.wearer, TRAIT_HOLY, MOD_TRAIT)
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/obj/item/mod/module/anti_magic/on_suit_deactivation()
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REMOVE_TRAIT(mod.wearer, TRAIT_ANTIMAGIC, MOD_TRAIT)
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REMOVE_TRAIT(mod.wearer, TRAIT_HOLY, MOD_TRAIT)
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/obj/item/mod/module/anti_magic/wizard
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name = "MOD magic neutralizer module"
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desc = "The caster wielding this spell gains an invisible barrier around them, channeling arcane power through \
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specialized runes engraved onto the surface of the suit to generate anti-magic field. \
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The field will neutralize all magic that comes into contact with the user. \
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It will not protect the caster from social ridicule."
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icon_state = "magic_neutralizer"
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/obj/item/mod/module/anti_magic/wizard/on_suit_activation()
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ADD_TRAIT(mod.wearer, TRAIT_ANTIMAGIC_NO_SELFBLOCK, MOD_TRAIT)
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/obj/item/mod/module/anti_magic/wizard/on_suit_deactivation()
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REMOVE_TRAIT(mod.wearer, TRAIT_ANTIMAGIC_NO_SELFBLOCK, MOD_TRAIT)
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/obj/item/mod/module/kinesis //TODO POST-MERGE MAKE NOT SUCK ASS, MAKE BALLER AS FUCK
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name = "MOD kinesis module"
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desc = "A modular plug-in to the forearm, this module was presumed lost for many years, \
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despite the suits it used to be mounted on still seeing some circulation. \
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This piece of technology allows the user to generate precise anti-gravity fields, \
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letting them move objects as small as a titanium rod to as large as industrial machinery. \
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Oddly enough, it doesn't seem to work on living creatures."
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icon_state = "kinesis"
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// module_type = MODULE_ACTIVE
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module_type = MODULE_TOGGLE
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// complexity = 3
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complexity = 0
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active_power_cost = DEFAULT_CHARGE_DRAIN*0.75
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// use_power_cost = DEFAULT_CHARGE_DRAIN*3
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removable = FALSE
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incompatible_modules = list(/obj/item/mod/module/kinesis)
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cooldown_time = 0.5 SECONDS
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var/has_tk = FALSE
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/obj/item/mod/module/kinesis/on_activation()
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. = ..()
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if(!.)
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return
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if(mod.wearer.dna.check_mutation(TK))
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has_tk = TRUE
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else
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mod.wearer.dna.add_mutation(TK)
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/obj/item/mod/module/kinesis/on_deactivation()
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. = ..()
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if(!.)
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return
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if(has_tk)
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has_tk = FALSE
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return
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mod.wearer.dna.remove_mutation(TK)
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/obj/item/mod/module/insignia
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name = "MOD insignia module"
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desc = "Despite the existence of IFF systems, radio communique, and modern methods of deductive reasoning involving \
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the wearer's own eyes, colorful paint jobs remain a popular way for different factions in the galaxy to display who \
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they are. This system utilizes a series of tiny moving paint sprayers to both apply and remove different \
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color patterns to and from the suit."
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icon_state = "insignia"
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removable = FALSE
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incompatible_modules = list(/obj/item/mod/module/insignia)
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overlay_state_inactive = "insignia"
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/obj/item/mod/module/insignia/generate_worn_overlay()
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overlay_state_inactive = "[initial(overlay_state_inactive)]-[mod.skin]"
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. = ..()
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for(var/mutable_appearance/appearance as anything in .)
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appearance.color = color
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/obj/item/mod/module/insignia/commander
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color = "#4980a5"
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/obj/item/mod/module/insignia/security
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color = "#b30d1e"
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/obj/item/mod/module/insignia/engineer
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color = "#e9c80e"
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/obj/item/mod/module/insignia/medic
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color = "#ebebf5"
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/obj/item/mod/module/insignia/janitor
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color = "#7925c7"
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/obj/item/mod/module/insignia/clown
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color = "#ff1fc7"
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/obj/item/mod/module/insignia/chaplain
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color = "#f0a00c"
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