Files
GS13NG/code/modules/clothing/head/misc_special.dm
2018-09-11 07:51:01 -05:00

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/*
* Contents:
* Welding mask
* Cakehat
* Ushanka
* Pumpkin head
* Kitty ears
* Cardborg disguise
* Wig
* Bronze hat
*/
/*
* Welding mask
*/
/obj/item/clothing/head/welding
name = "welding helmet"
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
icon_state = "welding"
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
item_state = "welding"
materials = list(MAT_METAL=1750, MAT_GLASS=400)
flash_protect = 2
tint = 2
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
actions_types = list(/datum/action/item_action/toggle)
visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = FIRE_PROOF
/obj/item/clothing/head/welding/attack_self(mob/user)
weldingvisortoggle(user)
/*
* Cakehat
*/
/obj/item/clothing/head/hardhat/cakehat
name = "cakehat"
desc = "You put the cake on your head. Brilliant."
icon_state = "hardhat0_cakehat"
item_state = "hardhat0_cakehat"
item_color = "cakehat"
hitsound = 'sound/weapons/tap.ogg'
flags_inv = HIDEEARS|HIDEHAIR
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
brightness_on = 2 //luminosity when on
flags_cover = HEADCOVERSEYES
heat = 1000
/obj/item/clothing/head/hardhat/cakehat/process()
var/turf/location = src.loc
if(ishuman(location))
var/mob/living/carbon/human/M = location
if(M.is_holding(src) || M.head == src)
location = M.loc
if(isturf(location))
location.hotspot_expose(700, 1)
/obj/item/clothing/head/hardhat/cakehat/turn_on()
..()
force = 15
throwforce = 15
damtype = BURN
hitsound = 'sound/items/welder.ogg'
START_PROCESSING(SSobj, src)
/obj/item/clothing/head/hardhat/cakehat/turn_off()
..()
force = 0
throwforce = 0
damtype = BRUTE
hitsound = 'sound/weapons/tap.ogg'
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/head/hardhat/cakehat/is_hot()
return on * heat
/*
* Ushanka
*/
/obj/item/clothing/head/ushanka
name = "ushanka"
desc = "Perfect for winter in Siberia, da?"
icon_state = "ushankadown"
item_state = "ushankadown"
flags_inv = HIDEEARS|HIDEHAIR
var/earflaps = 1
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
dog_fashion = /datum/dog_fashion/head/ushanka
/obj/item/clothing/head/ushanka/attack_self(mob/user)
if(earflaps)
src.icon_state = "ushankaup"
src.item_state = "ushankaup"
earflaps = 0
to_chat(user, "<span class='notice'>You raise the ear flaps on the ushanka.</span>")
else
src.icon_state = "ushankadown"
src.item_state = "ushankadown"
earflaps = 1
to_chat(user, "<span class='notice'>You lower the ear flaps on the ushanka.</span>")
/*
* Pumpkin head
*/
/obj/item/clothing/head/hardhat/pumpkinhead
name = "carved pumpkin"
desc = "A jack o' lantern! Believed to ward off evil spirits."
icon_state = "hardhat0_pumpkin"
item_state = "hardhat0_pumpkin"
item_color = "pumpkin"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
brightness_on = 2 //luminosity when on
flags_cover = HEADCOVERSEYES
/*
* Kitty ears
*/
/obj/item/clothing/head/kitty
name = "kitty ears"
desc = "A pair of kitty ears. Meow!"
icon_state = "kitty"
color = "#999999"
dynamic_hair_suffix = ""
dog_fashion = /datum/dog_fashion/head/kitty
/obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot)
if(ishuman(user) && slot == SLOT_HEAD)
update_icon(user)
user.update_inv_head() //Color might have been changed by update_icon.
..()
/obj/item/clothing/head/kitty/update_icon(mob/living/carbon/human/user)
if(ishuman(user))
add_atom_colour("#[user.hair_color]", FIXED_COLOUR_PRIORITY)
/obj/item/clothing/head/kitty/genuine
desc = "A pair of kitty ears. A tag on the inside says \"Hand made from real cats.\""
/obj/item/clothing/head/hardhat/reindeer
name = "novelty reindeer hat"
desc = "Some fake antlers and a very fake red nose."
icon_state = "hardhat0_reindeer"
item_state = "hardhat0_reindeer"
item_color = "reindeer"
flags_inv = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
brightness_on = 1 //luminosity when on
dynamic_hair_suffix = ""
dog_fashion = /datum/dog_fashion/head/reindeer
/obj/item/clothing/head/cardborg
name = "cardborg helmet"
desc = "A helmet made out of a box."
icon_state = "cardborg_h"
item_state = "cardborg_h"
flags_cover = HEADCOVERSEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
dog_fashion = /datum/dog_fashion/head/cardborg
/obj/item/clothing/head/cardborg/equipped(mob/living/user, slot)
..()
if(ishuman(user) && slot == SLOT_HEAD)
var/mob/living/carbon/human/H = user
if(istype(H.wear_suit, /obj/item/clothing/suit/cardborg))
var/obj/item/clothing/suit/cardborg/CB = H.wear_suit
CB.disguise(user, src)
/obj/item/clothing/head/cardborg/dropped(mob/living/user)
..()
user.remove_alt_appearance("standard_borg_disguise")
/obj/item/clothing/head/wig
name = "wig"
desc = "A bunch of hair without a head attached."
icon_state = ""
item_state = "pwig"
flags_inv = HIDEHAIR
var/hair_style = "Very Long Hair"
var/hair_color = "#000"
/obj/item/clothing/head/wig/Initialize(mapload)
. = ..()
update_icon()
/obj/item/clothing/head/wig/update_icon()
cut_overlays()
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
if(!S)
icon_state = "pwig"
else
var/mutable_appearance/M = mutable_appearance(S.icon,S.icon_state)
M.appearance_flags |= RESET_COLOR
M.color = hair_color
add_overlay(M)
/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, file2use)
. = list()
if(!isinhands)
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
if(!S)
return
var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state,layer = -HAIR_LAYER)
M.appearance_flags |= RESET_COLOR
M.color = hair_color
. += M
/obj/item/clothing/head/wig/random/Initialize(mapload)
hair_style = pick(GLOB.hair_styles_list - "Bald") //Don't want invisible wig
hair_color = "#[random_short_color()]"
. = ..()
/obj/item/clothing/head/bronze
name = "bronze hat"
desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_helmet_old"
flags_inv = HIDEEARS|HIDEHAIR
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
/obj/item/clothing/head/foilhat
name = "tinfoil hat"
desc = "Thought control rays, psychotronic scanning. Don't mind that, I'm protected cause I made this hat."
icon_state = "foilhat"
item_state = "foilhat"
armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0)
equip_delay_other = 140
var/datum/brain_trauma/mild/phobia/paranoia
/obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot)
..()
if(slot == SLOT_HEAD)
if(paranoia)
QDEL_NULL(paranoia)
paranoia = new()
user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC, "conspiracies")
to_chat(user, "<span class='warning'>As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. </span>")
/obj/item/clothing/head/foilhat/dropped(mob/user)
..()
if(paranoia)
QDEL_NULL(paranoia)
/obj/item/clothing/head/foilhat/attack_hand(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
if(src == C.head)
to_chat(user, "<span class='userdanger'>Why would you want to take this off? Do you want them to get into your mind?!</span>")
return
..()