87 lines
3.2 KiB
Plaintext
87 lines
3.2 KiB
Plaintext
//If you look at the "geyser_soup" overlay icon_state, you'll see that the first frame has 25 ticks.
|
||
//That's because the first 18~ ticks are completely skipped for some ungodly weird fucking byond reason
|
||
|
||
/obj/structure/geyser
|
||
name = "geyser"
|
||
icon = 'icons/obj/lavaland/terrain.dmi'
|
||
icon_state = "geyser"
|
||
anchored = TRUE
|
||
|
||
var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
|
||
var/activated = FALSE //whether we are active and generating chems
|
||
var/reagent_id = /datum/reagent/oil
|
||
var/potency = 2 //how much reagents we add every process (2 seconds)
|
||
var/max_volume = 500
|
||
var/start_volume = 50
|
||
|
||
/obj/structure/geyser/proc/start_chemming()
|
||
activated = TRUE
|
||
create_reagents(max_volume, DRAINABLE)
|
||
reagents.add_reagent(reagent_id, start_volume)
|
||
START_PROCESSING(SSfluids, src) //It's main function is to be plumbed, so use SSfluids
|
||
if(erupting_state)
|
||
icon_state = erupting_state
|
||
else
|
||
var/mutable_appearance/I = mutable_appearance('icons/obj/lavaland/terrain.dmi', "[icon_state]_soup")
|
||
I.color = mix_color_from_reagents(reagents.reagent_list)
|
||
add_overlay(I)
|
||
|
||
/obj/structure/geyser/process()
|
||
if(activated && reagents.total_volume <= reagents.maximum_volume) //this is also evaluated in add_reagent, but from my understanding proc calls are expensive
|
||
reagents.add_reagent(reagent_id, potency)
|
||
|
||
/obj/structure/geyser/plunger_act(obj/item/plunger/P, mob/living/user, _reinforced)
|
||
if(!_reinforced)
|
||
to_chat(user, "<span class='warning'>The [P.name] isn't strong enough!</span>")
|
||
return
|
||
if(activated)
|
||
to_chat(user, "<span class'warning'>The [name] is already active!</span>")
|
||
return
|
||
|
||
to_chat(user, "<span class='notice'>You start vigorously plunging [src]!</span>")
|
||
if(do_after(user, 50 * P.plunge_mod, target = src) && !activated)
|
||
start_chemming()
|
||
|
||
/obj/structure/geyser/random
|
||
erupting_state = null
|
||
var/list/options = list(/datum/reagent/clf3 = 10, /datum/reagent/water/hollowwater = 10, /datum/reagent/medicine/omnizine/protozine = 6, /datum/reagent/wittel = 1)
|
||
|
||
/obj/structure/geyser/random/Initialize()
|
||
. = ..()
|
||
reagent_id = pickweight(options)
|
||
|
||
/obj/item/plunger
|
||
name = "plunger"
|
||
desc = "It's a plunger for plunging."
|
||
icon = 'icons/obj/watercloset.dmi'
|
||
icon_state = "plunger"
|
||
|
||
slot_flags = ITEM_SLOT_MASK
|
||
|
||
var/plunge_mod = 1 //time*plunge_mod = total time we take to plunge an object
|
||
var/reinforced = FALSE //whether we do heavy duty stuff like geysers
|
||
|
||
/obj/item/plunger/attack_obj(obj/O, mob/living/user)
|
||
if(!O.plunger_act(src, user, reinforced))
|
||
return ..()
|
||
|
||
/obj/item/plunger/throw_impact(atom/hit_atom, datum/thrownthing/tt)
|
||
. = ..()
|
||
if(tt.target_zone != BODY_ZONE_HEAD)
|
||
return
|
||
if(iscarbon(hit_atom))
|
||
var/mob/living/carbon/H = hit_atom
|
||
if(!H.wear_mask)
|
||
H.equip_to_slot_if_possible(src, ITEM_SLOT_MASK)
|
||
H.visible_message("<span class='warning'>The plunger slams into [H]'s face!</span>", "<span class='warning'>The plunger suctions to your face!</span>")
|
||
|
||
/obj/item/plunger/reinforced
|
||
name = "reinforced plunger"
|
||
desc = "It's an M. 7 Reinforced Plunger<65> for heavy duty plunging."
|
||
icon_state = "reinforced_plunger"
|
||
|
||
reinforced = TRUE
|
||
plunge_mod = 0.8
|
||
|
||
custom_premium_price = 600
|