Replaced most instances of Nanotrasen mentions into GATO, though I've kept some that have more sense to be kept as Nanotrasen (like nanotrasen marked stuff and such)
77 lines
3.4 KiB
Plaintext
77 lines
3.4 KiB
Plaintext
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/*
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Uplink Items:
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Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
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When adding new entries to the file, please keep them sorted by category.
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*/
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//Support and Mechs
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/datum/uplink_item/support/clown_reinforcement
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name = "Clown Reinforcements"
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desc = "Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals."
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item = /obj/item/antag_spawner/nuke_ops/clown
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cost = 20
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purchasable_from = UPLINK_CLOWN_OPS
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restricted = TRUE
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/datum/uplink_item/support/reinforcement
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name = "Reinforcements"
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desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \
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to arm them as well."
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item = /obj/item/antag_spawner/nuke_ops
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cost = 25
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refundable = TRUE
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purchasable_from = UPLINK_NUKE_OPS
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restricted = TRUE
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/datum/uplink_item/support/reinforcement/assault_borg
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name = "Syndicate Assault Cyborg"
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desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \
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Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar."
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
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refundable = TRUE
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cost = 65
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restricted = TRUE
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/datum/uplink_item/support/reinforcement/medical_borg
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name = "Syndicate Medical Cyborg"
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desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \
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It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \
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Thanks to its organ storage bag, it can perform surgery as well as any humanoid."
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
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refundable = TRUE
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cost = 35
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restricted = TRUE
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/datum/uplink_item/support/reinforcement/saboteur_borg
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name = "Syndicate Saboteur Cyborg"
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desc = "A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. \
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Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. \
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Its chameleon projector lets it disguise itself as a GATO cyborg, on top it has thermal vision and a pinpointer."
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item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
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refundable = TRUE
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cost = 35
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restricted = TRUE
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/datum/uplink_item/support/gygax
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name = "Dark Gygax Exosuit"
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desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \
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for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array."
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item = /obj/vehicle/sealed/mecha/combat/gygax/dark/loaded
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cost = 80
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/datum/uplink_item/support/honker
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name = "Dark H.O.N.K."
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desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000."
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item = /obj/vehicle/sealed/mecha/combat/honker/dark/loaded
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cost = 80
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purchasable_from = UPLINK_CLOWN_OPS
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/datum/uplink_item/support/mauler
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name = "Mauler Exosuit"
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desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring \
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and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array."
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item = /obj/vehicle/sealed/mecha/combat/marauder/mauler/loaded
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cost = 140
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