Files
GS13NG/code/modules/vehicles/scooter.dm

154 lines
5.7 KiB
Plaintext

/obj/vehicle/ridden/scooter
name = "scooter"
desc = "A fun way to get around."
icon_state = "scooter"
/obj/vehicle/ridden/scooter/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0), TEXT_SOUTH = list(-2), TEXT_EAST = list(0), TEXT_WEST = list( 2)))
/obj/vehicle/ridden/scooter/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You begin to remove the handlebars...</span>")
playsound(get_turf(user), 'sound/items/ratchet.ogg', 50, 1)
if(do_after(user, 40*I.toolspeed, target = src))
var/obj/vehicle/ridden/scooter/skateboard/S = new(loc)
new /obj/item/stack/rods(get_turf(src),2)
to_chat(user, "<span class='notice'>You remove the handlebars from [src].</span>")
if(has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
unbuckle_mob(H)
S.buckle_mob(H)
qdel(src)
/obj/vehicle/ridden/scooter/Moved()
. = ..()
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(buckled_mob.get_num_legs() > 0)
buckled_mob.pixel_y = 5
else
buckled_mob.pixel_y = -4
/obj/vehicle/ridden/scooter/buckle_mob(mob/living/M, force = 0, check_loc = 1)
if(!istype(M))
return 0
if(M.get_num_legs() < 2 && M.get_num_arms() <= 0)
to_chat(M, "<span class='warning'>Your limbless body can't ride \the [src].</span>")
return 0
. = ..()
/obj/vehicle/ridden/scooter/skateboard
name = "skateboard"
desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
icon_state = "skateboard"
density = FALSE
/obj/vehicle/ridden/scooter/skateboard/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 0
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
density = TRUE
return ..()
/obj/vehicle/ridden/scooter/skateboard/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
density = FALSE
return ..()
/obj/vehicle/ridden/scooter/skateboard/Collide(atom/A)
. = ..()
if(A.density && has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
unbuckle_mob(H)
H.throw_at(throw_target, 4, 3)
H.Knockdown(100)
H.adjustStaminaLoss(40)
if(!istype(H.head,/obj/item/clothing/head/helmet/) && !istype(H.head,/obj/item/clothing/head/hardhat))
H.adjustBrainLoss(3)
H.updatehealth()
visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object)
var/mob/living/carbon/M = usr
if(!istype(M) || M.incapacitated() || !Adjacent(M))
return
if(has_buckled_mobs() && over_object == M)
to_chat(M, "<span class='warning'>You can't lift this up when somebody's on it.</span>")
return
if(over_object == M)
var/obj/item/melee/skateboard/board = new /obj/item/melee/skateboard()
M.put_in_hands(board)
qdel(src)
//CONSTRUCTION
/obj/item/scooter_frame
name = "scooter frame"
desc = "A metal frame for building a scooter. Looks like you'll need to add some metal to make wheels."
icon = 'icons/obj/vehicles.dmi'
icon_state = "scooter_frame"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/scooter_frame/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You deconstruct [src].</span>")
new /obj/item/stack/rods(get_turf(src),10)
playsound(get_turf(user), 'sound/items/ratchet.ogg', 50, 1)
qdel(src)
return
else if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
if(M.get_amount() < 5)
to_chat(user, "<span class='warning'>You need at least five metal sheets to make proper wheels!</span>")
return
to_chat(user, "<span class='notice'>You begin to add wheels to [src].</span>")
if(do_after(user, 80, target = src))
if(!M || M.get_amount() < 5)
return
M.use(5)
to_chat(user, "<span class='notice'>You finish making wheels for [src].</span>")
new /obj/vehicle/ridden/scooter/skateboard(user.loc)
qdel(src)
/obj/vehicle/ridden/scooter/skateboard/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
to_chat(user, "<span class='notice'>You begin to deconstruct and remove the wheels on [src]...</span>")
playsound(get_turf(user), I.usesound, 50, 1)
if(do_after(user, 20, target = src))
to_chat(user, "<span class='notice'>You deconstruct the wheels on [src].</span>")
new /obj/item/stack/sheet/metal(get_turf(src),5)
new /obj/item/scooter_frame(get_turf(src))
if(has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
unbuckle_mob(H)
qdel(src)
else if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/C = I
if(C.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two rods to make proper handlebars!</span>")
return
to_chat(user, "<span class='notice'>You begin making handlebars for [src].</span>")
if(do_after(user, 25, target = src))
if(!C || C.get_amount() < 2)
return
to_chat(user, "<span class='notice'>You add the rods to [src], creating handlebars.</span>")
C.use(2)
var/obj/vehicle/ridden/scooter/S = new(loc)
if(has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
unbuckle_mob(H)
S.buckle_mob(H)
qdel(src)