Files
GS13NG/code/modules/food_and_drinks/kitchen_machinery/processor.dm
T
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

311 lines
10 KiB
Plaintext

/obj/machinery/processor
name = "food processor"
desc = "An industrial grinder used to process meat and other foods. Keep hands clear of intake area while operating."
icon = 'icons/obj/kitchen.dmi'
icon_state = "processor1"
layer = BELOW_OBJ_LAYER
density = 1
anchored = 1
var/broken = 0
var/processing = 0
use_power = 1
idle_power_usage = 5
active_power_usage = 50
var/rating_speed = 1
var/rating_amount = 1
/obj/machinery/processor/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/processor(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/processor
name = "Food Processor (Machine Board)"
build_path = /obj/machinery/processor
origin_tech = "programming=1"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/machine/processor
name = "Food Processor (Machine Board)"
build_path = /obj/machinery/processor
/obj/item/weapon/circuitboard/machine/processor/attackby(obj/item/I, mob/user, params)
if(istype(I,/obj/item/weapon/screwdriver))
if(build_path == /obj/machinery/processor)
name = "Slime Processor (Machine Board)"
build_path = /obj/machinery/processor/slime
to_chat(user, "<span class='notice'>Name protocols successfully updated.</span>")
else
name = "Food Processor (Machine Board)"
build_path = /obj/machinery/processor
to_chat(user, "<span class='notice'>Defaulting name protocols.</span>")
else
return ..()
/obj/machinery/processor/RefreshParts()
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
rating_amount = B.rating
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
rating_speed = M.rating
/obj/machinery/processor/process()
..()
// The irony
// To be clear, if it's grinding, then it can't suck them up
if(processing)
return
var/mob/living/simple_animal/slime/picked_slime
for(var/mob/living/simple_animal/slime/slime in range(1,src))
if(slime.loc == src)
continue
if(istype(slime, /mob/living/simple_animal/slime))
if(slime.stat)
picked_slime = slime
break
if(!picked_slime)
return
var/datum/food_processor_process/P = select_recipe(picked_slime)
if (!P)
return
src.visible_message("[picked_slime] is sucked into [src].")
picked_slime.loc = src
/datum/food_processor_process
var/input
var/output
var/time = 40
/datum/food_processor_process/proc/process_food(loc, what, obj/machinery/processor/processor)
if (src.output && loc && processor)
for(var/i = 0, i < processor.rating_amount, i++)
new src.output(loc)
if (what)
qdel(what) // Note to self: Make this safer
/* objs */
/datum/food_processor_process/meat
input = /obj/item/weapon/reagent_containers/food/snacks/meat/slab
output = /obj/item/weapon/reagent_containers/food/snacks/faggot
/datum/food_processor_process/bacon
input = /obj/item/weapon/reagent_containers/food/snacks/meat/rawcutlet
output = /obj/item/weapon/reagent_containers/food/snacks/meat/rawbacon
/datum/food_processor_process/potatowedges
input = /obj/item/weapon/reagent_containers/food/snacks/grown/potato/wedges
output = /obj/item/weapon/reagent_containers/food/snacks/fries
/datum/food_processor_process/sweetpotato
input = /obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet
output = /obj/item/weapon/reagent_containers/food/snacks/yakiimo
/datum/food_processor_process/potato
input = /obj/item/weapon/reagent_containers/food/snacks/grown/potato
output = /obj/item/weapon/reagent_containers/food/snacks/tatortot
/datum/food_processor_process/carrot
input = /obj/item/weapon/reagent_containers/food/snacks/grown/carrot
output = /obj/item/weapon/reagent_containers/food/snacks/carrotfries
/datum/food_processor_process/soybeans
input = /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
output = /obj/item/weapon/reagent_containers/food/snacks/soydope
/datum/food_processor_process/spaghetti
input = /obj/item/weapon/reagent_containers/food/snacks/doughslice
output = /obj/item/weapon/reagent_containers/food/snacks/spaghetti
/datum/food_processor_process/corn
input = /obj/item/weapon/reagent_containers/food/snacks/grown/corn
output = /obj/item/weapon/reagent_containers/food/snacks/tortilla
/datum/food_processor_process/parsnip
input = /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip
output = /obj/item/weapon/reagent_containers/food/snacks/roastparsnip
/* mobs */
/datum/food_processor_process/mob/process_food(loc, what, processor)
..()
/datum/food_processor_process/mob/slime/process_food(loc, what, obj/machinery/processor/processor)
var/mob/living/simple_animal/slime/S = what
var/C = S.cores
if(S.stat != DEAD)
S.loc = loc
S.visible_message("<span class='notice'>[C] crawls free of the processor!</span>")
return
for(var/i in 1 to (C+processor.rating_amount-1))
new S.coretype(loc)
feedback_add_details("slime_core_harvested","[replacetext(S.colour," ","_")]")
..()
/datum/food_processor_process/mob/slime/input = /mob/living/simple_animal/slime
/datum/food_processor_process/mob/slime/output = null
/datum/food_processor_process/mob/monkey/process_food(loc, what, processor)
var/mob/living/carbon/monkey/O = what
if (O.client) //grief-proof
O.loc = loc
O.visible_message("<span class='notice'>Suddenly [O] jumps out from the processor!</span>", \
"<span class='notice'>You jump out from the processor!</span>", \
"<span class='italics'>You hear chimpering.</span>")
return
var/obj/bucket = new /obj/item/weapon/reagent_containers/glass/bucket(loc)
var/datum/reagent/blood/B = new()
B.holder = bucket
B.volume = 70
//set reagent data
B.data["donor"] = O
for(var/datum/disease/D in O.viruses)
if(!(D.spread_flags & SPECIAL))
B.data["viruses"] += D.Copy()
if(O.has_dna())
B.data["blood_DNA"] = O.dna.unique_enzymes
if(O.resistances&&O.resistances.len)
B.data["resistances"] = O.resistances.Copy()
bucket.reagents.reagent_list += B
bucket.reagents.update_total()
bucket.on_reagent_change()
//bucket_of_blood.reagents.handle_reactions() //blood doesn't react
..()
/datum/food_processor_process/mob/monkey/input = /mob/living/carbon/monkey
/datum/food_processor_process/mob/monkey/output = null
/obj/machinery/processor/proc/select_recipe(X)
for (var/Type in subtypesof(/datum/food_processor_process) - /datum/food_processor_process/mob)
var/datum/food_processor_process/P = new Type()
if (!istype(X, P.input))
continue
return P
return 0
/obj/machinery/processor/attackby(obj/item/O, mob/user, params)
if(src.processing)
to_chat(user, "<span class='warning'>The processor is in the process of processing!</span>")
return 1
if(default_deconstruction_screwdriver(user, "processor", "processor1", O))
return
if(exchange_parts(user, O))
return
if(default_pry_open(O))
return
if(default_unfasten_wrench(user, O))
return
if(default_deconstruction_crowbar(O))
return
if(istype(O, /obj/item/weapon/storage/bag/tray))
var/obj/item/weapon/storage/T = O
var/loaded = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/S in T.contents)
var/datum/food_processor_process/P = select_recipe(S)
if(P)
T.remove_from_storage(S, src)
loaded++
if(loaded)
to_chat(user, "<span class='notice'>You insert [loaded] items into [src].</span>")
return
var/datum/food_processor_process/P = select_recipe(O)
if(P)
user.visible_message("[user] put [O] into [src].", \
"You put [O] into [src].")
user.drop_item()
O.loc = src
return 1
else
if(user.a_intent != INTENT_HARM)
to_chat(user, "<span class='warning'>That probably won't blend!</span>")
return 1
else
return ..()
/obj/machinery/processor/attack_hand(mob/user)
if (src.stat != 0) //NOPOWER etc
return
if(src.processing)
to_chat(user, "<span class='warning'>The processor is in the process of processing!</span>")
return 1
if(user.a_intent == INTENT_GRAB && user.pulling && (isslime(user.pulling) || ismonkey(user.pulling)))
if(user.grab_state < GRAB_AGGRESSIVE)
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
return
var/mob/living/pushed_mob = user.pulling
visible_message("<span class='warner'>[user] stuffs [pushed_mob] into [src]!</span>")
pushed_mob.forceMove(src)
user.stop_pulling()
return
if(src.contents.len == 0)
to_chat(user, "<span class='warning'>The processor is empty!</span>")
return 1
src.processing = 1
user.visible_message("[user] turns on [src].", \
"<span class='notice'>You turn on [src].</span>", \
"<span class='italics'>You hear a food processor.</span>")
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
use_power(500)
var/total_time = 0
for(var/O in src.contents)
var/datum/food_processor_process/P = select_recipe(O)
if (!P)
log_admin("DEBUG: [O] in processor hasnt got a suitable recipe. How did it get in there? Please report it immediatly!!!")
continue
total_time += P.time
var/offset = prob(50) ? -2 : 2
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = (total_time / rating_speed)*5) //start shaking
sleep(total_time / rating_speed)
for(var/O in src.contents)
var/datum/food_processor_process/P = select_recipe(O)
if (!P)
log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0
continue
P.process_food(src.loc, O, src)
pixel_x = initial(pixel_x) //return to its spot after shaking
src.processing = 0
src.visible_message("\The [src] finishes processing.")
/obj/machinery/processor/verb/eject()
set category = "Object"
set name = "Eject Contents"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
src.empty()
add_fingerprint(usr)
return
/obj/machinery/processor/proc/empty()
for (var/obj/O in src)
O.loc = src.loc
for (var/mob/M in src)
M.loc = src.loc
return
/obj/machinery/processor/slime
name = "Slime processor"
desc = "An industrial grinder with a sSSticker saying appropriated for science department. Keep hands clear of intake area while operating."
/obj/machinery/processor/slime/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/processor/slime(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/processor/slime
name = "Slime Processor (Machine Board)"
build_path = /obj/machinery/processor/slime