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e9d00c2affc727d1e38472585c9d3275d318e85e
GS13NG/code/game/objects
History
CitadelStationBot e9d00c2aff [READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too (#1191)
2017-05-27 13:36:44 -07:00
..
effects
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-27442
2017-05-24 08:06:53 -05:00
items
[READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too (#1191)
2017-05-27 13:36:44 -07:00
structures
Splits equipment.dm into several component files
2017-05-24 08:28:08 -05:00
buckling.dm
April sync (#360)
2017-04-13 23:37:00 -05:00
empulse.dm
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2017-05-18 16:38:09 -05:00
explosion.dm
Explosion flame_range now defaults to light range instead of zero
2017-05-13 18:00:49 -05:00
items.dm
Vending machines are more dangerous when throwing items
2017-05-18 16:37:18 -05:00
obj_defense.dm
INDESTRUCTIBLE objects are no longer affected by explosions
2017-05-25 08:38:05 -05:00
objs.dm
Moves languages to a holder datum, gives mind its own language holder
2017-05-05 08:13:04 -05:00
radiation.dm
April sync (#360)
2017-04-13 23:37:00 -05:00
structures.dm
/tg/ 4/14 (#367)
2017-04-14 23:28:04 -05:00
weapons.dm
Tg patch branch to master (#192)
2017-02-03 05:56:14 -06:00
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