* Refactors ear damage into ear organs * Update human.dm * Update species.dm * Delete species.dm.rej * Update tgstation.dme * Delete tgstation.dme.rej * Delete human.dm.rej * Update tongue.dm * Delete surgery.dmi * upload fixed surgery.dmi
61 lines
3.4 KiB
Plaintext
61 lines
3.4 KiB
Plaintext
//Here are the procs used to modify status effects of a mob.
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness,
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// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
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//////////////////////////////STUN ////////////////////////////////////
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/mob/living/proc/add_stun_absorption(key, duration, priority, message, self_message, examine_message)
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//adds a stun absorption with a key, a duration in deciseconds, its priority, and the messages it makes when you're stunned/examined, if any
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if(!islist(stun_absorption))
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stun_absorption = list()
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if(stun_absorption[key])
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stun_absorption[key]["end_time"] = world.time + duration
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stun_absorption[key]["priority"] = priority
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stun_absorption[key]["stuns_absorbed"] = 0
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else
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stun_absorption[key] = list("end_time" = world.time + duration, "priority" = priority, "stuns_absorbed" = 0, \
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"visible_message" = message, "self_message" = self_message, "examine_message" = examine_message)
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/mob/living/Stun(amount, updating = 1, ignore_canstun = 0)
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if(!stat && islist(stun_absorption) && (status_flags & CANSTUN || ignore_canstun))
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var/priority_absorb_key
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var/highest_priority
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for(var/i in stun_absorption)
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if(stun_absorption[i]["end_time"] > world.time && (!priority_absorb_key || stun_absorption[i]["priority"] > highest_priority))
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priority_absorb_key = stun_absorption[i]
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highest_priority = stun_absorption[i]["priority"]
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if(priority_absorb_key)
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if(priority_absorb_key["visible_message"] || priority_absorb_key["self_message"])
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if(priority_absorb_key["visible_message"] && priority_absorb_key["self_message"])
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visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>", "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
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else if(priority_absorb_key["visible_message"])
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visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>")
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else if(priority_absorb_key["self_message"])
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to_chat(src, "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
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priority_absorb_key["stuns_absorbed"] += amount
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return 0
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return ..()
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///////////////////////////////// WEAKEN /////////////////////////////////////
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/mob/living/Weaken(amount, updating = 1, ignore_canweaken = 0)
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if(!stat && islist(stun_absorption) && (status_flags & CANWEAKEN || ignore_canweaken))
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var/priority_absorb_key
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var/highest_priority
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for(var/i in stun_absorption)
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if(stun_absorption[i]["end_time"] > world.time && (!priority_absorb_key || stun_absorption[i]["priority"] > highest_priority))
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priority_absorb_key = stun_absorption[i]
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highest_priority = priority_absorb_key["priority"]
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if(priority_absorb_key)
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if(priority_absorb_key["visible_message"] || priority_absorb_key["self_message"])
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if(priority_absorb_key["visible_message"] && priority_absorb_key["self_message"])
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visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>", "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
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else if(priority_absorb_key["visible_message"])
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visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>")
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else if(priority_absorb_key["self_message"])
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to_chat(src, "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
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priority_absorb_key["stuns_absorbed"] += amount
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return 0
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return ..()
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