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2020-01-27:
4dplanner, CRITAWAKETS, XDTM, ninjanomnom:
- rscadd: sepia slime extract has a delay before activating
- balance: the user of a sepia slime extract is no longer immune to the time field
- balance: chilling sepia is now the support extract - it always freezes the user,
but not other marked people. give one to your golem!
- rscadd: burning sepia spawns the rewind camera. Take a selfie with someone and
give it to them to make sure they remember the moment forever! You don't actually
need to give them the photo, they'll remember anyway. Keep it as a reminder.
- rscadd: rewinding (deja vu) effect resets your location to the turf you were on
after 10 seconds as well as resetting limbs/mobs/objects damage to the point
it was added.
- rscadd: The deja vu effect cannot resurrect the dead, but will heal their corpse.
New limbs fall off, old ones re-attach
- rscadd: 'Regenerative sepia cores add a deja vu effect before healing instead
of a timestop remove: timefreeze camera is admin spawn only.'
- rscadd: recurring sepia recalls to the hand of the last person to touch it after
activating. Reusable timestop grenades!
- tweak: some special cameras don't prompt for customisation
- bugfix: timefreeze camera actually makes a photo
- bugfix: timestop stops pathing and mechs.
- bugfix: adds a check to make sure simple_animals don't get their AI toggled while
sentient
- bugfix: Adds the timestop overlay to frozen projectiles
- bugfix: Timestopped things have INFINITY move_resist as opposed to being anchored
- bugfix: Timestop will now unfreeze things that somehow leave it
- bugfix: mobs in the middle of a walk_to will have their walk stopped by timestop
- bugfix: mobs that are stunned will be stopped mid walk as well
- bugfix: pulling respects changes in move_force
- bugfix: swapping places respects move_force if the participant is not willing
- bugfix: timestop is properly defeated by antimagic.
- bugfix: timestop only checks antimagic once
- tweak: Time stop now applies its visual effect on floors, walls and static structures
(with no change otherwise)
- tweak: Movable structures are now anchored while time stopped.
- tweak: Timestop effects now prevent speech.
AffectedArc07:
- code_imp: All code files are now in the LF line format, please stick to it
- tweak: Added CI step to check for CRLF files
- code_imp: Line ending CI works now
Arkatos, Zxaber, Ghommie:
- rscadd: Certain AI abilities now dynamically show their remaining uses on the
mouse hover over their respective action buttons.
- bugfix: Malfunctioning AIs can no longer abuse the confirmation popup to create
extra (unstoppable) doomsdays.
- bugfix: Fixed AIs being able to use some of their abilities such as the doomsday
whilst dead, and the doomsday loading phase not halting upon AI death.
Arturlang:
- tweak: Vampires are no longer as tanky
- rscadd: Added modular computers to the loadout
Bhijn:
- rscadd: Limbs now regenerate their stamina faster while disabled
- rscadd: Limbs now have the same incoming stamina damage multiplier mechanics as
spacemen, where the more staminaloss they take while disabled, the less staminaloss
they'll take.
- balance: Limbs have had their base stamina regen rate doubled to match the doubled
stamina regen rate of standard spacemen.
- rscadd: Added a preference to make the sprint hotkey be a toggle instead of a
hold bind
- rscadd: Added a preference to bind the sprint hotkey to space instead of shift.
- bugfix: server_hop can no longer be used to remotely lobotomize a spaceman
Bhijn helped:
- bugfix: Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%
BonniePandora:
- admin: 'Added another SDQL option. Using "UPDATE selectors SET #null=value" will
now resolve value and discard the return. This is useful if you only care about
the side effect of a proc.'
CameronWoof:
- rscadd: Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!
- rscadd: Robots can now check the crew manifest from anywhere with the "View Crew
Manifest" verb.
- tweak: Lizard tails are now viable options for humans and anthromorphs.
Commandersand:
- bugfix: fixed some clothnig sprites
- balance: lightning bolt,tesla,forcewall,emp spells have lower cooldown
- balance: fireball has a 10 second starting cooldown
DeltaFire15:
- bugfix: Vitality matrixes now correctly succ slimes
Denton, ported by Hatterhat:
- tweak: Most upgradeable machines now show their upgrade status when examined while
standing right next to them.
- tweak: Added examine messages to teleporter stations that hint at their multitool/wirecutter
interactions.
- tweak: Renamed teleporter stations from station to teleporter station.
- code_imp: Changed the teleporter hub accurate var to accuracy; the old name misled
people into thinking that it was a boolean.
Detective-Google:
- tweak: replaced the sprites with new ones requested.
EmeraldSundisk:
- rscadd: Adds a sign outside MetaStation's custodial closet
FantasticFwoosh, ported by Hatterhat:
- rscadd: Both reagent universal enzyme & sacks of flour are now available for their
respective costs from the biogenerator.
- rscadd: New crafting recipies for donut boxes, eggboxes & candle boxes have been
added to cardboard recipes for the collective benefit of service personnel and
the station.
Ghommie:
- tweak: Attached kevlar/soft/plastic padding accessories are now stealthier and
will no longer be displayed on mob examine.
- refactor: Refactored that mess of a code for alternate worn clothing sprites for
digitigrade and taurs.
- bugfix: Fixed some issues with the aforementioned feature you may or may not have
experienced because it was pretty lame.
- bugfix: Fixed missing digi versions fishnet sprites and wrong digitigrade left
dir purple stockings sprite.
- imageadd: Add digitigrade versions for boxers and the long johns.
- bugfix: Fixed the secret sauce recipe being randomized every round.
- bugfix: Fixed singularity pulls duping rods out of engine floors.
- rscdel: Removed an old pair of zipties from the captain closet.
- bugfix: Chestbursters won't delete the host's brain somewhat anymore.
- bugfix: Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!
- bugfix: Lattices can be examined yet again.
- bugfix: Made reagent containers examine text less annoying.
- bugfix: Virus food dispensers dispense virus food again.
- bugfix: Borg hypos inputs do not display typepaths anymore.
- bugfix: Restored chem dispensers alphabetical order.
- bugfix: Sanitized cargo export messages for reagents.
- bugfix: Riot foam dart (not the ammo box) design cost is yet again consistent
with the result's material amount.
- bugfix: Fixed a little exploit with ventcrawlers being capable of escaping closed
turfs by printing scrubbers/vents into them.
- bugfix: deconstructing a rubber toolbox with the destructive analyzer won't "lock"
the machine anymore.
- bugfix: Something about empty hand combat mode right click waving hands defying
common sense and being spammy.
- imageadd: Towels are now "digitigrade-friendly".
- bugfix: The Barefoot drink and mousetraps will now work even if wearing certain
"feet-less shoes".
- rscadd: Refactored code to allow all living mobs to use shields and not only humans.
- tweak: Monkys will now retaliate against aliens attacking them (as if they even
posed a threat to start with).
- tweak: add a click cooldown to the overly spammable table slamming.
Ghommie (original PRs by Kevinz000, ShivCalez, 4dplanner, Barhandar, 81Denton, zxaber, Fox-McCloud):
- rscadd: All atom movables now have move force and move resist, and pull force
An atom can only pull another atom if its pull force is stronger than that atom's
move resist
- rscadd: 'Mobs with a higher move force than an atom''s move resist will automatically
try to force the atom out of its way. This might not always work, depending
on how snowflakey code is. experimental: As of right now, everything has a move
force and resist of 100, and a pull force of 101. Things take (resist - force)
damage when bumped into experimental: Failing to move onto a tile will now still
bump up your last move timer. However, successfully pushing something out of
your way will result in you automatically moving into where it was.'
- bugfix: Bolted AIs can no longer be teleported by launchpads.
- balance: Megafauna cannot teleport
Hatterhat:
- balance: Beakers are generally more useful now, with slight capacity increases.
- tweak: Transfer amounts are different now. Adjust your muscle memory to compensate.
- balance: ore redemption machines actually get affected by lasers again kthx
- tweak: crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in
20)
- bugfix: Blood-drunk buff from blood-drunk eye crusher trophy is less likely to
cripple its user.
- tweak: Forcefield projectors now fit on toolbelts.
- imageadd: New sprites for ATMOS holofan and forcefield projectors!
- tweak: tweaks some values around with beaker transfer amounts, adds a transfer
value verb (altclick)
- rscadd: 'Syndicate sleepers (read: the ones that''re red and have controls in
them) can now be recreated with a sufficient basis in nonstandard (read: illegal)
technologies!'
- bugfix: Explorer hoods on standard explorer suits can be reinforced with goliath
hide plates again.
- rscadd: A shipment of Staff Assistant jumpsuits from the Goon-operated stations
appear to have made their way into your loadout selections - and into the contraband
list from ClothesMates...
- balance: Dropped Exo-suit armor to put it more in line with being an explorer
suit sidegrade and not a straight upgrade for Lavaland usage.
- rscadd: You can now print .357 AP speedloaders from Security techfabs after you
pick up the Advanced Non-Standard Ballistics node.
- rscdel: Forensic scanner removed from Advanced Biotechnology node.
- tweak: Ash Drake armor now has goliath resistance, same as the Exo-suit.
KathrinBailey:
- rscadd: Empty engineering lockers for mappers.
- rscadd: Industrial welding tools to the engineer welding locker.
- rscdel: Removed the multitool, airlock painter, mechanical toolbox, brown sneakers,
hazard vest and airlock painter from the CE's locker.
KeRSedChaplain:
- imageadd: The clockwork cuirass can now support slithering taur bodies.
Kevinz000:
- bugfix: Fixes successful projectile hits also striking another atom on the same
turf should the first one be not the target the projectile was meant for.
- rscdel: Removes infinite reflector loops.
Kraseo:
- bugfix: Jelly donuts and pink jelly donuts will now properly display sprinkled
icon state.
- bugfix: Jelly donuts and its variants will properly spawn with berry juice.
- bugfix: Slime jelly donuts have slime jelly in them now. (thanks ghommie)
- bugfix: Virgo hairstyles no longer have those annoying quotation marks. Rejoice
for you will no longer have to use the scrollbar.
- imagedel: Got rid of some strange-looking hairstyles. (Tbob, fingerweave, etc.)
LetterN:
- rscadd: Doppler logs
- tweak: Shockcolar and electropack uses the new signaler ui
- tweak: Renaming shockcolar requires a pen
- rscadd: Adds banjo
Linzolle:
- bugfix: fixes matchboxes runtiming every time they spawn
MrJWhit:
- tweak: Increases plasma usage in radiation collectors
Naksu:
- code_imp: reagent IDs have been removed in favor using reagent typepaths where
applicable
- bugfix: mechas, borg hyposprays etc no longer display internal reagent ids to
the player
Owai-Seek:
- rscadd: Four New Bounties
- tweak: tweaked several bounties
- tweak: reorganised several bounties
- balance: balanced several bounties
- bugfix: added shady jims to vendor
- rscadd: Towel, Bedsheet, and Colored bedsheet bins to Dojo. Some lockers with
carpets and wood, another bathroom/shower, tons of cleaning supplies, some additional
trash cans, a tiny medical area, and some vendors/vendor resupplies. Also added
some Ambrosia Gaia seeds.
- tweak: Moved some lights around, extended the dojo a bit to make it feel more
spacious.
- rscdel: Cafe Newsfeed Frame
PersianXerxes:
- tweak: Reduces the range of the forcefield projector from 7 tiles to 2 tiles.
Putnam:
- rscadd: Alcohol intolerance trait, which forces vomiting on any alcohol ingestion
- rscdel: Arousal damage is gone, and with it the arousal damage heart on the UI.
- rscdel: As exhibitionist relied on arousal damage, that's gone too.
- rscdel: Bonermeter and electronic stimulation circuit modules are gone.
- rscdel: Masturbation is no longer an option in the climax menu. It was identical
to climax alone in every way but text. Emote it out.
- rscadd: Arousal on genitals can now be displayed manually, on a case-by-case basis.
- rscadd: '"Climax alone" and "climax with partner" now only display to the people
directly involved in the interaction. rework: Catnip tea, catnip, crocin, hexacrocin,
camphor, hexacamphor all had functions or bits of functions reworked.'
- tweak: '"Climax with partner" now requires consent from both parties--it can no
longer be used on mindless mobs, and it asks the mob getting climaxed with if
they consent first.'
- tweak: A lot of MKUltra behaviors have been moved to hypno checks or removed due
to reliance on maso/nympho/exhib.
- rscadd: Cold-blooded quirk
- rscadd: 'Two relief valves for atmospherics, available in your RPD today: a unary
one that opens to air and a binary one that connects two pipenets, like a manual
valve.'
- tweak: The atmos waste outlet injector on box has been replaced with an atmos
waste relief valve.
Putnam3145:
- rscadd: Dynamic storytellers, a new voting paradigm for dynamic
- rscadd: Support for approval voting and condorcet (ranked choice) voting in server
votes
- rscadd: Ghost cafe mobs can now ghostize
- rscadd: Ghost cafe now has a cremator
- rscadd: Ghost cafe mobs are now eligible for ghost roles
- refactor: Ghost roles now use an element for eligibility purposes
- bugfix: You can toggle some prefs properly now.
- bugfix: no ass slap is no longer the same thing as no aphro
- balance: Devastating bombs kills bomb armor'd mobs again
- rscadd: Added a sort of "game mode ban" by way of having people rank their game
modes favorite to least favorite after the secret/extended vote.
- bugfix: Turns out the schulze scoring was written wrong and it was setting things
to 0 that shouldn't have been, so that's fixed.
- config: Random engines are now weighted.
- rscadd: Ghost dojo now has an autoylathe.
- rscdel: Ghost dojo no longer has VR or modular computer access.
- tweak: Ghost dojo mobs are pacifists.
- tweak: Ghost dojo booze-o-mat is now all access.
- bugfix: Ghost dojo crematorium now has a button.
- bugfix: Traitor objectives don't take a dump when they try to add an assassinate
anymore
- admin: Objective removal with antag panel no longer commented out silently while
still being an option that gives useful feedback on stuff it's not doing in
any respect
- rscadd: Second, temporary flavor text!
- bugfix: Limb damage works now
- tweak: Score instead of ranked choice for mode tiers
- bugfix: Chemistry not :b:roke
- tweak: Ghost dojo spawns will dust if their owner suicides or uses the "ghost"
verb.
- admin: Crafting is logged in a file now
- bugfix: temporary flavor text now pops up properly
- code_imp: demodularized player panel code, mostly
- admin: added ghost role eligibility delay removal to player panel
- balance: Metabolic synthesis disables if user isn't well-fed rather than if user
is starving
- bugfix: Gibtonite no longer instantly explodes upon being pickaxe'd.
- balance: Cold-blooded costs -2 quirk points now
- config: Added suicide to the config.
- tweak: Ghost cafe mobs are super duper attached to the ghost cafe.
- bugfix: Meow Mix bar sign works
- bugfix: Fixed a few relief valve behaviors
Ryll/Shaps, ported by Hatterhat:
- rscadd: Point-blanking people with shotguns actually throws them backwards!
Savotta:
- rscadd: snout
- imageadd: snout
Seris02:
- tweak: made it so trait blacklisting removes random positives instead of removing
everything
- rscadd: added atmos holofirelocks and temperature blocking
- tweak: tweaked how atmos holofan looks
- rscadd: stunglasses
- rscadd: disabler sechuds
- rscadd: adds coconut
- rscadd: adds a coconut bong
- rscadd: Auto ooc
- admin: changed "assume direct control" from m.ckey = src.ckey to adminmob.transfer_ckey(M)
so it works with auto ooc
- rscadd: marshmallow
- rscadd: telescopic IV drip
- bugfix: cardboard box speed
- tweak: makes gorilla shuttle emag only
- tweak: changed where the observe verb is.
- tweak: the way chameleon clothes update on change
- bugfix: chameleon cloak icon
- balance: Explosions now cause knockdown instead of KOs, with the amount of time
scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow
up attacks.
- balance: Devastating explosions now no longer gib players with more than 50 bomb
armor. This used to be more or less random depending on the amount of bomb armor.
- code_imp: Removed reagent explosion code that would trigger for <1 amount reactions.
- rscadd: traitor tool for bowmanizing headsets + bowmanizing headsets
- rscadd: durathread winter coats from hyper station
- tweak: conveyor belt now are stacks instead of single item
- tweak: conveyor crate has 30 belts
- tweak: printing a conveyor costs 3000 metal
- rscadd: you can press the conveyor switch in hand to link any not deployed belts
to it
- tweak: sniffing sneezing etc doing anything if they don't breathe
- bugfix: probably fixes the make mentor button
- tweak: the sprites for the conveyor belts to look more directional
Skoglol:
- bugfix: Falsewalls now properly hide pipes and wires.
SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie):
- code_imp: It is now possible to set a different most-base-turf per z-level.
- spellcheck: Removed unlawful reference to Disney's Star Wars franchise in map
logging.
- tweak: Moved mapping related errors to their own log file.
- bugfix: Destruction on Lavaland will no longer reveal space in rare situations.
Tlaltecuhtli, Nemvar, Trilby, Hatterhat:
- rscadd: russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate,
bomb suit crate, bio suit crate, parrot crate, chem crate, db crate
- tweak: lowered price of some crates which are overpriced for no reason aka the
tablet crate and the mech circuits crates, track implant crate has also track
.38 ammo
- bugfix: sectech vendor has a refill pack
Trilbyspaceclone:
- bugfix: Fermi plushie can be made once again
- tweak: range on Engi Tray scanners and Rad-Scanners
- bugfix: issues with mapping done my Trilby
- rscadd: Grass now makes light beer when distilled
- tweak: allows bandoliers to hold any ammo type as long as it has a casing
- server: Cleans out the last years of changlogs
- bugfix: 'rouge cases of #$39; in bottle/pill/patch/condiments'
- tweak: Adds missing but needed flags to MASON RIG
- bugfix: missing sprites with crushed cans
- tweak: Halfs the nutriments in sugar
- rscadd: Glitter is now makeable with ground plastic and some crayons
- code_imp: Makes more folders and files for uplink.
- rscadd: Seed packs now have RnD points inside them
- rscadd: New tips that reflect the now use seed packs have for Rnd / Chems affect
on plants
- code_imp: Made the research file look nice rather then an eye harming list
- bugfix: Fixed fragile space suits breaking from weak and non-damaging "weapons"
(such as the Sord, toys and foam darts).
- rscadd: 'tip of the round: Cleanbot can withstand lava and burning hot ash. Its
a god'
- rscadd: more glassware
- rscadd: Few new packs and glassmaker kit!
- tweak: prices/chems of crates/autobottler
- bugfix: some crates ungettable as well as some broken crates
Trilbyspaceclone, Ghommie:
- rscadd: More types of glass can now be used to make a solar panel, with different
sturdiness and efficiency depending the type.
Tupinambis:
- tweak: Replaces new fire alarms with a slightly updated version of the old ones.
- bugfix: Fixed bug where Amber alert had no proper alert lights, and red alert
had amber lights.
- balance: RLDs now cost more to use, have reduced matter capacity, and sheets are
worth less when refilling them.
Unit2E & JMoldy, ported by Hatterhat:
- balance: the powerfist now punches people away at high velocity depending on setting.
- rscadd: the powerfist now leaks the gas it uses onto the tile you're on.
- tweak: Adds weak punch variations for empty and near-empty punching.
Xantholne:
- bugfix: Christmas clothes that where missing stuff should work again
- tweak: Christmas clothes moved from clothesmate and loadout to premium autodrobe,
hoodies and boots remain.
- rscadd: Botany bee pet, Bumbles
- rscadd: New bee models that aren't 1 tile big of 0 opacity pixels
- rscadd: Cheongsam and Qipao clothing added to loadout and clothesmates
dapnee:
- imageadd: new toxin's uniform and accessories
- imagedel: old toxin's uniform and accessories
deathride58:
- balance: The stamina buffer no longer uses stamina while recharging.
jakeramsay007:
- rscadd: The assorted .357 revolvers (except russian revolver) can now also load
.38, like real life.
kappa-sama:
- rscadd: loot crates in cargo contraband
- code_imp: modular_citadel file movement
- code_imp: modular citadel loses some files
- balance: dragnet snares can now be removed in 5 seconds
keronshb:
- rscadd: Adds new features for nanites
- bugfix: fixed the missing icons from Dermal Button nanites
- rscadd: Ports the special nanite remote, mood programs, and research generating
nanites
- balance: rebalances some nanites
- bugfix: fixed my messup
kevinz000:
- rscadd: throwing things no longer makes them randomly turned as long as you aren't
on harm intent
- rscadd: Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms
of specific modules too.
- balance: pais are no longer indestructible-flagged while in card form. pai radios
now short out if they are forcefully collapsed from damage.
- bugfix: telescopic iv drips now have the proper sanity checks for deployment.
- bugfix: megafauna can hear again
- balance: Cargo passive gen is now 500 down from 750.
- config: Added a few more nightshift config entries
- rscadd: nightshift_public_area variable in areas to determine how public an area
is.
- rscadd: NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured
to only nightshift areas of that level and below (so areas that are more public)
- rscadd: Config entries added for requiring authorizations to toggle nightshift.
Defaults to only requiring on public areas as determined by above
- balance: nuclear fist buffed.
- balance: cogscarabs are now fulltile-hitbox.
- balance: emitters are now hitscan
- balance: monkies gorrilize easier now
- rscadd: Ghosting no longer stops abductors from using you.
- rscadd: guests can now looc
- tweak: tableslamming has 0.4 second cooldown instead of 0.8
- bugfix: health analyzers now work
- code_imp: Mapping helpers added for power cables and atmos pipes.
- rscdel: Blood duplication is gone, but viruses now react up to 5 times, 1 time
per unit, for virus mix.
- rscadd: you can now block people on your PDA
- bugfix: Grenades can now have their timers adjusted.
- balance: Cloning has been nerfed.
- bugfix: hilbert hotel is now less of an exploity mess
- balance: Doorcrushes are once again instant.
nik707:
- tweak: engraving light_power from 1 to 0.3
r4d6:
- rscadd: Added a Radiation Hardsuit
- rscadd: Added a Radiation Hardsuit crate
- rscadd: Added 3 SM Engine variations.
- rscadd: 'Added a way to make opaque plastic flaps change: Change the already existing
flap recipe to show that they are see-through'
- rscadd: Animations for the RCD
- bugfix: Said animations being pulled by the Singulo
- balance: Prevent Reinforced Doors from being RCD'ed
- bugfix: Deconstructing Floors now cost MUs like everything else
- tweak: changed the RCD's upgrades into flags
- rscadd: Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade
- balance: Allow Engineers to print RCDs and RPDs from their protolathe without
needing to hack one.
- rscadd: Added a playback device
- bugfix: Made the Voice Analyzer actually care about languages
- bugfix: fixed SM's piping
- rscadd: Added a message when pulsing the open wire.
- bugfix: fixed being able to use a playback device and a voice analyzer to activate
each others
- rscadd: added passive vent to the arsenal of atmospheric devices.
- rscadd: Mining base now has a common area accessible via a new shuttle on the
medium-highpop maps, and a security office connecting the gulag and the mining
base. Gulag also has functional atmos.
- rscadd: Added more Cyborg Landmarks
- refactor: better code for passive vents
- bugfix: fixed a hole in Meta
- rscadd: Added the ability to easily add variations of the mining base
- bugfix: fixed a sprite
timothyteakettle:
- bugfix: fixed not being able to remove trait genes without a disk being inserted
into the dna manipulator