Files
GS13NG/code/game/objects/items/devices/dogborg_sleeper.dm
Ghommie 37441437d1 a
2019-12-28 23:02:28 +01:00

531 lines
22 KiB
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// Dogborg Sleeper units
/obj/item/dogborg/sleeper
name = "hound sleeper"
desc = "nothing should see this."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
w_class = WEIGHT_CLASS_TINY
var/mob/living/carbon/patient
var/inject_amount = 10
var/min_health = -100
var/cleaning = FALSE
var/cleaning_cycles = 10
var/patient_laststat = null
var/list/injection_chems = list(/datum/reagent/medicine/antitoxin, /datum/reagent/medicine/epinephrine,
/datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane)
var/eject_port = "ingestion"
var/escape_in_progress = FALSE
var/message_cooldown
var/breakout_time = 150
var/tmp/last_hearcheck = 0
var/tmp/list/hearing_mobs
var/list/items_preserved = list()
var/static/list/important_items = typecacheof(list(
/obj/item/hand_tele,
/obj/item/card/id,
/obj/item/aicard,
/obj/item/gun,
/obj/item/pinpointer,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/suit/space,
/obj/item/reagent_containers/hypospray/CMO,
/obj/item/tank/jetpack/oxygen/captain,
/obj/item/clothing/accessory/medal/gold/captain,
/obj/item/clothing/suit/armor,
/obj/item/documents,
/obj/item/nuke_core,
/obj/item/nuke_core_container,
/obj/item/areaeditor/blueprints,
/obj/item/documents/syndicate,
/obj/item/disk/nuclear,
/obj/item/bombcore,
/obj/item/grenade,
/obj/item/storage
))
// Bags are prohibited from this due to the potential explotation of objects, same with brought
/obj/item/dogborg/sleeper/Initialize()
. = ..()
update_icon()
item_flags |= NOBLUDGEON //No more attack messages
START_PROCESSING(SSobj, src)
/obj/item/dogborg/sleeper/Destroy()
STOP_PROCESSING(SSobj, src)
go_out() //just... sanity I guess, edge case shit
return ..()
/obj/item/dogborg/sleeper/Exit(atom/movable/O)
return 0
/obj/item/dogborg/sleeper/proc/get_host()
if(!loc)
return
if(iscyborg(loc))
return loc
else if(iscyborg(loc.loc))
return loc.loc //cursed cyborg code
/obj/item/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
var/mob/living/silicon/robot/hound = get_host()
if(!hound)
return
if(!proximity)
return
if(!iscarbon(target))
return
var/voracious = TRUE
if(!target.client || !(target.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
if(target.buckled)
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src].</span>")
return
if(patient)
to_chat(user, "<span class='warning'>Your [src] is already occupied.</span>")
return
user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
if(!patient && iscarbon(target) && !target.buckled && do_after (user, 100, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
if(patient)
return //If you try to eat two people at once, you can only eat one.
else //If you don't have someone in you, proceed.
if(!isjellyperson(target) && ("toxin" in injection_chems))
injection_chems -= "toxin"
injection_chems += "antitoxin"
if(isjellyperson(target) && !("toxin" in injection_chems))
injection_chems -= "antitoxin"
injection_chems += "toxin"
target.forceMove(src)
target.reset_perspective(src)
target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning.
update_gut(hound)
user.visible_message("<span class='warning'>[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]</span>", \
"<span class='notice'>Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.</span>")
message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]")
playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
/obj/item/dogborg/sleeper/container_resist(mob/living/user)
var/mob/living/silicon/robot/hound = get_host()
if(!hound)
go_out(user)
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
if(user.a_intent == INTENT_HELP)
return
var/voracious = TRUE
if(!user.client || !(user.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
user.visible_message("<span class='notice'>You see [voracious ? "[user] struggling against the expanded material of [hound]'s gut!" : "and hear [user] pounding against something inside of [hound]'s [src.name]!"]</span>", \
"<span class='notice'>[voracious ? "You start struggling inside of [src]'s tight, flexible confines," : "You start pounding against the metallic walls of [src],"] trying to trigger the release... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
"<span class='italics'>You hear a [voracious ? "couple of thumps" : "loud banging noise"] coming from within [hound].</span>")
if(do_after(user, breakout_time, target = src))
user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
"<span class='notice'>You successfully break out of [hound.name]!</span>")
go_out(user, hound)
/obj/item/dogborg/sleeper/proc/go_out(atom/movable/target, mob/living/silicon/robot/hound)
var/voracious = hound ? TRUE : FALSE
var/list/targets = target && hound ? list(target) : contents
if(hound)
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
else
for(var/mob/M in targets)
if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
if(length(targets))
if(hound)
hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
for(var/a in contents)
var/atom/movable/AM = a
AM.forceMove(get_turf(src))
if(ismob(AM))
var/mob/M = AM
M.reset_perspective()
playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
items_preserved.Cut()
cleaning = FALSE
patient = null
if(hound)
update_gut(hound)
/obj/item/dogborg/sleeper/attack_self(mob/user)
. = ..()
if(. || !iscyborg(user))
return
ui_interact(user)
/obj/item/dogborg/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state)
ui.open()
/obj/item/dogborg/sleeper/ui_data()
var/list/data = list()
data["occupied"] = patient ? 1 : 0
if(cleaning && length(contents - items_preserved))
data["items"] = "Self-cleaning mode active: [length(contents - items_preserved)] object(s) remaining."
data["cleaning"] = cleaning
if(injection_chems != null)
data["chem"] = list()
for(var/chem in injection_chems)
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
data["chem"] += list(list("name" = R.name, "id" = R.type))
data["occupant"] = list()
var/mob/living/mob_occupant = patient
if(mob_occupant)
data["occupant"]["name"] = mob_occupant.name
switch(mob_occupant.stat)
if(CONSCIOUS)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "good"
if(SOFT_CRIT)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "average"
if(UNCONSCIOUS)
data["occupant"]["stat"] = "Unconscious"
data["occupant"]["statstate"] = "average"
if(DEAD)
data["occupant"]["stat"] = "Dead"
data["occupant"]["statstate"] = "bad"
data["occupant"]["health"] = mob_occupant.health
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
return data
/obj/item/dogborg/sleeper/ui_act(action, params)
. = ..()
if(. || !iscyborg(usr))
return
switch(action)
if("eject")
go_out(null, usr)
. = TRUE
if("inject")
var/chem = text2path(params["chem"])
if(!patient || !chem)
return
inject_chem(chem, usr)
. = TRUE
if("cleaning")
if(!contents)
to_chat(src, "Your [src] is already cleaned.")
return
if(patient)
to_chat(patient, "<span class='danger'>[usr.name]'s [src] fills with caustic enzymes around you!</span>")
to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
clean_cycle(usr)
. = TRUE
/obj/item/dogborg/sleeper/proc/update_gut(mob/living/silicon/robot/hound)
//Well, we HAD one, what happened to them?
var/prociconupdate = FALSE
var/currentenvy = hound.sleeper_nv
hound.sleeper_nv = FALSE
if(patient in contents)
if(patient_laststat != patient.stat)
if(patient.stat & DEAD)
hound.sleeper_r = 1
hound.sleeper_g = 0
patient_laststat = patient.stat
else
hound.sleeper_r = 0
hound.sleeper_g = 1
patient_laststat = patient.stat
prociconupdate = TRUE
if(!patient.client || !(patient.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
hound.sleeper_nv = TRUE
else
hound.sleeper_nv = FALSE
if(hound.sleeper_nv != currentenvy)
prociconupdate = TRUE
//Update icon
if(prociconupdate)
hound.update_icons()
//Return original patient
return(patient)
//Check for a new patient
else
for(var/mob/living/carbon/human/C in contents)
patient = C
if(patient.stat & DEAD)
hound.sleeper_r = 1
hound.sleeper_g = 0
patient_laststat = patient.stat
else
hound.sleeper_r = 0
hound.sleeper_g = 1
patient_laststat = patient.stat
if(!patient.client || !(patient.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
hound.sleeper_nv = TRUE
else
hound.sleeper_nv = FALSE
//Update icon and return new patient
hound.update_icons()
return
//Cleaning looks better with red on, even with nobody in it
if(cleaning && !patient)
hound.sleeper_r = 1
hound.sleeper_g = 0
//Couldn't find anyone, and not cleaning
else if(!cleaning && !patient)
hound.sleeper_r = 0
hound.sleeper_g = 0
patient_laststat = null
patient = null
hound.update_icons()
//Gurgleborg process
/obj/item/dogborg/sleeper/proc/clean_cycle(mob/living/silicon/robot/hound)
//Sanity
if(!hound)
return
for(var/I in items_preserved)
if(!(I in contents))
items_preserved -= I
var/list/touchable_items = contents - items_preserved
var/sound/prey_digest = sound(get_sfx("digest_prey"))
var/sound/prey_death = sound(get_sfx("death_prey"))
var/sound/pred_digest = sound(get_sfx("digest_pred"))
var/sound/pred_death = sound(get_sfx("death_pred"))
if(cleaning_cycles)
cleaning_cycles--
cleaning = TRUE
for(var/mob/living/carbon/C in (touchable_items))
if((C.status_flags & GODMODE) || !C.digestable)
items_preserved += C
else
C.adjustBruteLoss(2)
C.adjustFireLoss(3)
if(contents)
var/atom/target = pick(touchable_items)
if(iscarbon(target)) //Handle the target being a mob
var/mob/living/carbon/T = target
if(T.stat == DEAD && T.digestable) //Mob is now dead
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
hound.cell.give(30000) //Fueeeeellll
if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
var/turf/source = get_turf(hound)
LAZYCLEARLIST(hearing_mobs)
for(var/mob/H in get_hearers_in_view(3, source))
if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
continue
LAZYADD(hearing_mobs, H)
last_hearcheck = world.time
for(var/mob/H in hearing_mobs)
if(!istype(H.loc, /obj/item/dogborg/sleeper))
H.playsound_local(source, null, 45, falloff = 0, S = pred_death)
else if(H in contents)
H.playsound_local(source, null, 65, falloff = 0, S = prey_death)
for(var/belly in T.vore_organs)
var/obj/belly/B = belly
for(var/atom/movable/thing in B)
thing.forceMove(src)
if(ismob(thing))
to_chat(thing, "As [T] melts away around you, you find yourself in [hound]'s [name]")
for(var/obj/item/W in T)
if(!T.dropItemToGround(W))
qdel(W)
qdel(T)
//Handle the target being anything but a mob
else if(isobj(target))
var/obj/T = target
if(T.type in important_items) //If the object is in the items_preserved global list
items_preserved += T
//If the object is not one to preserve
else
qdel(T)
update_gut()
hound.cell.give(10)
else
cleaning_cycles = initial(cleaning_cycles)
cleaning = FALSE
to_chat(hound, "<span class='notice'>Your [src] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
if(!length(contents))
to_chat(hound, "<span class='notice'>Your [src] is now clean. Ending self-cleaning cycle.</span>")
cleaning = FALSE
//sound effects
if(prob(50))
if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
var/turf/source = get_turf(hound)
LAZYCLEARLIST(hearing_mobs)
for(var/mob/H in get_hearers_in_view(3, source))
if(!H.client || !(H.client.prefs.cit_toggles & DIGESTION_NOISES))
continue
LAZYADD(hearing_mobs, H)
last_hearcheck = world.time
for(var/mob/H in hearing_mobs)
if(!istype(H.loc, /obj/item/dogborg/sleeper))
H.playsound_local(source, null, 45, falloff = 0, S = pred_digest)
else if(H in contents)
H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
update_gut(hound)
if(cleaning)
addtimer(CALLBACK(src, .proc/clean_cycle, hound), 50)
/obj/item/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
return is_type_in_typecache(I, important_items)
/obj/item/dogborg/sleeper/proc/inject_chem(chem, mob/living/silicon/robot/hound)
if(!hound)
return
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
return
if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
to_chat(hound, "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>")
return
patient.reagents.add_reagent(chem, 10)
hound.cell.use(750) //-750 charge per injection
var/units = round(patient.reagents.get_reagent_amount(chem))
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [chem] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
/obj/item/dogborg/sleeper/medihound //Medihound sleeper
name = "Mobile Sleeper"
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
breakout_time = 30 //Medical sleepers should be designed to be as easy as possible to get out of.
/obj/item/dogborg/sleeper/K9 //The K9 portabrig
name = "Mobile Brig"
desc = "Equipment for a K9 unit. A mounted portable-brig that holds criminals."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeperb"
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
breakout_time = 300
/obj/item/storage/attackby(obj/item/dogborg/sleeper/K9, mob/user, proximity)
if(istype(K9))
K9.afterattack(src, user ,1)
else
. = ..()
/obj/item/dogborg/sleeper/K9/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
var/mob/living/silicon/robot/hound = get_host()
if(!hound || !istype(target) || !proximity || target.anchored)
return
if (!target.devourable)
to_chat(user, "The target registers an error code. Unable to insert into [src].")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(target.buckled)
to_chat(user,"<span class='warning'>[target] is buckled and can not be put into your [src].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target] into their [src].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 30, target = target) && !patient && !target.buckled)
target.forceMove(src)
target.reset_perspective(src)
update_gut(hound)
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [target] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
/obj/item/dogborg/sleeper/compactor //Janihound gut.
name = "garbage processor"
desc = "A mounted garbage compactor unit with fuel processor."
icon = 'icons/mob/dogborg.dmi'
icon_state = "compactor"
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
var/max_item_count = 30
/obj/item/storage/attackby(obj/item/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
if(istype(compactor))
compactor.afterattack(src, user ,1)
else
. = ..()
/obj/item/dogborg/sleeper/compactor/afterattack(atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
var/mob/living/silicon/robot/hound = get_host()
if(!hound || !istype(target) || !proximity || target.anchored)
return
if(length(contents) > (max_item_count - 1))
to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
return
if(isitem(target))
var/obj/item/I = target
if(CheckAccepted(I))
to_chat(user,"<span class='warning'>[I] registers an error code to your [src]</span>")
return
if(I.w_class > WEIGHT_CLASS_NORMAL)
to_chat(user,"<span class='warning'>[I] is too large to fit into your [src]</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [I] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
I.forceMove(src)
I.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [I] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [I] slips inside.</span>")
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
if(length(contents) > 11) //grow that tum after a certain junk amount
hound.sleeper_r = 1
hound.update_icons()
else
hound.sleeper_r = 0
hound.update_icons()
return
if(iscarbon(target) || issilicon(target))
var/mob/living/trashman = target
if(!trashman.devourable)
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(trashman.buckled)
to_chat(user,"<span class='warning'>[trashman] is buckled and can not be put into your [src].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
trashman.forceMove(src)
trashman.reset_perspective(src)
update_gut()
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
/obj/item/dogborg/sleeper/K9/flavour
name = "Recreational Sleeper"
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."