* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
101 lines
3.0 KiB
Plaintext
101 lines
3.0 KiB
Plaintext
/datum/export/material
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cost = 5 // Cost per MINERAL_MATERIAL_AMOUNT, which is 2000cm3 as of April 2016.
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message = "cm3 of developer's tears. Please, report this on github"
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var/material_id = null
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export_types = list(
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/obj/item/stack/sheet/mineral, /obj/item/stack/tile/mineral,
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/obj/item/weapon/ore, /obj/item/weapon/coin)
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// Yes, it's a base type containing export_types.
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// But it has no material_id, so any applies_to check will return false, and these types reduce amount of copypasta a lot
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/datum/export/material/get_amount(obj/O)
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if(!material_id)
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return 0
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if(!istype(O, /obj/item))
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return 0
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var/obj/item/I = O
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if(!(material_id in I.materials))
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return 0
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var/amount = I.materials[material_id]
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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amount *= S.amount
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else if(istype(I, /obj/item/weapon/ore))
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amount *= 0.8 // Station's ore redemption equipment is really goddamn good.
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return round(amount)
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/datum/export/material/get_cost(obj/O)
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return round(..() / MINERAL_MATERIAL_AMOUNT)
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// Materials. Nothing but plasma is really worth selling. Better leave it all to RnD and sell some plasma instead.
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// Bananium. Exporting it makes the clown cry. Priceless.
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/datum/export/material/bananium
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cost = 5000
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material_id = MAT_BANANIUM
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message = "cm3 of bananium"
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// Diamonds. Rare and expensive.
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/datum/export/material/diamond
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cost = 2500
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material_id = MAT_DIAMOND
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message = "cm3 of diamonds"
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// Plasma. The oil of 26 century. The reason why you are here.
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/datum/export/material/plasma
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cost = 500
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material_id = MAT_PLASMA
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message = "cm3 of plasma"
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/datum/export/material/plasma/get_cost(obj/O, contr = 0, emag = 0)
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. = ..()
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if(emag) // Syndicate pays you more for the plasma.
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. = round(. * 1.5)
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// Uranium. Still useful for both power generation and nuclear annihilation.
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/datum/export/material/uranium
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cost = 400
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material_id = MAT_URANIUM
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message = "cm3 of uranium"
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// Gold. Used in electronics and corrosion-resistant plating.
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/datum/export/material/gold
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cost = 250
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material_id = MAT_GOLD
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message = "cm3 of gold"
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// Silver.
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/datum/export/material/silver
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cost = 100
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material_id = MAT_SILVER
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message = "cm3 of silver"
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// Titanium.
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/datum/export/material/titanium
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cost = 250
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material_id = MAT_TITANIUM
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message = "cm3 of titanium"
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// Plastitanium.
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/datum/export/material/plastitanium
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cost = 750
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material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium, so ((250 x 250) + (250 x 500)) / 250
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message = "cm3 of plastitanium"
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// Metal. Common building material.
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/datum/export/material/metal
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message = "cm3 of metal"
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material_id = MAT_METAL
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export_types = list(
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/obj/item/stack/sheet/metal, /obj/item/stack/tile/plasteel,
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/obj/item/stack/rods, /obj/item/weapon/ore, /obj/item/weapon/coin)
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// Glass. Common building material.
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/datum/export/material/glass
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message = "cm3 of glass"
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material_id = MAT_GLASS
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export_types = list(/obj/item/stack/sheet/glass, /obj/item/weapon/ore,
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/obj/item/weapon/shard) |