473 lines
26 KiB
YAML
473 lines
26 KiB
YAML
2020-01-27:
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4dplanner, CRITAWAKETS, XDTM, ninjanomnom:
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- rscadd: sepia slime extract has a delay before activating
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- balance: the user of a sepia slime extract is no longer immune to the time field
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- balance: chilling sepia is now the support extract - it always freezes the user,
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but not other marked people. give one to your golem!
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- rscadd: burning sepia spawns the rewind camera. Take a selfie with someone and
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give it to them to make sure they remember the moment forever! You don't actually
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need to give them the photo, they'll remember anyway. Keep it as a reminder.
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- rscadd: rewinding (deja vu) effect resets your location to the turf you were on
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after 10 seconds as well as resetting limbs/mobs/objects damage to the point
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it was added.
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- rscadd: The deja vu effect cannot resurrect the dead, but will heal their corpse.
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New limbs fall off, old ones re-attach
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- rscadd: 'Regenerative sepia cores add a deja vu effect before healing instead
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of a timestop remove: timefreeze camera is admin spawn only.'
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- rscadd: recurring sepia recalls to the hand of the last person to touch it after
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activating. Reusable timestop grenades!
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- tweak: some special cameras don't prompt for customisation
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- bugfix: timefreeze camera actually makes a photo
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- bugfix: timestop stops pathing and mechs.
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- bugfix: adds a check to make sure simple_animals don't get their AI toggled while
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sentient
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- bugfix: Adds the timestop overlay to frozen projectiles
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- bugfix: Timestopped things have INFINITY move_resist as opposed to being anchored
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- bugfix: Timestop will now unfreeze things that somehow leave it
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- bugfix: mobs in the middle of a walk_to will have their walk stopped by timestop
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- bugfix: mobs that are stunned will be stopped mid walk as well
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- bugfix: pulling respects changes in move_force
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- bugfix: swapping places respects move_force if the participant is not willing
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- bugfix: timestop is properly defeated by antimagic.
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- bugfix: timestop only checks antimagic once
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- tweak: Time stop now applies its visual effect on floors, walls and static structures
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(with no change otherwise)
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- tweak: Movable structures are now anchored while time stopped.
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- tweak: Timestop effects now prevent speech.
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AffectedArc07:
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- code_imp: All code files are now in the LF line format, please stick to it
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- tweak: Added CI step to check for CRLF files
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- code_imp: Line ending CI works now
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Arkatos, Zxaber, Ghommie:
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- rscadd: Certain AI abilities now dynamically show their remaining uses on the
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mouse hover over their respective action buttons.
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- bugfix: Malfunctioning AIs can no longer abuse the confirmation popup to create
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extra (unstoppable) doomsdays.
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- bugfix: Fixed AIs being able to use some of their abilities such as the doomsday
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whilst dead, and the doomsday loading phase not halting upon AI death.
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Arturlang:
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- tweak: Vampires are no longer as tanky
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- rscadd: Added modular computers to the loadout
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Bhijn:
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- rscadd: Limbs now regenerate their stamina faster while disabled
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- rscadd: Limbs now have the same incoming stamina damage multiplier mechanics as
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spacemen, where the more staminaloss they take while disabled, the less staminaloss
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they'll take.
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- balance: Limbs have had their base stamina regen rate doubled to match the doubled
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stamina regen rate of standard spacemen.
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- rscadd: Added a preference to make the sprint hotkey be a toggle instead of a
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hold bind
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- rscadd: Added a preference to bind the sprint hotkey to space instead of shift.
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- bugfix: server_hop can no longer be used to remotely lobotomize a spaceman
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Bhijn helped:
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- bugfix: Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%
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BonniePandora:
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- admin: 'Added another SDQL option. Using "UPDATE selectors SET #null=value" will
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now resolve value and discard the return. This is useful if you only care about
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the side effect of a proc.'
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CameronWoof:
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- rscadd: Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!
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- rscadd: Robots can now check the crew manifest from anywhere with the "View Crew
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Manifest" verb.
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- tweak: Lizard tails are now viable options for humans and anthromorphs.
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Commandersand:
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- bugfix: fixed some clothnig sprites
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- balance: lightning bolt,tesla,forcewall,emp spells have lower cooldown
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- balance: fireball has a 10 second starting cooldown
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DeltaFire15:
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- bugfix: Vitality matrixes now correctly succ slimes
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Denton, ported by Hatterhat:
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- tweak: Most upgradeable machines now show their upgrade status when examined while
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standing right next to them.
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- tweak: Added examine messages to teleporter stations that hint at their multitool/wirecutter
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interactions.
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- tweak: Renamed teleporter stations from station to teleporter station.
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- code_imp: Changed the teleporter hub accurate var to accuracy; the old name misled
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people into thinking that it was a boolean.
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Detective-Google:
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- tweak: replaced the sprites with new ones requested.
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EmeraldSundisk:
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- rscadd: Adds a sign outside MetaStation's custodial closet
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FantasticFwoosh, ported by Hatterhat:
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- rscadd: Both reagent universal enzyme & sacks of flour are now available for their
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respective costs from the biogenerator.
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- rscadd: New crafting recipies for donut boxes, eggboxes & candle boxes have been
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added to cardboard recipes for the collective benefit of service personnel and
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the station.
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Ghommie:
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- tweak: Attached kevlar/soft/plastic padding accessories are now stealthier and
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will no longer be displayed on mob examine.
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- refactor: Refactored that mess of a code for alternate worn clothing sprites for
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digitigrade and taurs.
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- bugfix: Fixed some issues with the aforementioned feature you may or may not have
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experienced because it was pretty lame.
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- bugfix: Fixed missing digi versions fishnet sprites and wrong digitigrade left
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dir purple stockings sprite.
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- imageadd: Add digitigrade versions for boxers and the long johns.
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- bugfix: Fixed the secret sauce recipe being randomized every round.
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- bugfix: Fixed singularity pulls duping rods out of engine floors.
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- rscdel: Removed an old pair of zipties from the captain closet.
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- bugfix: Chestbursters won't delete the host's brain somewhat anymore.
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- bugfix: Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!
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- bugfix: Lattices can be examined yet again.
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- bugfix: Made reagent containers examine text less annoying.
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- bugfix: Virus food dispensers dispense virus food again.
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- bugfix: Borg hypos inputs do not display typepaths anymore.
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- bugfix: Restored chem dispensers alphabetical order.
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- bugfix: Sanitized cargo export messages for reagents.
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- bugfix: Riot foam dart (not the ammo box) design cost is yet again consistent
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with the result's material amount.
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- bugfix: Fixed a little exploit with ventcrawlers being capable of escaping closed
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turfs by printing scrubbers/vents into them.
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- bugfix: deconstructing a rubber toolbox with the destructive analyzer won't "lock"
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the machine anymore.
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- bugfix: Something about empty hand combat mode right click waving hands defying
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common sense and being spammy.
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- imageadd: Towels are now "digitigrade-friendly".
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- bugfix: The Barefoot drink and mousetraps will now work even if wearing certain
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"feet-less shoes".
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- rscadd: Refactored code to allow all living mobs to use shields and not only humans.
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- tweak: Monkys will now retaliate against aliens attacking them (as if they even
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posed a threat to start with).
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- tweak: add a click cooldown to the overly spammable table slamming.
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Ghommie (original PRs by Kevinz000, ShivCalez, 4dplanner, Barhandar, 81Denton, zxaber, Fox-McCloud):
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- rscadd: All atom movables now have move force and move resist, and pull force
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An atom can only pull another atom if its pull force is stronger than that atom's
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move resist
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- rscadd: 'Mobs with a higher move force than an atom''s move resist will automatically
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try to force the atom out of its way. This might not always work, depending
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on how snowflakey code is. experimental: As of right now, everything has a move
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force and resist of 100, and a pull force of 101. Things take (resist - force)
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damage when bumped into experimental: Failing to move onto a tile will now still
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bump up your last move timer. However, successfully pushing something out of
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your way will result in you automatically moving into where it was.'
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- bugfix: Bolted AIs can no longer be teleported by launchpads.
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- balance: Megafauna cannot teleport
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Hatterhat:
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- balance: Beakers are generally more useful now, with slight capacity increases.
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- tweak: Transfer amounts are different now. Adjust your muscle memory to compensate.
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- balance: ore redemption machines actually get affected by lasers again kthx
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- tweak: crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in
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20)
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- bugfix: Blood-drunk buff from blood-drunk eye crusher trophy is less likely to
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cripple its user.
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- tweak: Forcefield projectors now fit on toolbelts.
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- imageadd: New sprites for ATMOS holofan and forcefield projectors!
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- tweak: tweaks some values around with beaker transfer amounts, adds a transfer
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value verb (altclick)
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- rscadd: 'Syndicate sleepers (read: the ones that''re red and have controls in
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them) can now be recreated with a sufficient basis in nonstandard (read: illegal)
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technologies!'
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- bugfix: Explorer hoods on standard explorer suits can be reinforced with goliath
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hide plates again.
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- rscadd: A shipment of Staff Assistant jumpsuits from the Goon-operated stations
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appear to have made their way into your loadout selections - and into the contraband
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list from ClothesMates...
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- balance: Dropped Exo-suit armor to put it more in line with being an explorer
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suit sidegrade and not a straight upgrade for Lavaland usage.
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- rscadd: You can now print .357 AP speedloaders from Security techfabs after you
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pick up the Advanced Non-Standard Ballistics node.
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- rscdel: Forensic scanner removed from Advanced Biotechnology node.
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- tweak: Ash Drake armor now has goliath resistance, same as the Exo-suit.
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KathrinBailey:
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- rscadd: Empty engineering lockers for mappers.
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- rscadd: Industrial welding tools to the engineer welding locker.
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- rscdel: Removed the multitool, airlock painter, mechanical toolbox, brown sneakers,
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hazard vest and airlock painter from the CE's locker.
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KeRSedChaplain:
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- imageadd: The clockwork cuirass can now support slithering taur bodies.
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Kevinz000:
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- bugfix: Fixes successful projectile hits also striking another atom on the same
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turf should the first one be not the target the projectile was meant for.
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- rscdel: Removes infinite reflector loops.
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Kraseo:
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- bugfix: Jelly donuts and pink jelly donuts will now properly display sprinkled
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icon state.
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- bugfix: Jelly donuts and its variants will properly spawn with berry juice.
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- bugfix: Slime jelly donuts have slime jelly in them now. (thanks ghommie)
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- bugfix: Virgo hairstyles no longer have those annoying quotation marks. Rejoice
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for you will no longer have to use the scrollbar.
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- imagedel: Got rid of some strange-looking hairstyles. (Tbob, fingerweave, etc.)
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LetterN:
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- rscadd: Doppler logs
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- tweak: Shockcolar and electropack uses the new signaler ui
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- tweak: Renaming shockcolar requires a pen
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- rscadd: Adds banjo
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Linzolle:
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- bugfix: fixes matchboxes runtiming every time they spawn
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MrJWhit:
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- tweak: Increases plasma usage in radiation collectors
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Naksu:
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- code_imp: reagent IDs have been removed in favor using reagent typepaths where
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applicable
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- bugfix: mechas, borg hyposprays etc no longer display internal reagent ids to
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the player
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Owai-Seek:
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- rscadd: Four New Bounties
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- tweak: tweaked several bounties
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- tweak: reorganised several bounties
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- balance: balanced several bounties
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- bugfix: added shady jims to vendor
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- rscadd: Towel, Bedsheet, and Colored bedsheet bins to Dojo. Some lockers with
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carpets and wood, another bathroom/shower, tons of cleaning supplies, some additional
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trash cans, a tiny medical area, and some vendors/vendor resupplies. Also added
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some Ambrosia Gaia seeds.
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- tweak: Moved some lights around, extended the dojo a bit to make it feel more
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spacious.
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- rscdel: Cafe Newsfeed Frame
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PersianXerxes:
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- tweak: Reduces the range of the forcefield projector from 7 tiles to 2 tiles.
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Putnam:
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- rscadd: Alcohol intolerance trait, which forces vomiting on any alcohol ingestion
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- rscdel: Arousal damage is gone, and with it the arousal damage heart on the UI.
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- rscdel: As exhibitionist relied on arousal damage, that's gone too.
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- rscdel: Bonermeter and electronic stimulation circuit modules are gone.
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- rscdel: Masturbation is no longer an option in the climax menu. It was identical
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to climax alone in every way but text. Emote it out.
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- rscadd: Arousal on genitals can now be displayed manually, on a case-by-case basis.
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- rscadd: '"Climax alone" and "climax with partner" now only display to the people
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directly involved in the interaction. rework: Catnip tea, catnip, crocin, hexacrocin,
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camphor, hexacamphor all had functions or bits of functions reworked.'
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- tweak: '"Climax with partner" now requires consent from both parties--it can no
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longer be used on mindless mobs, and it asks the mob getting climaxed with if
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they consent first.'
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- tweak: A lot of MKUltra behaviors have been moved to hypno checks or removed due
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to reliance on maso/nympho/exhib.
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- rscadd: Cold-blooded quirk
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- rscadd: 'Two relief valves for atmospherics, available in your RPD today: a unary
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one that opens to air and a binary one that connects two pipenets, like a manual
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valve.'
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- tweak: The atmos waste outlet injector on box has been replaced with an atmos
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waste relief valve.
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Putnam3145:
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- rscadd: Dynamic storytellers, a new voting paradigm for dynamic
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- rscadd: Support for approval voting and condorcet (ranked choice) voting in server
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votes
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- rscadd: Ghost cafe mobs can now ghostize
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- rscadd: Ghost cafe now has a cremator
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- rscadd: Ghost cafe mobs are now eligible for ghost roles
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- refactor: Ghost roles now use an element for eligibility purposes
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- bugfix: You can toggle some prefs properly now.
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- bugfix: no ass slap is no longer the same thing as no aphro
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- balance: Devastating bombs kills bomb armor'd mobs again
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- rscadd: Added a sort of "game mode ban" by way of having people rank their game
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modes favorite to least favorite after the secret/extended vote.
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- bugfix: Turns out the schulze scoring was written wrong and it was setting things
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to 0 that shouldn't have been, so that's fixed.
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- config: Random engines are now weighted.
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- rscadd: Ghost dojo now has an autoylathe.
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- rscdel: Ghost dojo no longer has VR or modular computer access.
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- tweak: Ghost dojo mobs are pacifists.
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- tweak: Ghost dojo booze-o-mat is now all access.
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- bugfix: Ghost dojo crematorium now has a button.
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- bugfix: Traitor objectives don't take a dump when they try to add an assassinate
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anymore
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- admin: Objective removal with antag panel no longer commented out silently while
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still being an option that gives useful feedback on stuff it's not doing in
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any respect
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- rscadd: Second, temporary flavor text!
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- bugfix: Limb damage works now
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- tweak: Score instead of ranked choice for mode tiers
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- bugfix: Chemistry not :b:roke
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- tweak: Ghost dojo spawns will dust if their owner suicides or uses the "ghost"
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verb.
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- admin: Crafting is logged in a file now
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- bugfix: temporary flavor text now pops up properly
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- code_imp: demodularized player panel code, mostly
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- admin: added ghost role eligibility delay removal to player panel
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- balance: Metabolic synthesis disables if user isn't well-fed rather than if user
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is starving
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- bugfix: Gibtonite no longer instantly explodes upon being pickaxe'd.
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- balance: Cold-blooded costs -2 quirk points now
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- config: Added suicide to the config.
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- tweak: Ghost cafe mobs are super duper attached to the ghost cafe.
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- bugfix: Meow Mix bar sign works
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- bugfix: Fixed a few relief valve behaviors
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Ryll/Shaps, ported by Hatterhat:
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- rscadd: Point-blanking people with shotguns actually throws them backwards!
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Savotta:
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- rscadd: snout
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- imageadd: snout
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Seris02:
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- tweak: made it so trait blacklisting removes random positives instead of removing
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everything
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- rscadd: added atmos holofirelocks and temperature blocking
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- tweak: tweaked how atmos holofan looks
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- rscadd: stunglasses
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- rscadd: disabler sechuds
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- rscadd: adds coconut
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- rscadd: adds a coconut bong
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- rscadd: Auto ooc
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- admin: changed "assume direct control" from m.ckey = src.ckey to adminmob.transfer_ckey(M)
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so it works with auto ooc
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- rscadd: marshmallow
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- rscadd: telescopic IV drip
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- bugfix: cardboard box speed
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- tweak: makes gorilla shuttle emag only
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- tweak: changed where the observe verb is.
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- tweak: the way chameleon clothes update on change
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- bugfix: chameleon cloak icon
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- balance: Explosions now cause knockdown instead of KOs, with the amount of time
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scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow
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up attacks.
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- balance: Devastating explosions now no longer gib players with more than 50 bomb
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armor. This used to be more or less random depending on the amount of bomb armor.
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- code_imp: Removed reagent explosion code that would trigger for <1 amount reactions.
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- rscadd: traitor tool for bowmanizing headsets + bowmanizing headsets
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- rscadd: durathread winter coats from hyper station
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- tweak: conveyor belt now are stacks instead of single item
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- tweak: conveyor crate has 30 belts
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- tweak: printing a conveyor costs 3000 metal
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- rscadd: you can press the conveyor switch in hand to link any not deployed belts
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to it
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- tweak: sniffing sneezing etc doing anything if they don't breathe
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- bugfix: probably fixes the make mentor button
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- tweak: the sprites for the conveyor belts to look more directional
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Skoglol:
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- bugfix: Falsewalls now properly hide pipes and wires.
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SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie):
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- code_imp: It is now possible to set a different most-base-turf per z-level.
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- spellcheck: Removed unlawful reference to Disney's Star Wars franchise in map
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logging.
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- tweak: Moved mapping related errors to their own log file.
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- bugfix: Destruction on Lavaland will no longer reveal space in rare situations.
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Tlaltecuhtli, Nemvar, Trilby, Hatterhat:
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- rscadd: russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate,
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bomb suit crate, bio suit crate, parrot crate, chem crate, db crate
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- tweak: lowered price of some crates which are overpriced for no reason aka the
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tablet crate and the mech circuits crates, track implant crate has also track
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.38 ammo
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- bugfix: sectech vendor has a refill pack
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Trilbyspaceclone:
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- bugfix: Fermi plushie can be made once again
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- tweak: range on Engi Tray scanners and Rad-Scanners
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- bugfix: issues with mapping done my Trilby
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- rscadd: Grass now makes light beer when distilled
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- tweak: allows bandoliers to hold any ammo type as long as it has a casing
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- server: Cleans out the last years of changlogs
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- bugfix: 'rouge cases of #$39; in bottle/pill/patch/condiments'
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- tweak: Adds missing but needed flags to MASON RIG
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- bugfix: missing sprites with crushed cans
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- tweak: Halfs the nutriments in sugar
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- rscadd: Glitter is now makeable with ground plastic and some crayons
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- code_imp: Makes more folders and files for uplink.
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- rscadd: Seed packs now have RnD points inside them
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- rscadd: New tips that reflect the now use seed packs have for Rnd / Chems affect
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on plants
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- code_imp: Made the research file look nice rather then an eye harming list
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- bugfix: Fixed fragile space suits breaking from weak and non-damaging "weapons"
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(such as the Sord, toys and foam darts).
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- rscadd: 'tip of the round: Cleanbot can withstand lava and burning hot ash. Its
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a god'
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- rscadd: more glassware
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- rscadd: Few new packs and glassmaker kit!
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- tweak: prices/chems of crates/autobottler
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- bugfix: some crates ungettable as well as some broken crates
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Trilbyspaceclone, Ghommie:
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- rscadd: More types of glass can now be used to make a solar panel, with different
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sturdiness and efficiency depending the type.
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Tupinambis:
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- tweak: Replaces new fire alarms with a slightly updated version of the old ones.
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- bugfix: Fixed bug where Amber alert had no proper alert lights, and red alert
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had amber lights.
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- balance: RLDs now cost more to use, have reduced matter capacity, and sheets are
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worth less when refilling them.
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Unit2E & JMoldy, ported by Hatterhat:
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- balance: the powerfist now punches people away at high velocity depending on setting.
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- rscadd: the powerfist now leaks the gas it uses onto the tile you're on.
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- tweak: Adds weak punch variations for empty and near-empty punching.
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|
Xantholne:
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- bugfix: Christmas clothes that where missing stuff should work again
|
|
- tweak: Christmas clothes moved from clothesmate and loadout to premium autodrobe,
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hoodies and boots remain.
|
|
- rscadd: Botany bee pet, Bumbles
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|
- rscadd: New bee models that aren't 1 tile big of 0 opacity pixels
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|
- rscadd: Cheongsam and Qipao clothing added to loadout and clothesmates
|
|
dapnee:
|
|
- imageadd: new toxin's uniform and accessories
|
|
- imagedel: old toxin's uniform and accessories
|
|
deathride58:
|
|
- balance: The stamina buffer no longer uses stamina while recharging.
|
|
jakeramsay007:
|
|
- rscadd: The assorted .357 revolvers (except russian revolver) can now also load
|
|
.38, like real life.
|
|
kappa-sama:
|
|
- rscadd: loot crates in cargo contraband
|
|
- code_imp: modular_citadel file movement
|
|
- code_imp: modular citadel loses some files
|
|
- balance: dragnet snares can now be removed in 5 seconds
|
|
keronshb:
|
|
- rscadd: Adds new features for nanites
|
|
- bugfix: fixed the missing icons from Dermal Button nanites
|
|
- rscadd: Ports the special nanite remote, mood programs, and research generating
|
|
nanites
|
|
- balance: rebalances some nanites
|
|
- bugfix: fixed my messup
|
|
kevinz000:
|
|
- rscadd: throwing things no longer makes them randomly turned as long as you aren't
|
|
on harm intent
|
|
- rscadd: Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms
|
|
of specific modules too.
|
|
- balance: pais are no longer indestructible-flagged while in card form. pai radios
|
|
now short out if they are forcefully collapsed from damage.
|
|
- bugfix: telescopic iv drips now have the proper sanity checks for deployment.
|
|
- bugfix: megafauna can hear again
|
|
- balance: Cargo passive gen is now 500 down from 750.
|
|
- config: Added a few more nightshift config entries
|
|
- rscadd: nightshift_public_area variable in areas to determine how public an area
|
|
is.
|
|
- rscadd: NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured
|
|
to only nightshift areas of that level and below (so areas that are more public)
|
|
- rscadd: Config entries added for requiring authorizations to toggle nightshift.
|
|
Defaults to only requiring on public areas as determined by above
|
|
- balance: nuclear fist buffed.
|
|
- balance: cogscarabs are now fulltile-hitbox.
|
|
- balance: emitters are now hitscan
|
|
- balance: monkies gorrilize easier now
|
|
- rscadd: Ghosting no longer stops abductors from using you.
|
|
- rscadd: guests can now looc
|
|
- tweak: tableslamming has 0.4 second cooldown instead of 0.8
|
|
- bugfix: health analyzers now work
|
|
- code_imp: Mapping helpers added for power cables and atmos pipes.
|
|
- rscdel: Blood duplication is gone, but viruses now react up to 5 times, 1 time
|
|
per unit, for virus mix.
|
|
- rscadd: you can now block people on your PDA
|
|
- bugfix: Grenades can now have their timers adjusted.
|
|
- balance: Cloning has been nerfed.
|
|
- bugfix: hilbert hotel is now less of an exploity mess
|
|
- balance: Doorcrushes are once again instant.
|
|
nik707:
|
|
- tweak: engraving light_power from 1 to 0.3
|
|
r4d6:
|
|
- rscadd: Added a Radiation Hardsuit
|
|
- rscadd: Added a Radiation Hardsuit crate
|
|
- rscadd: Added 3 SM Engine variations.
|
|
- rscadd: 'Added a way to make opaque plastic flaps change: Change the already existing
|
|
flap recipe to show that they are see-through'
|
|
- rscadd: Animations for the RCD
|
|
- bugfix: Said animations being pulled by the Singulo
|
|
- balance: Prevent Reinforced Doors from being RCD'ed
|
|
- bugfix: Deconstructing Floors now cost MUs like everything else
|
|
- tweak: changed the RCD's upgrades into flags
|
|
- rscadd: Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade
|
|
- balance: Allow Engineers to print RCDs and RPDs from their protolathe without
|
|
needing to hack one.
|
|
- rscadd: Added a playback device
|
|
- bugfix: Made the Voice Analyzer actually care about languages
|
|
- bugfix: fixed SM's piping
|
|
- rscadd: Added a message when pulsing the open wire.
|
|
- bugfix: fixed being able to use a playback device and a voice analyzer to activate
|
|
each others
|
|
- rscadd: added passive vent to the arsenal of atmospheric devices.
|
|
- rscadd: Mining base now has a common area accessible via a new shuttle on the
|
|
medium-highpop maps, and a security office connecting the gulag and the mining
|
|
base. Gulag also has functional atmos.
|
|
- rscadd: Added more Cyborg Landmarks
|
|
- refactor: better code for passive vents
|
|
- bugfix: fixed a hole in Meta
|
|
- rscadd: Added the ability to easily add variations of the mining base
|
|
- bugfix: fixed a sprite
|
|
timothyteakettle:
|
|
- bugfix: fixed not being able to remove trait genes without a disk being inserted
|
|
into the dna manipulator
|