Files
GS13NG/code/modules/events/abductor.dm
AnturK 70c7996986 Fixes abductor teams getting assigned to same pod (#32859)
* Fixes abductors getting assigned to same team

* Remove explicit null return
2017-11-20 19:36:10 -06:00

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/datum/round_event_control/abductor
name = "Abductors"
typepath = /datum/round_event/ghost_role/abductor
weight = 10
max_occurrences = 1
min_players = 20
gamemode_blacklist = list("nuclear","wizard","revolution","abduction")
/datum/round_event/ghost_role/abductor
minimum_required = 2
role_name = "abductor team"
fakeable = FALSE //Nothing to fake here
/datum/round_event/ghost_role/abductor/spawn_role()
var/list/mob/dead/observer/candidates = get_candidates("abductor", null, ROLE_ABDUCTOR)
if(candidates.len < 2)
return NOT_ENOUGH_PLAYERS
var/datum/game_mode/abduction/GM
if(SSticker.mode.config_tag == "abduction")
GM = SSticker.mode
else
GM = new
var/mob/living/carbon/human/agent = makeBody(pick_n_take(candidates))
var/mob/living/carbon/human/scientist = makeBody(pick_n_take(candidates))
var/team = GM.make_abductor_team(agent.mind, scientist.mind)
if(!team)
return MAP_ERROR
GM.post_setup_team(team)
spawned_mobs += list(agent, scientist)
return SUCCESSFUL_SPAWN