Files
GS13NG/code/game/area/areas/shuttles.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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//These are shuttle areas; all subtypes are only used as teleportation markers, they have no actual function beyond that.
/area/shuttle
name = "Shuttle"
requires_power = 0
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
has_gravity = 1
always_unpowered = 0
valid_territory = 0
icon_state = "shuttle"
/area/shuttle/transit
name = "Hyperspace"
desc = "Weeeeee"
/area/shuttle/arrival
name = "Arrival Shuttle"
/area/shuttle/pod_1
name = "Escape Pod One"
/area/shuttle/pod_2
name = "Escape Pod Two"
/area/shuttle/pod_3
name = "Escape Pod Three"
/area/shuttle/pod_4
name = "Escape Pod Four"
/area/shuttle/mining
name = "Mining Shuttle"
blob_allowed = FALSE
/area/shuttle/labor
name = "Labor Camp Shuttle"
blob_allowed = FALSE
/area/shuttle/supply
name = "Supply Shuttle"
blob_allowed = FALSE
/area/shuttle/escape
name = "Emergency Shuttle"
/area/shuttle/transport
name = "Transport Shuttle"
blob_allowed = FALSE
/area/shuttle/syndicate
name = "Syndicate Infiltrator"
blob_allowed = FALSE
/area/shuttle/assault_pod
name = "Steel Rain"
blob_allowed = FALSE
/area/shuttle/abandoned
name = "Abandoned Ship"
blob_allowed = FALSE