7e9b96a00f
* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
211 lines
6.0 KiB
Plaintext
211 lines
6.0 KiB
Plaintext
#define SAFETY_COOLDOWN 100
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/obj/machinery/recycler
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name = "recycler"
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desc = "A large crushing machine used to recycle small items inefficiently. There are lights on the side."
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icon = 'icons/obj/recycling.dmi'
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icon_state = "grinder-o0"
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layer = ABOVE_ALL_MOB_LAYER // Overhead
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anchored = 1
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density = 1
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var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
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var/icon_name = "grinder-o"
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var/blood = 0
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var/eat_dir = WEST
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var/amount_produced = 50
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var/datum/material_container/materials
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var/crush_damage = 1000
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var/eat_victim_items = TRUE
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var/item_recycle_sound = 'sound/items/Welder.ogg'
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/obj/machinery/recycler/New()
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..()
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materials = new /datum/material_container(src, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM))
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/recycler(null)
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B.apply_default_parts(src)
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update_icon()
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/obj/item/weapon/circuitboard/machine/recycler
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name = "Recycler (Machine Board)"
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build_path = /obj/machinery/recycler
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origin_tech = "programming=2;engineering=2"
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req_components = list(
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/obj/item/weapon/stock_parts/matter_bin = 1,
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/obj/item/weapon/stock_parts/manipulator = 1)
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/obj/machinery/recycler/RefreshParts()
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var/amt_made = 0
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var/mat_mod = 0
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for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
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mat_mod = 2 * B.rating
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mat_mod *= 50000
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for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
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amt_made = 12.5 * M.rating //% of materials salvaged
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materials.max_amount = mat_mod
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amount_produced = min(50, amt_made) + 50
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/obj/machinery/recycler/examine(mob/user)
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..()
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to_chat(user, "The power light is [(stat & NOPOWER) ? "off" : "on"].")
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to_chat(user, "The safety-mode light is [safety_mode ? "on" : "off"].")
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to_chat(user, "The safety-sensors status light is [emagged ? "off" : "on"].")
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/obj/machinery/recycler/power_change()
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..()
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update_icon()
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/obj/machinery/recycler/attackby(obj/item/I, mob/user, params)
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if(default_deconstruction_screwdriver(user, "grinder-oOpen", "grinder-o0", I))
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return
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if(exchange_parts(user, I))
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return
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if(default_pry_open(I))
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return
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if(default_unfasten_wrench(user, I))
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return
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if(default_deconstruction_crowbar(I))
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return
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return ..()
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/obj/machinery/recycler/emag_act(mob/user)
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if(!emagged)
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emagged = TRUE
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if(safety_mode)
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safety_mode = FALSE
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update_icon()
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playsound(src.loc, "sparks", 75, 1, -1)
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to_chat(user, "<span class='notice'>You use the cryptographic sequencer on the [src.name].</span>")
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/obj/machinery/recycler/update_icon()
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..()
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var/is_powered = !(stat & (BROKEN|NOPOWER))
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if(safety_mode)
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is_powered = FALSE
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icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
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// This is purely for admin possession !FUN!.
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/obj/machinery/recycler/Bump(atom/movable/AM)
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..()
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if(AM)
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Bumped(AM)
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/obj/machinery/recycler/Bumped(atom/movable/AM)
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if(stat & (BROKEN|NOPOWER))
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return
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if(!anchored)
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return
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if(safety_mode)
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return
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var/move_dir = get_dir(loc, AM.loc)
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if(move_dir == eat_dir)
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eat(AM)
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/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
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var/list/to_eat
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if(istype(AM0, /obj/item))
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to_eat = AM0.GetAllContents()
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else
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to_eat = list(AM0)
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var/items_recycled = 0
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for(var/i in to_eat)
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var/atom/movable/AM = i
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var/obj/item/bodypart/head/as_head = AM
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var/obj/item/device/mmi/as_mmi = AM
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var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain)
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if(isliving(AM) || brain_holder)
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if(emagged)
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if(!brain_holder)
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crush_living(AM)
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else
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emergency_stop(AM)
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else if(istype(AM, /obj/item))
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recycle_item(AM)
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items_recycled++
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else
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playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
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AM.loc = src.loc
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if(items_recycled && sound)
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playsound(src.loc, item_recycle_sound, 50, 1)
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/obj/machinery/recycler/proc/recycle_item(obj/item/I)
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I.loc = src.loc
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var/material_amount = materials.get_item_material_amount(I)
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if(!material_amount)
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qdel(I)
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return
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materials.insert_item(I, multiplier = (amount_produced / 100))
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qdel(I)
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materials.retrieve_all()
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/obj/machinery/recycler/proc/emergency_stop(mob/living/L)
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playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
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safety_mode = TRUE
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update_icon()
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L.loc = src.loc
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addtimer(CALLBACK(src, .proc/reboot), SAFETY_COOLDOWN)
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/obj/machinery/recycler/proc/reboot()
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playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
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safety_mode = FALSE
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update_icon()
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/obj/machinery/recycler/proc/crush_living(mob/living/L)
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L.loc = src.loc
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if(issilicon(L))
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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else
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playsound(src.loc, 'sound/effects/splat.ogg', 50, 1)
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var/gib = TRUE
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// By default, the emagged recycler will gib all non-carbons. (human simple animal mobs don't count)
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if(iscarbon(L))
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gib = FALSE
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if(L.stat == CONSCIOUS)
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L.say("ARRRRRRRRRRRGH!!!")
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add_mob_blood(L)
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if(!blood && !issilicon(L))
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blood = TRUE
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update_icon()
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// Remove and recycle the equipped items
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if(eat_victim_items)
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for(var/obj/item/I in L.get_equipped_items())
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if(L.dropItemToGround(I))
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eat(I, sound=FALSE)
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// Instantly lie down, also go unconscious from the pain, before you die.
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L.Paralyse(5)
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// For admin fun, var edit emagged to 2.
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if(gib || emagged == 2)
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L.gib()
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else if(emagged == 1)
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L.adjustBruteLoss(crush_damage)
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/obj/machinery/recycler/deathtrap
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name = "dangerous old crusher"
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emagged = TRUE
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crush_damage = 120
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flags = NODECONSTRUCT
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/obj/item/weapon/paper/recycler
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name = "paper - 'garbage duty instructions'"
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info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"
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#undef SAFETY_COOLDOWN |