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GS13NG/code/game/gamemodes/clock_cult
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LetterJay 35fba1933e Merge pull request #2063 from Citadel-Station-13/upstream-merge-29304
[MIRROR] Made some object lists less terrible to read
2017-07-31 03:43:03 -05:00
..
clock_effects
Sigils of Transmission can now drain power, but Interdiction Lenses have been removed (#2173)
2017-07-28 23:52:02 -07:00
clock_helpers
Sigils of Transmission can now drain power, but Interdiction Lenses have been removed (#2173)
2017-07-28 23:52:02 -07:00
clock_items
Sigils of Transmission can now drain power, but Interdiction Lenses have been removed (#2173)
2017-07-28 23:52:02 -07:00
clock_mobs
[MIRROR] Rename Bump to Collide (#2002)
2017-07-14 21:35:56 -07:00
clock_scriptures
Merge pull request #2174 from Citadel-Station-13/upstream-merge-29325
2017-07-29 15:47:48 -05:00
clock_structures
Merge pull request #2063 from Citadel-Station-13/upstream-merge-29304
2017-07-31 03:43:03 -05:00
clock_cult.dm
another huge sync
2017-06-21 18:00:00 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
July 5th TG sync (#1883)
2017-07-05 22:14:19 -05:00
clock_scripture.dm
Charging the clockwork slab now uses overlays
2017-07-19 10:57:09 -05:00
clock_structure.dm
Merge pull request #2064 from Citadel-Station-13/upstream-merge-29290
2017-07-30 23:14:39 -05:00
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