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GS13NG/code/game/gamemodes/changeling/powers/humanform.dm
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Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

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/obj/effect/proc_holder/changeling/humanform
name = "Human Form"
desc = "We change into a human."
chemical_cost = 5
genetic_damage = 3
req_dna = 1
max_genetic_damage = 3
//Transform into a human.
/obj/effect/proc_holder/changeling/humanform/sting_action(mob/living/carbon/user)
var/datum/changeling/changeling = user.mind.changeling
var/list/names = list()
for(var/datum/changelingprofile/prof in changeling.stored_profiles)
names += "[prof.name]"
var/chosen_name = input("Select the target DNA: ", "Target DNA", null) as null|anything in names
if(!chosen_name)
return
var/datum/changelingprofile/chosen_prof = changeling.get_dna(chosen_name)
if(!chosen_prof)
return
if(!user || user.notransform)
return 0
to_chat(user, "<span class='notice'>We transform our appearance.</span>")
changeling.purchasedpowers -= src
var/newmob = user.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS)
changeling_transform(newmob, chosen_prof)
return TRUE