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GS13NG/code/game/objects/items/courtroom.dm
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2020-07-18 18:51:16 -07:00

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// Contains:
// Gavel Hammer
// Gavel Block
/obj/item/gavelhammer
name = "gavel hammer"
desc = "Order, order! No bombs in my courthouse."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gavelhammer"
force = 5
throwforce = 6
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("bashed", "battered", "judged", "whacked")
resistance_flags = FLAMMABLE
/obj/item/gavelhammer/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] has sentenced [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/items/gavel.ogg', 50, 1, -1)
return (BRUTELOSS)
/obj/item/gavelblock
name = "gavel block"
desc = "Smack it with a gavel hammer when the assistants get rowdy."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gavelblock"
force = 2
throwforce = 2
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/gavelblock/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/gavelhammer))
playsound(loc, 'sound/items/gavel.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] strikes [src] with [I].</span>")
return TRUE
else
return ..()