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GS13NG/code/game/gamemodes/clock_cult
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LetterJay f0b83ee23d Merge pull request #5074 from Citadel-Station-13/upstream-merge-34611
[MIRROR] One can no longer use cogscarab as a form of Eminence priority.
2018-01-24 20:45:16 -06:00
..
clock_effects
Merge pull request #34775 from ShizCalev/removed-named-args-from-visible_message
2018-01-24 11:59:50 -06:00
clock_helpers
Merge pull request #34478 from ChangelingRain/runtimefix
2018-01-16 08:32:50 -06:00
clock_items
initial commit - game folder + maps + dme
2018-01-03 22:52:38 -05:00
clock_mobs
Merge pull request #34775 from ShizCalev/removed-named-args-from-visible_message
2018-01-24 11:59:50 -06:00
clock_scriptures
Gives clockwork marauders a reasonable cost/cooldown (#34285)
2018-01-24 13:53:03 -06:00
clock_structures
One can no longer use cogscarab as a form of Eminence priority. (#34611)
2018-01-24 14:03:08 -06:00
clock_cult.dm
Fixes rev mindswap (#34567)
2018-01-21 12:29:12 -06:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
…
clock_mobs.dm
Merge pull request #32039 from Xhuis/marauders
2017-10-26 05:03:59 -05:00
clock_scripture.dm
Replace explicit z-level checks with defines
2017-12-29 13:41:10 -06:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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