Files
GS13NG/code/game/objects/structures/crates_lockers/closets.dm.rej
T
kevinz000 35b7b93b24 ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00

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diff a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm (rejected hunks)
@@ -193,12 +193,12 @@
return open(user)
/obj/structure/closet/deconstruct(disassembled = TRUE)
- if(ispath(material_drop) && material_drop_amount && !(flags & NODECONSTRUCT))
+ if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
new material_drop(loc, material_drop_amount)
qdel(src)
/obj/structure/closet/obj_break(damage_flag)
- if(!broken && !(flags & NODECONSTRUCT))
+ if(!broken && !(flags_1 & NODECONSTRUCT_1))
bust_open()
/obj/structure/closet/attackby(obj/item/W, mob/user, params)